Searched refs:shaderChecksumLookup (Results 1 – 2 of 2) sorted by relevance
54 shaderStringPointer_t shaderChecksumLookup[FILE_HASH_SIZE]; variable2496 pShaderString = &shaderChecksumLookup[checksum]; in FindShaderInShaderText()3054 memset( shaderChecksumLookup, 0, sizeof( shaderChecksumLookup ) ); in BuildShaderChecksumLookup()3080 if ( !shaderChecksumLookup[checksum].pStr ) { in BuildShaderChecksumLookup()3081 shaderChecksumLookup[checksum].pStr = pOld; in BuildShaderChecksumLookup()3092 newStrPtr->next = shaderChecksumLookup[checksum].next; in BuildShaderChecksumLookup()3093 shaderChecksumLookup[checksum].next = newStrPtr; in BuildShaderChecksumLookup()
54 shaderStringPointer_t shaderChecksumLookup[FILE_HASH_SIZE]; variable3248 pShaderString = &shaderChecksumLookup[checksum]; in FindShaderInShaderText()3784 memset( shaderChecksumLookup, 0, sizeof( shaderChecksumLookup ) ); in BuildShaderChecksumLookup()3810 if ( !shaderChecksumLookup[checksum].pStr ) { in BuildShaderChecksumLookup()3811 shaderChecksumLookup[checksum].pStr = pOld; in BuildShaderChecksumLookup()3822 newStrPtr->next = shaderChecksumLookup[checksum].next; in BuildShaderChecksumLookup()3823 shaderChecksumLookup[checksum].next = newStrPtr; in BuildShaderChecksumLookup()