Searched refs:shader_compile_hlsl (Results 1 – 1 of 1) sorted by relevance
/dports/graphics/libplacebo/libplacebo-4.157.0/src/d3d11/ |
H A D | gpu_pass.c | 309 static bool shader_compile_hlsl(pl_gpu gpu, pl_pass pass, in shader_compile_hlsl() function 483 if (!shader_compile_hlsl(gpu, pass, &pass_p->vertex, GLSL_SHADER_VERTEX, in pass_create_raster() 491 if (!shader_compile_hlsl(gpu, pass, &pass_p->main, GLSL_SHADER_FRAGMENT, in pass_create_raster() 560 if (!shader_compile_hlsl(gpu, pass, &pass_p->main, GLSL_SHADER_COMPUTE, in pass_create_compute()
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