Searched refs:shDogTorso (Results 1 – 4 of 4) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | 3d-models.cpp | 585 if(&sh == &shDogTorso) { in make_revolution_cut() 587 shDogStripes = shDogTorso; in make_revolution_cut() 850 …* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso, in make_3d_models() 953 make_revolution_cut(shDogTorso, 30, +g); in make_3d_models()
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H A D | graph.cpp | 1119 ShadowV(V, cgi.shDogTorso); in drawPlayer() 1122 queuepoly(VABODY, cgi.shDogTorso, fc(0, cs.skincolor, 0)); in drawPlayer() 1293 queuepoly(VABODY, cgi.shDogTorso, darkena(col, 0, 0xC0)); in drawMimic() 1594 ShadowV(V, cgi.shDogTorso); in drawMonsterType() 1595 queuepoly(VABODY, cgi.shDogTorso, darkena(col, 0, 0xFF)); in drawMonsterType() 1621 ShadowV(V, cgi.shDogTorso); in drawMonsterType() 1622 if(GDIM == 2) queuepoly(VABODY, cgi.shDogTorso, darkena(0xFFFFFF, 0, 0xFF)); in drawMonsterType()
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H A D | geometry.cpp | 268 shDogTorso, member
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H A D | polygons.cpp | 1403 bshape(shDogTorso, PPR::MONSTER_BODY, scalefactor, 267); in prepare_shapes()
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