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Searched refs:sh_vnormals (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp735 DeallocateMem(shpto->sh_vnormals[0]); in CopyShapeAnimationHeader()
1560 shp->sh_vnormals[0] = 0; in DeallocateRifLoadedShapeheader()
1581 if (shp->sh_vnormals) in DeallocateRifLoadedShapeheader()
1583 if (*shp->sh_vnormals) DeallocateMem(*shp->sh_vnormals); in DeallocateRifLoadedShapeheader()
1584 DeallocateMem(shp->sh_vnormals); in DeallocateRifLoadedShapeheader()
2237 DeallocateMem(shp->sh_vnormals[0]); in SetupAnimatingShape()
2354 tptr = *(shphd->sh_vnormals); in copy_to_shapeheader()
2705 tptr = *(shphd->sh_vnormals); in copy_sprite_to_shapeheader()
3312 tptr = *(shphd->sh_vnormals);
3592 tptr = *(shphd->sh_vnormals);
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/dports/games/avp/avp-20170505/src/include/
H A Dshape.h328 int **sh_vnormals; member
/dports/games/avp/avp-20170505/src/
H A Dkshape.c252 if(Global_ShapeHeaderPtr->sh_vnormals) in SetupShapePipeline()
254 Global_ShapeVNormals = *(Global_ShapeHeaderPtr->sh_vnormals); in SetupShapePipeline()