/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/RTShaderSystem/src/ |
H A D | OgreShaderScriptTranslator.cpp | 92 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in translateTextureUnit() local 102 techniqueCreated = shaderGenerator->hasShaderBasedTechnique(material->getName(), in translateTextureUnit() 110 techniqueCreated = shaderGenerator->createShaderBasedTechnique(material->getName(), in translateTextureUnit() 114 shaderGenerator->getCreateShaderOverProgrammablePass()); in translateTextureUnit() 123 mGeneratedRenderState = shaderGenerator->getRenderState(dstTechniqueSchemeName, in translateTextureUnit() 158 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in translatePass() local 168 techniqueCreated = shaderGenerator->createShaderBasedTechnique(material->getName(), in translatePass() 172 shaderGenerator->getCreateShaderOverProgrammablePass()); in translatePass() 203 shaderGenerator->createScheme(dstTechniqueSchemeName); in translatePass() 241 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in addSubRenderState() local [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Components/RTShaderSystem/src/ |
H A D | OgreShaderScriptTranslator.cpp | 87 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in translateTextureUnit() local 97 techniqueCreated = shaderGenerator->hasShaderBasedTechnique(material->getName(), in translateTextureUnit() 105 techniqueCreated = shaderGenerator->createShaderBasedTechnique(technique, in translateTextureUnit() 107 shaderGenerator->getCreateShaderOverProgrammablePass()); in translateTextureUnit() 116 mGeneratedRenderState = shaderGenerator->getRenderState(dstTechniqueSchemeName, in translateTextureUnit() 151 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in translatePass() local 161 techniqueCreated = shaderGenerator->createShaderBasedTechnique(technique, in translatePass() 163 shaderGenerator->getCreateShaderOverProgrammablePass()); in translatePass() 188 shaderGenerator->createScheme(dstTechniqueSchemeName); in translatePass() 230 ShaderGenerator* shaderGenerator = ShaderGenerator::getSingletonPtr(); in addSubRenderState() local [all …]
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiGL/ |
H A D | shaderFunction.cpp | 50 HgiGLShaderGenerator shaderGenerator {desc}; in HgiGLShaderFunction() local 52 shaderGenerator.Execute(ss); in HgiGLShaderFunction()
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiVulkan/ |
H A D | shaderFunction.cpp | 55 HgiVulkanShaderGenerator shaderGenerator {desc}; in HgiVulkanShaderFunction() local 57 shaderGenerator.Execute(ss); in HgiVulkanShaderFunction()
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiMetal/ |
H A D | shaderFunction.mm | 28 #include "pxr/imaging/hgiMetal/shaderGenerator.h" 46 HgiMetalShaderGenerator shaderGenerator {desc, device}; 48 shaderGenerator.Execute(ss);
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H A D | shaderGenerator.mm | 25 #include "pxr/imaging/hgiMetal/shaderGenerator.h"
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Common/include/ |
H A D | ExampleFrameListener.h | 166 RTShader::ShaderGenerator* shaderGenerator = RTShader::ShaderGenerator::getSingletonPtr(); in processShaderGeneratorInput() local 167 …RTShader::RenderState* renderState = shaderGenerator->getRenderState(RTShader::ShaderGenerator::DE… in processShaderGeneratorInput() 176 …RTShader::SubRenderState* perPixelLightModel = shaderGenerator->createSubRenderState(RTShader::Per… in processShaderGeneratorInput() 187 shaderGenerator->invalidateScheme(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME); in processShaderGeneratorInput()
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H A D | Sample.h | 304 void setShaderGenerator(Ogre::RTShader::ShaderGenerator* shaderGenerator) in setShaderGenerator() argument 306 mShaderGenerator = shaderGenerator; in setShaderGenerator()
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/examples/ |
H A D | PGExampleFrameListener.h | 175 RTShader::ShaderGenerator* shaderGenerator = RTShader::ShaderGenerator::getSingletonPtr(); in processShaderGeneratorInput() local 176 …RTShader::RenderState* renderState = shaderGenerator->getRenderState(RTShader::ShaderGenerator::DE… in processShaderGeneratorInput() 185 …RTShader::SubRenderState* perPixelLightModel = shaderGenerator->createSubRenderState(RTShader::Per… in processShaderGeneratorInput() 196 shaderGenerator->invalidateScheme(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME); in processShaderGeneratorInput()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Common/include/ |
H A D | Sample.h | 292 void setShaderGenerator(Ogre::RTShader::ShaderGenerator* shaderGenerator) in setShaderGenerator() argument 294 mShaderGenerator = shaderGenerator; in setShaderGenerator()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_cluster/ |
H A D | osgearth_cluster.cpp | 84 osgEarth::Registry::shaderGenerator().run(cessna.get()); in makeModels() 85 osgEarth::Registry::shaderGenerator().run(cow.get()); in makeModels()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/ |
H A D | ModelSplatter.cpp | 148 Registry::shaderGenerator().run(_model, cache.get()); in establish()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthAnnotation/ |
H A D | ModelNode.cpp | 112 Registry::shaderGenerator().run( in compileModel()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/model_simple/ |
H A D | SimpleModelSource.cpp | 275 Registry::shaderGenerator().run( in createNodeImplementation()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_triton/ |
H A D | osgearth_triton.cpp | 299 Registry::shaderGenerator().run(model); in main()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | UTMGraticule.cpp | 170 Registry::shaderGenerator().run(textGeode, Registry::stateSetCache()); in buildGZDTile()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_pick/ |
H A D | osgearth_pick.cpp | 207 osgEarth::Registry::shaderGenerator().run(geode); in setupRTTView()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/ |
H A D | GeometryCompiler.cpp | 493 Registry::shaderGenerator().run( in compile()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | ShaderGenerator | 65 * osgEarth::Registry::shaderGenerator().run(graph);
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H A D | Registry | 161 static ShaderGeneratorProxy shaderGenerator() { return instance()->getShaderGenerator(); }
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H A D | ShaderGenerator.cpp | 133 osgEarth::Registry::shaderGenerator().run( in readNode()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/docs/source/ |
H A D | faq.rst | 47 osgEarth::Registry::shaderGenerator().run( myNode );
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