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Searched refs:shader_ (Results 1 – 25 of 80) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/quic_trace/src/tools/render/
H A Dtrace_renderer.cc126 : state_(state), shader_(kVertexShader, kGeometryShader, kFragmentShader) {} in TraceRenderer()
158 glUseProgram(*shader_); in Render()
176 state_->Bind(shader_); in Render()
177 shader_.SetUniform("distance_scale", distance_scale); in Render()
178 shader_.SetUniform("margin", margin_scale.x, margin_scale.y); in Render()
179 shader_.SetUniform("highlighted_packet", highlighted_packet_); in Render()
181 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dsdl_util.cc69 glShaderSource(shader_, 1, &source, nullptr); in Compile()
70 glCompileShader(shader_); in Compile()
73 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compile_status); in Compile()
81 glGetShaderiv(shader_, GL_INFO_LOG_LENGTH, &buffer_size); in GetCompileInfoLog()
84 glGetShaderInfoLog(shader_, buffer_size, &actual_size, buffer.get()); in GetCompileInfoLog()
H A Drectangle_renderer.cc57 shader_(kVertexShader, kFragmentShader), in RectangleRenderer()
102 glUseProgram(*shader_); in Render()
103 state_->Bind(shader_); in Render()
113 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
115 GlVertexArrayAttrib color(shader_, "color_in"); in Render()
134 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dtext.cc55 : state_(state), shader_(kVertexShader, kFragmentShader) { in TextRenderer()
90 glUseProgram(*shader_); in DrawAll()
91 state_->Bind(shader_); in DrawAll()
192 factory_->shader_.SetUniform("texture_w", width_ / texture_size_); in Draw()
193 factory_->shader_.SetUniform("texture_h", height_ / texture_size_); in Draw()
195 GlVertexArrayAttrib coord(factory_->shader_, "coord"); in Draw()
H A Daxis_renderer.cc121 : shader_(kVertexShader, kFragmentShader), in AxisRenderer()
175 glUseProgram(*shader_); in Render()
176 state_->Bind(shader_); in Render()
177 shader_.SetUniform("axis_offset", axis_offset.x, axis_offset.y); in Render()
179 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dsdl_util.h75 GlShader(GLenum type) { shader_ = glCreateShader(type); } in GlShader()
77 ~GlShader() { glDeleteShader(shader_); } in ~GlShader()
86 GLuint operator*() const { return shader_; }
89 GLuint shader_;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/quic_trace/src/tools/render/
H A Dtrace_renderer.cc126 : state_(state), shader_(kVertexShader, kGeometryShader, kFragmentShader) {} in TraceRenderer()
158 glUseProgram(*shader_); in Render()
176 state_->Bind(shader_); in Render()
177 shader_.SetUniform("distance_scale", distance_scale); in Render()
178 shader_.SetUniform("margin", margin_scale.x, margin_scale.y); in Render()
179 shader_.SetUniform("highlighted_packet", highlighted_packet_); in Render()
181 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dsdl_util.cc69 glShaderSource(shader_, 1, &source, nullptr); in Compile()
70 glCompileShader(shader_); in Compile()
73 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compile_status); in Compile()
81 glGetShaderiv(shader_, GL_INFO_LOG_LENGTH, &buffer_size); in GetCompileInfoLog()
84 glGetShaderInfoLog(shader_, buffer_size, &actual_size, buffer.get()); in GetCompileInfoLog()
H A Drectangle_renderer.cc57 shader_(kVertexShader, kFragmentShader), in RectangleRenderer()
102 glUseProgram(*shader_); in Render()
103 state_->Bind(shader_); in Render()
113 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
115 GlVertexArrayAttrib color(shader_, "color_in"); in Render()
134 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dtext.cc55 : state_(state), shader_(kVertexShader, kFragmentShader) { in TextRenderer()
90 glUseProgram(*shader_); in DrawAll()
91 state_->Bind(shader_); in DrawAll()
192 factory_->shader_.SetUniform("texture_w", width_ / texture_size_); in Draw()
193 factory_->shader_.SetUniform("texture_h", height_ / texture_size_); in Draw()
195 GlVertexArrayAttrib coord(factory_->shader_, "coord"); in Draw()
H A Daxis_renderer.cc121 : shader_(kVertexShader, kFragmentShader), in AxisRenderer()
175 glUseProgram(*shader_); in Render()
176 state_->Bind(shader_); in Render()
177 shader_.SetUniform("axis_offset", axis_offset.x, axis_offset.y); in Render()
179 GlVertexArrayAttrib coord(shader_, "coord"); in Render()
H A Dsdl_util.h75 GlShader(GLenum type) { shader_ = glCreateShader(type); } in GlShader()
77 ~GlShader() { glDeleteShader(shader_); } in ~GlShader()
86 GLuint operator*() const { return shader_; }
89 GLuint shader_;
/dports/math/curv/curv-0.5/libcurv/viewer/
H A Dviewer.cc86 shader_.detach(GL_FRAGMENT_SHADER | GL_VERTEX_SHADER); in set_shape()
324 shader_.use(); in render()
328 if (shader_.needTime()) { in render()
329 shader_.setUniform("u_time", float(current_time_)); in render()
331 if (shader_.needView2d()) { in render()
332 shader_.setUniform("u_view2d", u_view2d_); in render()
334 if (shader_.needView3d()) { in render()
335 shader_.setUniform("u_eye3d", u_eye3d_); in render()
336 shader_.setUniform("u_centre3d", u_centre3d_); in render()
337 shader_.setUniform("u_up3d", u_up3d_); in render()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/paint/
H A Dpaint_flags.cc45 shader_.reset(); in ~PaintFlags()
128 if (shader_) in ToSkPaint()
129 paint.setShader(shader_->GetSkShader()); in ToSkPaint()
202 return (shader_ && shader_->has_discardable_images()) || in HasDiscardableImages()
217 PaintShader::GetSerializedSize(shader_.get()); in GetSerializedSize()
H A Dpaint_flags.h113 ALWAYS_INLINE const PaintShader* getShader() const { return shader_.get(); } in getShader()
116 ALWAYS_INLINE bool HasShader() const { return !!shader_; } in HasShader()
120 ALWAYS_INLINE bool ShaderIsOpaque() const { return shader_->IsOpaque(); } in ShaderIsOpaque()
123 shader_ = std::move(shader); in setShader()
184 sk_sp<PaintShader> shader_; variable
H A Dshader_transfer_cache_entry.h35 sk_sp<PaintShader> shader() const { return shader_; } in shader()
38 sk_sp<PaintShader> shader_;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/cc/paint/
H A Dpaint_flags.cc45 shader_.reset(); in ~PaintFlags()
128 if (shader_) in ToSkPaint()
129 paint.setShader(shader_->GetSkShader()); in ToSkPaint()
202 return (shader_ && shader_->has_discardable_images()) || in HasDiscardableImages()
217 PaintShader::GetSerializedSize(shader_.get()); in GetSerializedSize()
H A Dpaint_flags.h108 ALWAYS_INLINE const PaintShader* getShader() const { return shader_.get(); } in getShader()
111 ALWAYS_INLINE bool HasShader() const { return !!shader_; } in HasShader()
115 ALWAYS_INLINE bool ShaderIsOpaque() const { return shader_->IsOpaque(); } in ShaderIsOpaque()
118 shader_ = std::move(shader); in setShader()
175 sk_sp<PaintShader> shader_; variable
H A Dshader_transfer_cache_entry.h34 sk_sp<PaintShader> shader() const { return shader_; } in shader()
37 sk_sp<PaintShader> shader_;
/dports/math/curv/curv-0.5/libcurv/
H A Dfrag.cc224 if (opts.shader_ == Render_Opts::Shader::standard) { in export_frag_3d()
292 if (opts.shader_ == Render_Opts::Shader::sf1) { in export_frag_3d()
346 if (opts.shader_ == Render_Opts::Shader::pew) { in export_frag_3d()
H A Drender.cc26 shader_ = Shader::standard; in set_shader()
33 shader_ = Shader::pew; in set_shader()
39 shader_ = Shader::sf1; in set_shader()
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_vulkan/
H A Dvk_compute_pipeline.cpp21 const SPIRVShader& shader_) in VKComputePipeline() argument
22 : device{device_}, scheduler{scheduler_}, entries{shader_.entries}, in VKComputePipeline()
27 shader_module{CreateShaderModule(shader_.code)}, pipeline{CreatePipeline()} {}
/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/common/
H A Dgl_scaler.h305 Shader shader() const { return shader_; } in shader()
334 const Shader shader_; variable
374 Shader shader() const { return shader_; } in shader()
418 const Shader shader_; variable
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/common/
H A Dgl_scaler.h305 Shader shader() const { return shader_; } in shader()
334 const Shader shader_; variable
374 Shader shader() const { return shader_; } in shader()
418 const Shader shader_; variable
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dshaders.cpp43 : type_(type), shader_(0), name_(name) in shader()
51 if(shader_) { in compile()
52 glDeleteShader(shader_); in compile()
53 shader_ = 0; in compile()
56 shader_ = glCreateShader(type_); in compile()
57 if(shader_ == 0) { in compile()
62 glShaderSource(shader_, 1, &shader_code, NULL); in compile()
63 glCompileShader(shader_); in compile()
64 glGetShaderiv(shader_, GL_COMPILE_STATUS, &compiled); in compile()
75 glDeleteShader(shader_); in compile()
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