Searched refs:shaderTempText (Results 1 – 1 of 1) sorted by relevance
562 char *shaderTempText[TEMP_TEXT_SIZE]; in build_reduce_glsl_shader() local584 if (NULL == shaderTempText[i]) { in build_reduce_glsl_shader()620 MAX_SHADER_LINE_CHARS, shaderTempText[0], in build_reduce_glsl_shader()627 MAX_SHADER_LINE_CHARS, shaderTempText[0], in build_reduce_glsl_shader()678 shaderTempText[1]); in build_reduce_glsl_shader()722 srcStr = shaderTempText[2]; in build_reduce_glsl_shader()726 srcStr = shaderTempText[2]; in build_reduce_glsl_shader()775 if (shaderTempText[i]) { in build_reduce_glsl_shader()776 free(shaderTempText[i]); in build_reduce_glsl_shader()1230 snprintf(shaderTempText, sizeof(shaderTempText), "InPosition"); in piglit_init()[all …]