Home
last modified time | relevance | path

Searched refs:shader_attr_position_loc (Results 1 – 20 of 20) sorted by relevance

/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/audio/gstreamer1-plugins-vorbis/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/audio/gstreamer1-plugins-opus/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/audio/gstreamer1-plugins-cdparanoia/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/x11-toolkits/gstreamer1-plugins-pango/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/graphics/gstreamer1-plugins-libvisual/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/graphics/gstreamer1-plugins-gl/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/x11/gstreamer1-plugins-x/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
/dports/multimedia/gstreamer1-plugins-theora/gst-plugins-base-1.16.2/tests/check/libs/
H A Dgstglupload.c38 static GLint shader_attr_position_loc; variable
121 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
128 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
140 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()
153 shader_attr_position_loc = in init()
H A Dgstglcontext.c50 static GLint shader_attr_position_loc; variable
97 shader_attr_position_loc = in init()
149 gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, in _bind_buffer()
156 gl->EnableVertexAttribArray (shader_attr_position_loc); in _bind_buffer()
168 gl->DisableVertexAttribArray (shader_attr_position_loc); in _unbind_buffer()