/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/quic_trace/src/tools/render/ |
H A D | trace_renderer.cc | 126 : state_(state), shader_(kVertexShader, kGeometryShader, kFragmentShader) {} in TraceRenderer() 158 glUseProgram(*shader_); in Render() 176 state_->Bind(shader_); in Render() 177 shader_.SetUniform("distance_scale", distance_scale); in Render() 178 shader_.SetUniform("margin", margin_scale.x, margin_scale.y); in Render() 179 shader_.SetUniform("highlighted_packet", highlighted_packet_); in Render() 181 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | sdl_util.cc | 69 glShaderSource(shader_, 1, &source, nullptr); in Compile() 70 glCompileShader(shader_); in Compile() 73 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compile_status); in Compile() 81 glGetShaderiv(shader_, GL_INFO_LOG_LENGTH, &buffer_size); in GetCompileInfoLog() 84 glGetShaderInfoLog(shader_, buffer_size, &actual_size, buffer.get()); in GetCompileInfoLog()
|
H A D | rectangle_renderer.cc | 57 shader_(kVertexShader, kFragmentShader), in RectangleRenderer() 102 glUseProgram(*shader_); in Render() 103 state_->Bind(shader_); in Render() 113 GlVertexArrayAttrib coord(shader_, "coord"); in Render() 115 GlVertexArrayAttrib color(shader_, "color_in"); in Render() 134 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | text.cc | 55 : state_(state), shader_(kVertexShader, kFragmentShader) { in TextRenderer() 90 glUseProgram(*shader_); in DrawAll() 91 state_->Bind(shader_); in DrawAll() 192 factory_->shader_.SetUniform("texture_w", width_ / texture_size_); in Draw() 193 factory_->shader_.SetUniform("texture_h", height_ / texture_size_); in Draw() 195 GlVertexArrayAttrib coord(factory_->shader_, "coord"); in Draw()
|
H A D | axis_renderer.cc | 121 : shader_(kVertexShader, kFragmentShader), in AxisRenderer() 175 glUseProgram(*shader_); in Render() 176 state_->Bind(shader_); in Render() 177 shader_.SetUniform("axis_offset", axis_offset.x, axis_offset.y); in Render() 179 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | sdl_util.h | 75 GlShader(GLenum type) { shader_ = glCreateShader(type); } in GlShader() 77 ~GlShader() { glDeleteShader(shader_); } in ~GlShader() 86 GLuint operator*() const { return shader_; } 89 GLuint shader_;
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/quic_trace/src/tools/render/ |
H A D | trace_renderer.cc | 126 : state_(state), shader_(kVertexShader, kGeometryShader, kFragmentShader) {} in TraceRenderer() 158 glUseProgram(*shader_); in Render() 176 state_->Bind(shader_); in Render() 177 shader_.SetUniform("distance_scale", distance_scale); in Render() 178 shader_.SetUniform("margin", margin_scale.x, margin_scale.y); in Render() 179 shader_.SetUniform("highlighted_packet", highlighted_packet_); in Render() 181 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | sdl_util.cc | 69 glShaderSource(shader_, 1, &source, nullptr); in Compile() 70 glCompileShader(shader_); in Compile() 73 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compile_status); in Compile() 81 glGetShaderiv(shader_, GL_INFO_LOG_LENGTH, &buffer_size); in GetCompileInfoLog() 84 glGetShaderInfoLog(shader_, buffer_size, &actual_size, buffer.get()); in GetCompileInfoLog()
|
H A D | rectangle_renderer.cc | 57 shader_(kVertexShader, kFragmentShader), in RectangleRenderer() 102 glUseProgram(*shader_); in Render() 103 state_->Bind(shader_); in Render() 113 GlVertexArrayAttrib coord(shader_, "coord"); in Render() 115 GlVertexArrayAttrib color(shader_, "color_in"); in Render() 134 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | text.cc | 55 : state_(state), shader_(kVertexShader, kFragmentShader) { in TextRenderer() 90 glUseProgram(*shader_); in DrawAll() 91 state_->Bind(shader_); in DrawAll() 192 factory_->shader_.SetUniform("texture_w", width_ / texture_size_); in Draw() 193 factory_->shader_.SetUniform("texture_h", height_ / texture_size_); in Draw() 195 GlVertexArrayAttrib coord(factory_->shader_, "coord"); in Draw()
|
H A D | axis_renderer.cc | 121 : shader_(kVertexShader, kFragmentShader), in AxisRenderer() 175 glUseProgram(*shader_); in Render() 176 state_->Bind(shader_); in Render() 177 shader_.SetUniform("axis_offset", axis_offset.x, axis_offset.y); in Render() 179 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
|
H A D | sdl_util.h | 75 GlShader(GLenum type) { shader_ = glCreateShader(type); } in GlShader() 77 ~GlShader() { glDeleteShader(shader_); } in ~GlShader() 86 GLuint operator*() const { return shader_; } 89 GLuint shader_;
|
/dports/math/curv/curv-0.5/libcurv/viewer/ |
H A D | viewer.cc | 86 shader_.detach(GL_FRAGMENT_SHADER | GL_VERTEX_SHADER); in set_shape() 324 shader_.use(); in render() 328 if (shader_.needTime()) { in render() 329 shader_.setUniform("u_time", float(current_time_)); in render() 331 if (shader_.needView2d()) { in render() 332 shader_.setUniform("u_view2d", u_view2d_); in render() 334 if (shader_.needView3d()) { in render() 335 shader_.setUniform("u_eye3d", u_eye3d_); in render() 336 shader_.setUniform("u_centre3d", u_centre3d_); in render() 337 shader_.setUniform("u_up3d", u_up3d_); in render() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/paint/ |
H A D | paint_flags.cc | 45 shader_.reset(); in ~PaintFlags() 128 if (shader_) in ToSkPaint() 129 paint.setShader(shader_->GetSkShader()); in ToSkPaint() 202 return (shader_ && shader_->has_discardable_images()) || in HasDiscardableImages() 217 PaintShader::GetSerializedSize(shader_.get()); in GetSerializedSize()
|
H A D | paint_flags.h | 113 ALWAYS_INLINE const PaintShader* getShader() const { return shader_.get(); } in getShader() 116 ALWAYS_INLINE bool HasShader() const { return !!shader_; } in HasShader() 120 ALWAYS_INLINE bool ShaderIsOpaque() const { return shader_->IsOpaque(); } in ShaderIsOpaque() 123 shader_ = std::move(shader); in setShader() 184 sk_sp<PaintShader> shader_; variable
|
H A D | shader_transfer_cache_entry.h | 35 sk_sp<PaintShader> shader() const { return shader_; } in shader() 38 sk_sp<PaintShader> shader_;
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/cc/paint/ |
H A D | paint_flags.cc | 45 shader_.reset(); in ~PaintFlags() 128 if (shader_) in ToSkPaint() 129 paint.setShader(shader_->GetSkShader()); in ToSkPaint() 202 return (shader_ && shader_->has_discardable_images()) || in HasDiscardableImages() 217 PaintShader::GetSerializedSize(shader_.get()); in GetSerializedSize()
|
H A D | paint_flags.h | 108 ALWAYS_INLINE const PaintShader* getShader() const { return shader_.get(); } in getShader() 111 ALWAYS_INLINE bool HasShader() const { return !!shader_; } in HasShader() 115 ALWAYS_INLINE bool ShaderIsOpaque() const { return shader_->IsOpaque(); } in ShaderIsOpaque() 118 shader_ = std::move(shader); in setShader() 175 sk_sp<PaintShader> shader_; variable
|
H A D | shader_transfer_cache_entry.h | 34 sk_sp<PaintShader> shader() const { return shader_; } in shader() 37 sk_sp<PaintShader> shader_;
|
/dports/math/curv/curv-0.5/libcurv/ |
H A D | frag.cc | 224 if (opts.shader_ == Render_Opts::Shader::standard) { in export_frag_3d() 292 if (opts.shader_ == Render_Opts::Shader::sf1) { in export_frag_3d() 346 if (opts.shader_ == Render_Opts::Shader::pew) { in export_frag_3d()
|
H A D | render.cc | 26 shader_ = Shader::standard; in set_shader() 33 shader_ = Shader::pew; in set_shader() 39 shader_ = Shader::sf1; in set_shader()
|
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_vulkan/ |
H A D | vk_compute_pipeline.cpp | 21 const SPIRVShader& shader_) in VKComputePipeline() argument 22 : device{device_}, scheduler{scheduler_}, entries{shader_.entries}, in VKComputePipeline() 27 shader_module{CreateShaderModule(shader_.code)}, pipeline{CreatePipeline()} {}
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/common/ |
H A D | gl_scaler.h | 305 Shader shader() const { return shader_; } in shader() 334 const Shader shader_; variable 374 Shader shader() const { return shader_; } in shader() 418 const Shader shader_; variable
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/common/ |
H A D | gl_scaler.h | 305 Shader shader() const { return shader_; } in shader() 334 const Shader shader_; variable 374 Shader shader() const { return shader_; } in shader() 418 const Shader shader_; variable
|
/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | shaders.cpp | 43 : type_(type), shader_(0), name_(name) in shader() 51 if(shader_) { in compile() 52 glDeleteShader(shader_); in compile() 53 shader_ = 0; in compile() 56 shader_ = glCreateShader(type_); in compile() 57 if(shader_ == 0) { in compile() 62 glShaderSource(shader_, 1, &shader_code, NULL); in compile() 63 glCompileShader(shader_); in compile() 64 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compiled); in compile() 75 glDeleteShader(shader_); in compile() [all …]
|