/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 735 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, in sge_DoLine() function 795 sge_DoLine(Surface, X1, Y1, X2, Y2, in sge_DoLineRGB() 809 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.h | 32 DECLSPEC void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint32 C… 66 DECLSPEC void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint8 R,…
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H A D | sge_primitives.cpp | 224 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color, voi… in sge_DoLine() function 272 void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G,… in sge_DoLine() function 274 sge_DoLine(Surface,X1,Y1,X2,Y2, SDL_MapRGB(Surface->format, R, G, B),Callback); in sge_DoLine() 441 sge_DoLine(Surface, x1, y1, x2, y2, Color, callback_alpha_hack); in sge_LineAlpha() 1595 …DO_BEZIER(sge_DoLine(surface, Sint16(xp),Sint16(yp), Sint16(x),Sint16(y), color, callback_alpha_ha… in sge_BezierAlpha()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.h | 32 DECLSPEC void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint32 C… 79 DECLSPEC void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint8 R,…
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H A D | sge_primitives.cpp | 226 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color, voi… in sge_DoLine() function 274 void sge_DoLine(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G,… in sge_DoLine() function 276 sge_DoLine(Surface,X1,Y1,X2,Y2, SDL_MapRGB(Surface->format, R, G, B),Callback); in sge_DoLine() 525 sge_DoLine(Surface, x1, y1, x2, y2, Color, callback_alpha_hack); in _LineAlpha() 2454 …DO_BEZIER(sge_DoLine(surface, Sint16(xp),Sint16(yp), Sint16(x),Sint16(y), color, callback_alpha_ha… in sge_BezierAlpha()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1169 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, in sge_DoLine() function 1229 sge_DoLine(Surface, X1, Y1, X2, Y2, in sge_DoLineRGB() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1169 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, in sge_DoLine() function 1229 sge_DoLine(Surface, X1, Y1, X2, Y2, in sge_DoLineRGB() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1169 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, in sge_DoLine() function 1229 sge_DoLine(Surface, X1, Y1, X2, Y2, in sge_DoLineRGB() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1169 void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, in sge_DoLine() function 1229 sge_DoLine(Surface, X1, Y1, X2, Y2, in sge_DoLineRGB() 1243 sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); in sge_Line()
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