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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fFboTestUtil.cpp83 << sglr::pdec::VertexSource( in FlatColorShader()
90 << sglr::pdec::FragmentSource( in FlatColorShader()
159 << sglr::pdec::VertexSource( in GradientShader()
169 << sglr::pdec::FragmentSource( in GradientShader()
282 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl()
423 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in TextureCubeShader()
432 << sglr::pdec::VertexSource( in TextureCubeShader()
561 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in Texture2DArrayShader()
570 << sglr::pdec::VertexSource( in Texture2DArrayShader()
669 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in Texture3DShader()
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H A Des3fDepthTests.cpp49 class DepthShader : public sglr::ShaderProgram
60 const sglr::UniformSlot& u_color;
64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader()
68 << sglr::pdec::VertexSource("#version 300 es\n" in DepthShader()
74 << sglr::pdec::FragmentSource("#version 300 es\n" in DepthShader()
116 virtual void render (sglr::Context& context) = DE_NULL;
147sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate()
160sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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H A Des3fFboTestUtil.hpp55 class FlatColorShader : public sglr::ShaderProgram
70 class GradientShader : public sglr::ShaderProgram
85 class Texture2DShader : public sglr::ShaderProgram
95 void setUniforms (sglr::Context& context, deUint32 program) const;
115 class TextureCubeShader : public sglr::ShaderProgram
137 class Texture2DArrayShader : public sglr::ShaderProgram
159 class Texture3DShader : public sglr::ShaderProgram
181 class DepthGradientShader : public sglr::ShaderProgram
194 const sglr::UniformSlot& u_minGradient;
195 const sglr::UniformSlot& u_maxGradient;
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H A Des3fFboApiTests.cpp59 static void checkError (tcu::TestContext& testCtx, sglr::Context& ctx, GLenum expect) in checkError()
143 static void textureLevelsTest (tcu::TestContext& testCtx, sglr::Context& context) in textureLevelsTest()
170 static void validTex2DAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validTex2DAttachmentsTest()
223 static void validRboAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validRboAttachmentsTest()
294 static void invalidRboAttachmentTest (tcu::TestContext& testCtx, sglr::Context& context) in invalidRboAttachmentTest()
310 static void attachNamesTest (tcu::TestContext& testCtx, sglr::Context& context) in attachNamesTest()
348 static void attachmentQueryEmptyFboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryEmptyFboTest()
372 static void attachmentQueryTex2DTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTex2DTest()
385 static void attachmentQueryTexCubeTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTexCubeTest()
398 static void attachmentQueryRboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryRboTest()
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H A Des3fFboRenderTest.cpp156 sglr::Context& m_context;
449sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate()
521 void render (sglr::Context& context, Surface& dst);
742 void render (sglr::Context& context, Surface& dst);
846 void render (sglr::Context& context, Surface& dst);
977 void render (sglr::Context& context, Surface& dst);
987 using sglr::TexturedQuadOp;
1042 using sglr::TexturedQuadOp;
1043 using sglr::BlendTextureOp;
1103 void render (sglr::Context& context, Surface& dst);
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H A Des3fStencilTests.cpp58 class StencilShader : public sglr::ShaderProgram
62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in StencilShader()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader()
67 << sglr::pdec::VertexSource("#version 300 es\n" in StencilShader()
73 << sglr::pdec::FragmentSource("#version 300 es\n" in StencilShader()
84 void setColor (sglr::Context& ctx, deUint32 program, const tcu::Vec4& color) in setColor()
112 const sglr::UniformSlot& u_color;
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H A Des3fTextureUnitTests.cpp251 sglr::pdec::ShaderProgramDeclaration decl; in generateShaderProgramDeclaration()
256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
265 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); in generateShaderProgramDeclaration()
267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
271 decl << sglr::pdec::VertexSource("#version 300 es\n" in generateShaderProgramDeclaration()
331 class MultiTexShader : public sglr::ShaderProgram
724 void render (sglr::Context& context);
1027sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tc… in iterate()
1037sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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H A Des3fFboStencilbufferTests.cpp112sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
115sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
124sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
130sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
209sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
212sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
221sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
227sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fDepthTests.cpp49 class DepthShader : public sglr::ShaderProgram
60 const sglr::UniformSlot& u_color;
64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader()
68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in DepthShader()
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader()
113 virtual void render (sglr::Context& context) = DE_NULL;
144sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate()
157sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
[all …]
H A Des2fFboRenderTest.cpp68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in FlatColorShader()
72 << sglr::pdec::VertexSource( in FlatColorShader()
78 << sglr::pdec::FragmentSource( in FlatColorShader()
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in SingleTex2DShader()
121 << sglr::pdec::VertexSource( in SingleTex2DShader()
130 << sglr::pdec::FragmentSource( in SingleTex2DShader()
175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in MixTexturesShader()
182 << sglr::pdec::VertexSource( in MixTexturesShader()
191 << sglr::pdec::FragmentSource( in MixTexturesShader()
372 sglr::Context& m_context;
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H A Des2fFboApiTest.cpp64 static void checkError (tcu::TestContext& testCtx, sglr::Context& ctx, GLenum expect) in checkError()
148 static void notSupportedTest (tcu::TestContext& testCtx, sglr::Context& context) in notSupportedTest()
155 static void textureLevelsTest (tcu::TestContext& testCtx, sglr::Context& context) in textureLevelsTest()
248 static void validRboAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validRboAttachmentsTest()
335 static void attachNamesTest (tcu::TestContext& testCtx, sglr::Context& context) in attachNamesTest()
373 static void attachmentQueryEmptyFboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryEmptyFboTest()
424 static void attachmentQueryTex2DTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTex2DTest()
437 static void attachmentQueryTexCubeTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTexCubeTest()
450 static void attachmentQueryRboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryRboTest()
581 typedef void (*TestFunc) (tcu::TestContext& testCtx, sglr::Context& context);
[all …]
H A Des2fStencilTests.cpp58 class StencilShader : public sglr::ShaderProgram
62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in StencilShader()
63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader()
67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in StencilShader()
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in StencilShader()
81 void setColor (sglr::Context& ctx, deUint32 program, const tcu::Vec4& color) in setColor()
109 const sglr::UniformSlot& u_color;
[all …]
H A Des2fTextureUnitTests.cpp175 sglr::pdec::ShaderProgramDeclaration decl; in generateShaderProgramDeclaration()
179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
188 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); in generateShaderProgramDeclaration()
191 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in generateShaderProgramDeclaration()
241 class MultiTexShader : public sglr::ShaderProgram
246 void setUniforms (sglr::Context& context, deUint32 program) const;
563 void render (sglr::Context& context);
795sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tc… in iterate()
805sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
[all …]
H A Des2fTextureSpecificationTests.cpp108 class GradientShader : public sglr::ShaderProgram
164 class Tex2DShader : public sglr::ShaderProgram
260 << sglr::pdec::FragmentSource(string("") + in TexCubeShader()
376 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
377 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
434sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, widt… in iterate()
441 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
449 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
457 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
484 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContex… in verifyTex2D()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fFboTestUtil.cpp118 sglr::pdec::ShaderProgramDeclaration decl; in genTexture2DShaderDecl()
125 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl()
137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4); in genTexture2DShaderDecl()
138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4); in genTexture2DShaderDecl()
266 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in TextureCubeArrayShader()
272 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeArrayShader()
273 << sglr::pdec::Uniform("u_scale", glu::TYPE_FLOAT_VEC4) in TextureCubeArrayShader()
274 << sglr::pdec::Uniform("u_bias", glu::TYPE_FLOAT_VEC4) in TextureCubeArrayShader()
275 << sglr::pdec::Uniform("u_layer", glu::TYPE_INT) in TextureCubeArrayShader()
276 << sglr::pdec::VertexSource( in TextureCubeArrayShader()
[all …]
H A Des31fFboTestUtil.hpp55 class Texture2DShader : public sglr::ShaderProgram
65 void setUniforms (sglr::Context& context, deUint32 program) const;
85 class TextureCubeArrayShader : public sglr::ShaderProgram
95 void setUniforms (sglr::Context& context, deUint32 program) const;
129 void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec…
130 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int heig…
H A Des31fGeometryShaderTests.cpp212 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in VertexExpanderShader()
315 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in VertexEmitterShader()
800 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in OutputCountShader()
935 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in BuiltinVariableShader()
1221 const sglr::UniformSlot& m_sampler;
1228 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in VaryingOutputCountShader()
1503 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InvocationCountShader()
1686 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InstancedExpansionShader()
1836 sglr::Context* m_glContext;
2371 sglr::Context* m_ctx;
[all …]
H A Des31fTextureSpecificationTests.cpp102 class TextureSpecCase : public TestCase, public sglr::ContextWrapper
114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
154sglr::GLContext gles31Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, wid… in iterate()
156sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate()
161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
194sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2… in renderTex()
214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext…
243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture()
255sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/simplereference/
H A DsglrContextUtil.hpp29 namespace sglr namespace
34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu…
37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const …
/dports/sysutils/kubectl/kubernetes-1.22.2/staging/src/k8s.io/legacy-cloud-providers/azure/clients/securitygroupclient/
H A Dazure_securitygroupclient.go189 page.sglr, err = c.listResponder(resp)
342 func (c *Client) securityGroupListResultPreparer(ctx context.Context, sglr network.SecurityGroupLis…
343 if sglr.NextLink == nil || len(to.String(sglr.NextLink)) < 1 {
348 autorest.WithBaseURL(to.String(sglr.NextLink)),
381 sglr network.SecurityGroupListResult member
387 next, err := page.fn(ctx, page.sglr)
391 page.sglr = next
404 return !page.sglr.IsEmpty()
409 return page.sglr
414 if page.sglr.IsEmpty() {
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsRandomShaderProgram.cpp70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shad… in generateProgramDeclaration()
72 decl << sglr::pdec::VertexSource(vertexShader.getSource()) in generateProgramDeclaration()
73 << sglr::pdec::FragmentSource(fragmentShader.getSource()); in generateProgramDeclaration()
78 …decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(ver… in generateProgramDeclaration()
84 …decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType(… in generateProgramDeclaration()
90 …decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable… in generateProgramDeclaration()
93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexSh… in generateProgramDeclaration()
98 sglr::pdec::ShaderProgramDeclaration decl; in generateProgramDeclaration()
132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram()
[all …]
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/Azure/azure-sdk-for-go/services/preview/network/mgmt/2015-05-01-preview/network/
H A Dsecuritygroups.go276 if result.sglr.Response.Response != nil {
277 sc = result.sglr.Response.Response.StatusCode
291 result.sglr.Response = autorest.Response{Response: resp}
296 result.sglr, err = client.ListResponder(resp)
301 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
390 if result.sglr.Response.Response != nil {
391 sc = result.sglr.Response.Response.StatusCode
405 result.sglr.Response = autorest.Response{Response: resp}
410 result.sglr, err = client.ListAllResponder(resp)
415 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2017-03-01/network/
H A Dsecuritygroups.go279 if result.sglr.Response.Response != nil {
280 sc = result.sglr.Response.Response.StatusCode
294 result.sglr.Response = autorest.Response{Response: resp}
299 result.sglr, err = client.ListResponder(resp)
304 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
393 if result.sglr.Response.Response != nil {
394 sc = result.sglr.Response.Response.StatusCode
408 result.sglr.Response = autorest.Response{Response: resp}
413 result.sglr, err = client.ListAllResponder(resp)
418 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2017-08-01/network/
H A Dsecuritygroups.go279 if result.sglr.Response.Response != nil {
280 sc = result.sglr.Response.Response.StatusCode
294 result.sglr.Response = autorest.Response{Response: resp}
299 result.sglr, err = client.ListResponder(resp)
304 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
393 if result.sglr.Response.Response != nil {
394 sc = result.sglr.Response.Response.StatusCode
408 result.sglr.Response = autorest.Response{Response: resp}
413 result.sglr, err = client.ListAllResponder(resp)
418 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2016-03-30/network/
H A Dsecuritygroups.go280 if result.sglr.Response.Response != nil {
281 sc = result.sglr.Response.Response.StatusCode
295 result.sglr.Response = autorest.Response{Response: resp}
300 result.sglr, err = client.ListResponder(resp)
305 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
394 if result.sglr.Response.Response != nil {
395 sc = result.sglr.Response.Response.StatusCode
409 result.sglr.Response = autorest.Response{Response: resp}
414 result.sglr, err = client.ListAllResponder(resp)
419 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {

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