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Searched refs:shaderUniformDecl (Results 1 – 1 of 1) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1122 std::ostringstream shaderUniformDecl; in generateShaders() local
1133shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerTy… in generateShaders()
1152 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1479 std::ostringstream shaderUniformDecl; in generateShaders() local
1509 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1767 std::ostringstream shaderUniformDecl; in generateShaders() local
1775 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform " in generateShaders()
1799 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
2036 std::ostringstream shaderUniformDecl; in generateShaders() local
2044 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer " in generateShaders()
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