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Searched refs:sh_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.cpp234 sh_x = sh_y = 0; in BreakOut()
2416 if (px == sh_x && py == sh_y) in Brick_Remove()
3513 if (sh_x == 0 && sh_y == 0) return; in Sh_Hide()
3514 DR_SETDST(sdl.scr, sh_x, sh_y, brick_w, brick_h); in Sh_Hide()
3515 DR_SETSRC(ss_bkgnd, sh_x, sh_y); in Sh_Hide()
3517 AddRefreshRect(sh_x, sh_y, brick_w, brick_h); in Sh_Hide()
3522 if (sh_x == 0 && sh_y == 0) in Sh_Update()
3533 if (sh_x == 0 && sh_y == 0) return; in Sh_Show()
3537 AddRefreshRect(sh_x, sh_y, brick_w, brick_h); in Sh_Show()
3544 sh_x = 0; sh_y = 0; in Sh_New()
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H A Dbreakout.h406 int sh_x, sh_y; variable
/dports/games/dungeoncrawl/dc400b26-src/docs/
H A Dchanges.340175 * Renamed environ::sh_x, sh_y, sh_greed, sh_type, and sh_level so they start with shop.