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Searched refs:shaderChecksumLookup (Results 1 – 2 of 2) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c54 shaderStringPointer_t shaderChecksumLookup[FILE_HASH_SIZE]; variable
2496 pShaderString = &shaderChecksumLookup[checksum]; in FindShaderInShaderText()
3054 memset( shaderChecksumLookup, 0, sizeof( shaderChecksumLookup ) ); in BuildShaderChecksumLookup()
3080 if ( !shaderChecksumLookup[checksum].pStr ) { in BuildShaderChecksumLookup()
3081 shaderChecksumLookup[checksum].pStr = pOld; in BuildShaderChecksumLookup()
3092 newStrPtr->next = shaderChecksumLookup[checksum].next; in BuildShaderChecksumLookup()
3093 shaderChecksumLookup[checksum].next = newStrPtr; in BuildShaderChecksumLookup()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c54 shaderStringPointer_t shaderChecksumLookup[FILE_HASH_SIZE]; variable
3248 pShaderString = &shaderChecksumLookup[checksum]; in FindShaderInShaderText()
3784 memset( shaderChecksumLookup, 0, sizeof( shaderChecksumLookup ) ); in BuildShaderChecksumLookup()
3810 if ( !shaderChecksumLookup[checksum].pStr ) { in BuildShaderChecksumLookup()
3811 shaderChecksumLookup[checksum].pStr = pOld; in BuildShaderChecksumLookup()
3822 newStrPtr->next = shaderChecksumLookup[checksum].next; in BuildShaderChecksumLookup()
3823 shaderChecksumLookup[checksum].next = newStrPtr; in BuildShaderChecksumLookup()