Searched refs:shaderObjectHandle (Results 1 – 2 of 2) sorted by relevance
723 GLuint shaderObjectHandle[shaderMaxCount]; in linkProgram() local724 …ensions->glGetAttachedShaders(_glProgramHandle, shaderMaxCount, &shadersCount, shaderObjectHandle); in linkProgram()731 shadersRequired[shaderObjectHandle[i]]--; in linkProgram()
781 GLuint shaderObjectHandle[shaderMaxCount]; in linkProgram() local782 …ensions->glGetAttachedShaders(_glProgramHandle, shaderMaxCount, &shadersCount, shaderObjectHandle); in linkProgram()789 shadersRequired[shaderObjectHandle[i]]--; in linkProgram()