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Searched refs:sge_Line (Results 1 – 14 of 14) sorted by relevance

/dports/games/openmortal/openmortal-0.7/src/
H A DChooser.cpp201 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter()
202 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter()
204 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter()
205 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter()
207 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter()
208 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter()
210 sge_Line(m_poScreen, x1+5, y1+5, x1 + w-10, y1 + h-10, a_iColor); in MarkFighter()
211 sge_Line(m_poScreen, x1 + w-10, y1+5, x1+5, y1 + h-10, a_iColor); in MarkFighter()
H A Dsge_primitives.h33 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Col…
67 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, U…
H A Dsge_primitives.cpp392 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) in sge_Line() function
414 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, Uint8 G, U… in sge_Line() function
416 sge_Line(Surface,x1,y1,x2,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_Line()
510 sge_Line(dst,x1,y1,x2,y2,color); in sge_AALineAlpha()
H A DGame.cpp454 sge_Line( gamescreen, x1, y1 + m_iYOffset, x2, y2 + m_iYOffset, a_iColor ) ; in DrawPoly()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c26 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
290 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine()
315 sge_Line(surface, points[i].x + dx, points[i].y + dy,
799 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function
821 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dgraphic.cpp420sge_Line(s,Sint16(center.x-lx),Sint16(center.y),Sint16(center.x-(lx-slx)),Sint16(center.y),color); in drawSurroundingCross()
421sge_Line(s,Sint16(center.x+lx),Sint16(center.y),Sint16(center.x+(lx-slx)),Sint16(center.y),color); in drawSurroundingCross()
422sge_Line(s,Sint16(center.x),Sint16(center.y-ly),Sint16(center.x),Sint16(center.y-(ly-sly)),color); in drawSurroundingCross()
423sge_Line(s,Sint16(center.x),Sint16(center.y+ly),Sint16(center.x),Sint16(center.y+(ly-sly)),color); in drawSurroundingCross()
442 sge_Line(s,x1,y1,x2,y2,color); in drawArrow()
456 sge_Line(s,x1,y1,x2,y2,SDL_MapRGB(s->format, 128,0,0)); in drawArrow()
H A Dpath.cpp124 sge_Line(Graphic::getScreen(),Sint16(before.x),Sint16(before.y), in draw()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine()
751 sge_Line(surface, points[i].x + dx, points[i].y + dy,
1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function
1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine()
751 sge_Line(surface, points[i].x + dx, points[i].y + dy,
1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function
1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine()
751 sge_Line(surface, points[i].x + dx, points[i].y + dy,
1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function
1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c28 void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
726 sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); in SDLDrawLine()
751 sge_Line(surface, points[i].x + dx, points[i].y + dy,
1233 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, in sge_Line() function
1255 sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_LineRGB()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_primitives.h33 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Col…
80 DECLSPEC void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, U…
H A DWhatsNew163 -Fixed a bug in sge_Line().
H A Dsge_primitives.cpp480 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) in sge_Line() function
502 void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, Uint8 G, U… in sge_Line() function
504 sge_Line(Surface,x1,y1,x2,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_Line()