/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.h | 30 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color); 64 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uin…
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H A D | sge_primitives.cpp | 157 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in sge_VLine() function 183 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) in sge_VLine() function 185 sge_VLine(Surface,x,y1,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLine()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.h | 30 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color); 77 DECLSPEC void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uin…
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H A D | sge_primitives.cpp | 159 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) in sge_VLine() function 185 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) in sge_VLine() function 187 sge_VLine(Surface,x,y1,y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLine()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 661 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function 705 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function 1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | sdl.c | 1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function 1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | sdl.c | 1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function 1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | sdl.c | 1095 void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLine() function 1139 sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); in sge_VLineRGB()
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