Searched refs:shHalfMirror (Results 1 – 3 of 3) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | polygons.cpp | 1060 bshape(shHalfMirror[0], PPR::WALL, scalefactor, 330); in prepare_shapes() 1061 bshape(shHalfMirror[1], PPR::WALL, scalefactor, 328); in prepare_shapes() 1064 bshape(shHalfMirror[2], PPR::WALL, scalefactor, 332); in prepare_shapes() 1076 bshape(shHalfMirror[2], PPR::WALL); in prepare_shapes() 1078 bshape(shHalfMirror[1], PPR::WALL); in prepare_shapes() 1085 bshape(shHalfMirror[0], PPR::WALL); in prepare_shapes()
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H A D | celldrawer.cpp | 1007 queue_transparent_wall(V2 * spin(d*M_PI/S3), cgi.shHalfMirror[2], 0xC0C0C080); in draw_mirrorwall() 1012 …queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), cgi.shHalfMirror[2], 0x… in draw_mirrorwall() 1015 queuepolyat(V2, cgi.shHalfMirror[2], 0xC0C0C080, PPR::WALL3); in draw_mirrorwall() 1036 queue_transparent_wall(V2, cgi.shHalfMirror[ct6], 0xC0C0C080); in draw_mirrorwall() 1040 …queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), cgi.shHalfMirror[ct6], … in draw_mirrorwall() 1043 queuepolyat(V2, cgi.shHalfMirror[ct6], 0xC0C0C080, PPR::WALL3); in draw_mirrorwall()
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H A D | geometry.cpp | 250 shHalfFloor[6], shHalfMirror[3], member
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