/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/audio/gstreamer1-plugins-vorbis/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/audio/gstreamer1-plugins-opus/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/audio/gstreamer1-plugins-cdparanoia/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/x11-toolkits/gstreamer1-plugins-pango/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/graphics/gstreamer1-plugins-libvisual/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/graphics/gstreamer1-plugins-gl/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/x11/gstreamer1-plugins-x/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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/dports/multimedia/gstreamer1-plugins-theora/gst-plugins-base-1.16.2/tests/check/libs/ |
H A D | gstglupload.c | 38 static GLint shader_attr_position_loc; variable 121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer() 153 shader_attr_position_loc = in init()
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H A D | gstglcontext.c | 50 static GLint shader_attr_position_loc; variable 97 shader_attr_position_loc = in init() 149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer() 156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer() 168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
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