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Searched refs:sge_VLineRGB (Results 1 – 5 of 5) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c702 void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLineRGB() function
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1136 void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLineRGB() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsdl.c1136 void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLineRGB() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsdl.c1136 void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLineRGB() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsdl.c1136 void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, in sge_VLineRGB() function