/dports/games/openmortal/openmortal-0.7/src/ |
H A D | Chooser.cpp | 201 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter() 202 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter() 204 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter() 205 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter() 207 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter() 208 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter() 210 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter() 211 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter()
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H A D | sge_primitives.h | 33 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Col… 67 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, U…
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H A D | sge_primitives.cpp | 392 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) in sge_Line() function 414 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, Uint8 G, U… in sge_Line() function 416 sge_Line(Surface,x1,y1,x2,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_Line() 510 sge_Line(dst,x1,y1,x2,y2,color); in sge_AALineAlpha()
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H A D | Game.cpp | 454 sge_Line( gamescreen, x1, y1 + m_iYOffset, x2, y2 + m_iYOffset, a_iColor ) ; in DrawPoly()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 26 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); 290 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine() 315 sge_Line(surface, points[i].x + dx, points[i].y + dy, 799 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function 821 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
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/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | graphic.cpp | 420 … sge_Line(s,Sint16(center.x-lx),Sint16(center.y),Sint16(center.x-(lx-slx)),Sint16(center.y),color); in drawSurroundingCross() 421 … sge_Line(s,Sint16(center.x+lx),Sint16(center.y),Sint16(center.x+(lx-slx)),Sint16(center.y),color); in drawSurroundingCross() 422 … sge_Line(s,Sint16(center.x),Sint16(center.y-ly),Sint16(center.x),Sint16(center.y-(ly-sly)),color); in drawSurroundingCross() 423 … sge_Line(s,Sint16(center.x),Sint16(center.y+ly),Sint16(center.x),Sint16(center.y+(ly-sly)),color); in drawSurroundingCross() 442 sge_Line(s,x1,y1,x2,y2,color); in drawArrow() 456 sge_Line(s,x1,y1,x2,y2,SDL_MapRGB(s->format, 128,0,0)); in drawArrow()
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H A D | path.cpp | 124 sge_Line(Graphic::getScreen(),Sint16(before.x),Sint16(before.y), in draw()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); 726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine() 751 sge_Line(surface, points[i].x + dx, points[i].y + dy, 1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function 1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); 726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine() 751 sge_Line(surface, points[i].x + dx, points[i].y + dy, 1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function 1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); 726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine() 751 sge_Line(surface, points[i].x + dx, points[i].y + dy, 1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function 1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); 726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine() 751 sge_Line(surface, points[i].x + dx, points[i].y + dy, 1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function 1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.h | 33 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Col… 80 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, U…
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H A D | WhatsNew | 163 -Fixed a bug in sge_Line().
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H A D | sge_primitives.cpp | 480 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) in sge_Line() function 502 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, Uint8 G, U… in sge_Line() function 504 sge_Line(Surface,x1,y1,x2,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_Line()
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