/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 83 << sglr::pdec::VertexSource( in FlatColorShader() 90 << sglr::pdec::FragmentSource( in FlatColorShader() 159 << sglr::pdec::VertexSource( in GradientShader() 169 << sglr::pdec::FragmentSource( in GradientShader() 282 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl() 423 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in TextureCubeShader() 432 << sglr::pdec::VertexSource( in TextureCubeShader() 561 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in Texture2DArrayShader() 570 << sglr::pdec::VertexSource( in Texture2DArrayShader() 669 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in Texture3DShader() [all …]
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H A D | es3fDepthTests.cpp | 49 class DepthShader : public sglr::ShaderProgram 60 const sglr::UniformSlot& u_color; 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader() 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader() 68 << sglr::pdec::VertexSource("#version 300 es\n" in DepthShader() 74 << sglr::pdec::FragmentSource("#version 300 es\n" in DepthShader() 116 virtual void render (sglr::Context& context) = DE_NULL; 147 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate() 160 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate() [all …]
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H A D | es3fFboTestUtil.hpp | 55 class FlatColorShader : public sglr::ShaderProgram 70 class GradientShader : public sglr::ShaderProgram 85 class Texture2DShader : public sglr::ShaderProgram 95 void setUniforms (sglr::Context& context, deUint32 program) const; 115 class TextureCubeShader : public sglr::ShaderProgram 137 class Texture2DArrayShader : public sglr::ShaderProgram 159 class Texture3DShader : public sglr::ShaderProgram 181 class DepthGradientShader : public sglr::ShaderProgram 194 const sglr::UniformSlot& u_minGradient; 195 const sglr::UniformSlot& u_maxGradient; [all …]
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H A D | es3fFboApiTests.cpp | 59 static void checkError (tcu::TestContext& testCtx, sglr::Context& ctx, GLenum expect) in checkError() 143 static void textureLevelsTest (tcu::TestContext& testCtx, sglr::Context& context) in textureLevelsTest() 170 static void validTex2DAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validTex2DAttachmentsTest() 223 static void validRboAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validRboAttachmentsTest() 294 static void invalidRboAttachmentTest (tcu::TestContext& testCtx, sglr::Context& context) in invalidRboAttachmentTest() 310 static void attachNamesTest (tcu::TestContext& testCtx, sglr::Context& context) in attachNamesTest() 348 static void attachmentQueryEmptyFboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryEmptyFboTest() 372 static void attachmentQueryTex2DTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTex2DTest() 385 static void attachmentQueryTexCubeTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTexCubeTest() 398 static void attachmentQueryRboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryRboTest() [all …]
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H A D | es3fFboRenderTest.cpp | 156 sglr::Context& m_context; 449 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate() 521 void render (sglr::Context& context, Surface& dst); 742 void render (sglr::Context& context, Surface& dst); 846 void render (sglr::Context& context, Surface& dst); 977 void render (sglr::Context& context, Surface& dst); 987 using sglr::TexturedQuadOp; 1042 using sglr::TexturedQuadOp; 1043 using sglr::BlendTextureOp; 1103 void render (sglr::Context& context, Surface& dst); [all …]
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H A D | es3fStencilTests.cpp | 58 class StencilShader : public sglr::ShaderProgram 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in StencilShader() 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader() 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader() 67 << sglr::pdec::VertexSource("#version 300 es\n" in StencilShader() 73 << sglr::pdec::FragmentSource("#version 300 es\n" in StencilShader() 84 void setColor (sglr::Context& ctx, deUint32 program, const tcu::Vec4& color) in setColor() 112 const sglr::UniformSlot& u_color; [all …]
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H A D | es3fTextureUnitTests.cpp | 251 sglr::pdec::ShaderProgramDeclaration decl; in generateShaderProgramDeclaration() 256 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 265 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); in generateShaderProgramDeclaration() 267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration() 268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration() 271 decl << sglr::pdec::VertexSource("#version 300 es\n" in generateShaderProgramDeclaration() 331 class MultiTexShader : public sglr::ShaderProgram 724 void render (sglr::Context& context); 1027 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tc… in iterate() 1037 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate() [all …]
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H A D | es3fFboStencilbufferTests.cpp | 112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render() 115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render() 130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render() 209 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render() 212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render() 221 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render() 227 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 49 class DepthShader : public sglr::ShaderProgram 60 const sglr::UniformSlot& u_color; 64 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in DepthShader() 66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader() 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader() 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in DepthShader() 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader() 113 virtual void render (sglr::Context& context) = DE_NULL; 144 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate() 157 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate() [all …]
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H A D | es2fFboRenderTest.cpp | 68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in FlatColorShader() 72 << sglr::pdec::VertexSource( in FlatColorShader() 78 << sglr::pdec::FragmentSource( in FlatColorShader() 115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in SingleTex2DShader() 121 << sglr::pdec::VertexSource( in SingleTex2DShader() 130 << sglr::pdec::FragmentSource( in SingleTex2DShader() 175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in MixTexturesShader() 182 << sglr::pdec::VertexSource( in MixTexturesShader() 191 << sglr::pdec::FragmentSource( in MixTexturesShader() 372 sglr::Context& m_context; [all …]
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H A D | es2fFboApiTest.cpp | 64 static void checkError (tcu::TestContext& testCtx, sglr::Context& ctx, GLenum expect) in checkError() 148 static void notSupportedTest (tcu::TestContext& testCtx, sglr::Context& context) in notSupportedTest() 155 static void textureLevelsTest (tcu::TestContext& testCtx, sglr::Context& context) in textureLevelsTest() 248 static void validRboAttachmentsTest (tcu::TestContext& testCtx, sglr::Context& context) in validRboAttachmentsTest() 335 static void attachNamesTest (tcu::TestContext& testCtx, sglr::Context& context) in attachNamesTest() 373 static void attachmentQueryEmptyFboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryEmptyFboTest() 424 static void attachmentQueryTex2DTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTex2DTest() 437 static void attachmentQueryTexCubeTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryTexCubeTest() 450 static void attachmentQueryRboTest (tcu::TestContext& testCtx, sglr::Context& ctx) in attachmentQueryRboTest() 581 typedef void (*TestFunc) (tcu::TestContext& testCtx, sglr::Context& context); [all …]
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H A D | es2fStencilTests.cpp | 58 class StencilShader : public sglr::ShaderProgram 62 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in StencilShader() 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader() 64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader() 65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader() 66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader() 67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in StencilShader() 72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in StencilShader() 81 void setColor (sglr::Context& ctx, deUint32 program, const tcu::Vec4& color) in setColor() 109 const sglr::UniformSlot& u_color; [all …]
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H A D | es2fTextureUnitTests.cpp | 175 sglr::pdec::ShaderProgramDeclaration decl; in generateShaderProgramDeclaration() 179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 188 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); in generateShaderProgramDeclaration() 191 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" in generateShaderProgramDeclaration() 241 class MultiTexShader : public sglr::ShaderProgram 246 void setUniforms (sglr::Context& context, deUint32 program) const; 563 void render (sglr::Context& context); 795 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tc… in iterate() 805 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate() [all …]
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H A D | es2fTextureSpecificationTests.cpp | 108 class GradientShader : public sglr::ShaderProgram 164 class Tex2DShader : public sglr::ShaderProgram 260 << sglr::pdec::FragmentSource(string("") + in TexCubeShader() 376 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 377 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 434 …sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, widt… in iterate() 441 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate() 449 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate() 457 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate() 484 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContex… in verifyTex2D() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 118 sglr::pdec::ShaderProgramDeclaration decl; in genTexture2DShaderDecl() 125 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl() 137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4); in genTexture2DShaderDecl() 138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4); in genTexture2DShaderDecl() 266 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in TextureCubeArrayShader() 272 << sglr::pdec::Uniform("u_sampler0", samplerType) in TextureCubeArrayShader() 273 << sglr::pdec::Uniform("u_scale", glu::TYPE_FLOAT_VEC4) in TextureCubeArrayShader() 274 << sglr::pdec::Uniform("u_bias", glu::TYPE_FLOAT_VEC4) in TextureCubeArrayShader() 275 << sglr::pdec::Uniform("u_layer", glu::TYPE_INT) in TextureCubeArrayShader() 276 << sglr::pdec::VertexSource( in TextureCubeArrayShader() [all …]
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H A D | es31fFboTestUtil.hpp | 55 class Texture2DShader : public sglr::ShaderProgram 65 void setUniforms (sglr::Context& context, deUint32 program) const; 85 class TextureCubeArrayShader : public sglr::ShaderProgram 95 void setUniforms (sglr::Context& context, deUint32 program) const; 129 void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec… 130 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int heig…
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H A D | es31fGeometryShaderTests.cpp | 212 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in VertexExpanderShader() 315 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in VertexEmitterShader() 800 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in OutputCountShader() 935 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in BuiltinVariableShader() 1221 const sglr::UniformSlot& m_sampler; 1228 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in VaryingOutputCountShader() 1503 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InvocationCountShader() 1686 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InstancedExpansionShader() 1836 sglr::Context* m_glContext; 2371 sglr::Context* m_ctx; [all …]
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H A D | es31fTextureSpecificationTests.cpp | 102 class TextureSpecCase : public TestCase, public sglr::ContextWrapper 114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) … 154 …sglr::GLContext gles31Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, wid… in iterate() 156 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() 161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate() 169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate() 194 …sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2… in renderTex() 214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext… 243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture() 255 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/simplereference/ |
H A D | sglrContextUtil.hpp | 29 namespace sglr namespace 34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu… 37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const …
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/dports/sysutils/kubectl/kubernetes-1.22.2/staging/src/k8s.io/legacy-cloud-providers/azure/clients/securitygroupclient/ |
H A D | azure_securitygroupclient.go | 189 page.sglr, err = c.listResponder(resp) 342 func (c *Client) securityGroupListResultPreparer(ctx context.Context, sglr network.SecurityGroupLis… 343 if sglr.NextLink == nil || len(to.String(sglr.NextLink)) < 1 { 348 autorest.WithBaseURL(to.String(sglr.NextLink)), 381 sglr network.SecurityGroupListResult member 387 next, err := page.fn(ctx, page.sglr) 391 page.sglr = next 404 return !page.sglr.IsEmpty() 409 return page.sglr 414 if page.sglr.IsEmpty() { [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shad… in generateProgramDeclaration() 72 decl << sglr::pdec::VertexSource(vertexShader.getSource()) in generateProgramDeclaration() 73 << sglr::pdec::FragmentSource(fragmentShader.getSource()); in generateProgramDeclaration() 78 …decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(ver… in generateProgramDeclaration() 84 …decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType(… in generateProgramDeclaration() 90 …decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable… in generateProgramDeclaration() 93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration() 96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexSh… in generateProgramDeclaration() 98 sglr::pdec::ShaderProgramDeclaration decl; in generateProgramDeclaration() 132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram() [all …]
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/Azure/azure-sdk-for-go/services/preview/network/mgmt/2015-05-01-preview/network/ |
H A D | securitygroups.go | 276 if result.sglr.Response.Response != nil { 277 sc = result.sglr.Response.Response.StatusCode 291 result.sglr.Response = autorest.Response{Response: resp} 296 result.sglr, err = client.ListResponder(resp) 301 if result.sglr.hasNextLink() && result.sglr.IsEmpty() { 390 if result.sglr.Response.Response != nil { 391 sc = result.sglr.Response.Response.StatusCode 405 result.sglr.Response = autorest.Response{Response: resp} 410 result.sglr, err = client.ListAllResponder(resp) 415 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
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/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2017-03-01/network/ |
H A D | securitygroups.go | 279 if result.sglr.Response.Response != nil { 280 sc = result.sglr.Response.Response.StatusCode 294 result.sglr.Response = autorest.Response{Response: resp} 299 result.sglr, err = client.ListResponder(resp) 304 if result.sglr.hasNextLink() && result.sglr.IsEmpty() { 393 if result.sglr.Response.Response != nil { 394 sc = result.sglr.Response.Response.StatusCode 408 result.sglr.Response = autorest.Response{Response: resp} 413 result.sglr, err = client.ListAllResponder(resp) 418 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
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/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2017-08-01/network/ |
H A D | securitygroups.go | 279 if result.sglr.Response.Response != nil { 280 sc = result.sglr.Response.Response.StatusCode 294 result.sglr.Response = autorest.Response{Response: resp} 299 result.sglr, err = client.ListResponder(resp) 304 if result.sglr.hasNextLink() && result.sglr.IsEmpty() { 393 if result.sglr.Response.Response != nil { 394 sc = result.sglr.Response.Response.StatusCode 408 result.sglr.Response = autorest.Response{Response: resp} 413 result.sglr, err = client.ListAllResponder(resp) 418 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
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/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/network/mgmt/2016-03-30/network/ |
H A D | securitygroups.go | 280 if result.sglr.Response.Response != nil { 281 sc = result.sglr.Response.Response.StatusCode 295 result.sglr.Response = autorest.Response{Response: resp} 300 result.sglr, err = client.ListResponder(resp) 305 if result.sglr.hasNextLink() && result.sglr.IsEmpty() { 394 if result.sglr.Response.Response != nil { 395 sc = result.sglr.Response.Response.StatusCode 409 result.sglr.Response = autorest.Response{Response: resp} 414 result.sglr, err = client.ListAllResponder(resp) 419 if result.sglr.hasNextLink() && result.sglr.IsEmpty() {
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