Searched refs:sh_y (Results 1 – 3 of 3) sorted by relevance
/dports/games/lbreakout/lbreakout-010315/lbreakout/ |
H A D | breakout.cpp | 234 sh_x = sh_y = 0; in BreakOut() 2416 if (px == sh_x && py == sh_y) in Brick_Remove() 3513 if (sh_x == 0 && sh_y == 0) return; in Sh_Hide() 3514 DR_SETDST(sdl.scr, sh_x, sh_y, brick_w, brick_h); in Sh_Hide() 3515 DR_SETSRC(ss_bkgnd, sh_x, sh_y); in Sh_Hide() 3517 AddRefreshRect(sh_x, sh_y, brick_w, brick_h); in Sh_Hide() 3522 if (sh_x == 0 && sh_y == 0) in Sh_Update() 3533 if (sh_x == 0 && sh_y == 0) return; in Sh_Show() 3537 AddRefreshRect(sh_x, sh_y, brick_w, brick_h); in Sh_Show() 3544 sh_x = 0; sh_y = 0; in Sh_New() [all …]
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H A D | breakout.h | 406 int sh_x, sh_y; variable
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/dports/games/dungeoncrawl/dc400b26-src/docs/ |
H A D | changes.340 | 175 * Renamed environ::sh_x, sh_y, sh_greed, sh_type, and sh_level so they start with shop.
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