Searched refs:shSkull (Results 1 – 4 of 4) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | geometry.cpp | 300 shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental, member
|
H A D | 3d-models.cpp | 892 make_head_3d(shSkull); in make_3d_models()
|
H A D | polygons.cpp | 1389 bshape(shSkull, PPR::MONSTER_HEAD, scalefactor, 158); in prepare_shapes()
|
H A D | graph.cpp | 1795 if(GDIM == 2) queuepoly(VHEAD, cgi.shSkull, darkena(0xFFFFFF, 0, 0xFF)); in drawMonsterType()
|