/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_surface.h | 60 DECLSPEC void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color); 92 DECLSPEC void sge_PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
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H A D | sge_surface.cpp | 259 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 282 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_PutPixel() function 284 sge_PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in sge_PutPixel()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_surface.h | 60 DECLSPEC void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color); 91 DECLSPEC void sge_PutPixel(SDL_Surface *screen, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B);
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H A D | sge_surface.cpp | 259 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 282 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) in sge_PutPixel() function 284 sge_PutPixel(surface,x,y, SDL_MapRGB(surface->format, R, G, B)); in sge_PutPixel()
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H A D | gfx.cpp | 406 sge_PutPixel( poRetval, x, y, iTransparent ); in LoadBackground()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 489 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 510 sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); in sge_PutPixelRGB()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 923 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 944 sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); in sge_PutPixelRGB() 1266 sge_PutPixel(dst_bitmap->surface, x, y, pixel); in SDLPutPixel()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 923 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 944 sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); in sge_PutPixelRGB() 1266 sge_PutPixel(dst_bitmap->surface, x, y, pixel); in SDLPutPixel()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 923 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 944 sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); in sge_PutPixelRGB() 1266 sge_PutPixel(dst_bitmap->surface, x, y, pixel); in SDLPutPixel()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 923 void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) in sge_PutPixel() function 944 sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); in sge_PutPixelRGB() 1266 sge_PutPixel(dst_bitmap->surface, x, y, pixel); in SDLPutPixel()
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