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Searched refs:shSkull (Results 1 – 4 of 4) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dgeometry.cpp300 shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental, member
H A D3d-models.cpp892 make_head_3d(shSkull); in make_3d_models()
H A Dpolygons.cpp1389 bshape(shSkull, PPR::MONSTER_HEAD, scalefactor, 158); in prepare_shapes()
H A Dgraph.cpp1795 if(GDIM == 2) queuepoly(VHEAD, cgi.shSkull, darkena(0xFFFFFF, 0, 0xFF)); in drawMonsterType()