Searched refs:shaderUniformDecl (Results 1 – 1 of 1) sorted by relevance
1122 std::ostringstream shaderUniformDecl; in generateShaders() local1133 …shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerTy… in generateShaders()1152 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()1479 std::ostringstream shaderUniformDecl; in generateShaders() local1509 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()1767 std::ostringstream shaderUniformDecl; in generateShaders() local1775 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform " in generateShaders()1799 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()2036 std::ostringstream shaderUniformDecl; in generateShaders() local2044 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer " in generateShaders()[all …]