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Searched refs:shader_compile_hlsl (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/libplacebo/libplacebo-4.157.0/src/d3d11/
H A Dgpu_pass.c309 static bool shader_compile_hlsl(pl_gpu gpu, pl_pass pass, in shader_compile_hlsl() function
483 if (!shader_compile_hlsl(gpu, pass, &pass_p->vertex, GLSL_SHADER_VERTEX, in pass_create_raster()
491 if (!shader_compile_hlsl(gpu, pass, &pass_p->main, GLSL_SHADER_FRAGMENT, in pass_create_raster()
560 if (!shader_compile_hlsl(gpu, pass, &pass_p->main, GLSL_SHADER_COMPUTE, in pass_create_compute()