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Searched refs:sge_HLine (Results 1 – 10 of 10) sorted by relevance

/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_primitives.h28 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color);
62 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uin…
H A Dsge_primitives.cpp67 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in sge_HLine() function
93 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_HLine() function
95 sge_HLine(Surface,x1,x2,y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLine()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_primitives.h28 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color);
75 DECLSPEC void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uin…
H A DWhatsNew122 -Improved performance in sge_HLine().
H A Dsge_primitives.cpp69 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) in sge_HLine() function
95 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_HLine() function
97 sge_HLine(Surface,x1,x2,y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLine()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c587 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function
631 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function
1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function
1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function
1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c1021 void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, in sge_HLine() function
1065 sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); in sge_HLineRGB()