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Searched refs:shaderTempText (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/
H A Dbound-resource-limits.c562 char *shaderTempText[TEMP_TEXT_SIZE]; in build_reduce_glsl_shader() local
584 if (NULL == shaderTempText[i]) { in build_reduce_glsl_shader()
620 MAX_SHADER_LINE_CHARS, shaderTempText[0], in build_reduce_glsl_shader()
627 MAX_SHADER_LINE_CHARS, shaderTempText[0], in build_reduce_glsl_shader()
678 shaderTempText[1]); in build_reduce_glsl_shader()
722 srcStr = shaderTempText[2]; in build_reduce_glsl_shader()
726 srcStr = shaderTempText[2]; in build_reduce_glsl_shader()
775 if (shaderTempText[i]) { in build_reduce_glsl_shader()
776 free(shaderTempText[i]); in build_reduce_glsl_shader()
1230 snprintf(shaderTempText, sizeof(shaderTempText), "InPosition"); in piglit_init()
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