/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.h | 28 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color); 62 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uin…
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H A D | sge_primitives.cpp | 67 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in sge_HLine() function 93 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_HLine() function 95 sge_HLine(Surface,x1,x2,y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLine()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.h | 28 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color); 75 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uin…
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H A D | WhatsNew | 122 -Improved performance in sge_HLine().
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H A D | sge_primitives.cpp | 69 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in sge_HLine() function 95 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_HLine() function 97 sge_HLine(Surface,x1,x2,y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLine()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 587 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function 631 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function 1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function 1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function 1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function 1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
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