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Searched refs:sge_VLine (Results 1 – 9 of 9) sorted by relevance

/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_primitives.h30 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color);
64 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uin…
H A Dsge_primitives.cpp157 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in sge_VLine() function
183 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) in sge_VLine() function
185 sge_VLine(Surface,x,y1,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLine()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_primitives.h30 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color);
77 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uin…
H A Dsge_primitives.cpp159 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in sge_VLine() function
185 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) in sge_VLine() function
187 sge_VLine(Surface,x,y1,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLine()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c661 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function
705 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function
1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function
1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function
1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function
1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()