/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/ |
H A D | build.rs | 51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable 52 let shader_name = shader_name.replace(".glsl", ""); localVariable 70 shader_name, 83 shader_name: &'static str, field 143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders() 146 shader_name, in write_optimized_shaders() 167 shader.shader_name, in write_optimized_shaders() 172 shader.shader_name.to_string() in write_optimized_shaders() 174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders() 268 shader_name: &str, in write_optimized_shader_file() [all …]
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/dports/www/firefox/firefox-99.0/gfx/wr/webrender/ |
H A D | build.rs | 51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable 52 let shader_name = shader_name.replace(".glsl", ""); localVariable 70 shader_name, 83 shader_name: &'static str, field 143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders() 146 shader_name, in write_optimized_shaders() 167 shader.shader_name, in write_optimized_shaders() 172 shader.shader_name.to_string() in write_optimized_shaders() 174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders() 268 shader_name: &str, in write_optimized_shader_file() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/ |
H A D | build.rs | 51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable 52 let shader_name = shader_name.replace(".glsl", ""); localVariable 70 shader_name, 83 shader_name: &'static str, field 143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders() 146 shader_name, in write_optimized_shaders() 167 shader.shader_name, in write_optimized_shaders() 172 shader.shader_name.to_string() in write_optimized_shaders() 174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders() 268 shader_name: &str, in write_optimized_shader_file() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/ |
H A D | genshaders.py | 59 for shader_name in block['shaders']: 63 shader_name = shader_name, 72 shader_name, argument 81 '-E{0}'.format(shader_name), 82 '-Vn{0}'.format(shader_name), 106 shader_name))
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/ |
H A D | genshaders.py | 62 for shader_name in block["shaders"]: 66 shader_name=shader_name, 75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument 83 "-E{0}".format(shader_name), 84 "-Vn{0}".format(shader_name), 108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/ |
H A D | genshaders.py | 64 for shader_name in block['shaders']: 68 shader_name=shader_name, 78 shader_name, argument 87 '-E{0}'.format(shader_name), 88 '-Vn{0}'.format(shader_name), 113 shader_name))
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/dports/www/firefox/firefox-99.0/gfx/layers/d3d11/ |
H A D | genshaders.py | 62 for shader_name in block["shaders"]: 66 shader_name=shader_name, 75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument 83 "-E{0}".format(shader_name), 84 "-Vn{0}".format(shader_name), 108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/ |
H A D | genshaders.py | 62 for shader_name in block["shaders"]: 66 shader_name=shader_name, 75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument 83 "-E{0}".format(shader_name), 84 "-Vn{0}".format(shader_name), 108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/ |
H A D | build.rs | 45 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable 46 let shader_name = shader_name.replace(".glsl", ""); localVariable 64 shader_name, 77 shader_name: &'static str, field 125 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders() 128 shader_name, in write_optimized_shaders() 149 shader.shader_name, in write_optimized_shaders() 154 shader.shader_name.to_string() in write_optimized_shaders() 156 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders()
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/ |
H A D | gskvulkanpipeline.c | 60 const char *shader_name, in gsk_vulkan_pipeline_new() argument 63 return gsk_vulkan_pipeline_new_full (pipeline_type, context, layout, shader_name, render_pass, in gsk_vulkan_pipeline_new() 72 const char *shader_name, in gsk_vulkan_pipeline_new_full() argument 83 g_return_val_if_fail (shader_name != NULL, NULL); in gsk_vulkan_pipeline_new_full() 95 …hader = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_VERTEX, shader_name, NULL); in gsk_vulkan_pipeline_new_full() 96 …der = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_FRAGMENT, shader_name, NULL); in gsk_vulkan_pipeline_new_full()
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H A D | gskvulkanpipelineprivate.h | 38 … const char *shader_name, 43 … const char *shader_name,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/amber/ |
H A D | vktAmberTestCase.cpp | 295 …programCollection.spirvAsmSources.add(shader.shader_name) << shader.shader_source << m_asm_options; in initPrograms() 302 programCollection.glslSources.add(shader.shader_name) in initPrograms() 307 programCollection.glslSources.add(shader.shader_name) in initPrograms() 312 programCollection.glslSources.add(shader.shader_name) in initPrograms() 317 programCollection.glslSources.add(shader.shader_name) in initPrograms() 322 programCollection.glslSources.add(shader.shader_name) in initPrograms() 327 programCollection.glslSources.add(shader.shader_name) in initPrograms() 372 if (!m_context.getBinaryCollection().contains(shader.shader_name)) in iterate() 375 size_t len = m_context.getBinaryCollection().get(shader.shader_name).getSize(); in iterate() 381 deMemcpy(data.data(), m_context.getBinaryCollection().get(shader.shader_name).getBinary(), len); in iterate() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/ |
H A D | build.rs | 22 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); in write_shaders() localVariable 24 let shader_name = shader_name.replace(".glsl", ""); in write_shaders() localVariable 33 shader_name, in write_shaders()
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/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/ |
H A D | build.rs | 30 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); in write_shaders() localVariable 31 let shader_name = shader_name.replace(".glsl", ""); in write_shaders() localVariable 59 shader_name, in write_shaders()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/fractal/ |
H A D | as_noise_helpers.h | 125 string shader_name = ""; in get_noise_type() local 126 int status = getattribute("shader:shadername", shader_name); in get_noise_type() 129 type, shader_name, __FILE__, __LINE__); in get_noise_type()
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/dports/www/firefox/firefox-99.0/gfx/wr/wrench/src/ |
H A D | test_shaders.rs | 15 shader_name: String, in test_no_flat_scalar_varyings() field 41 self.shader_name, in test_no_flat_scalar_varyings() 50 shader_name: name.to_string(), in test_no_flat_scalar_varyings()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GLShadersManager.cpp | 62 GLShaderProgram* GLShadersManager::get_shader(const std::string& shader_name) in get_shader() argument 64 …ders.begin(), m_shaders.end(), [&shader_name](std::unique_ptr<GLShaderProgram>& p) { return p->get… in get_shader()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/ |
H A D | shadanim.cxx | 297 std::string shader_name = getConfig()->getStringValue("shader", ""); in createAnimationGroup() local 303 if( shader_name == "chrome") in createAnimationGroup() 815 string shader_name = props->getStringValue("shader"); 816 if( shader_name == "fresnel" || shader_name == "reflection" ) 818 else if( shader_name == "heat-haze" ) 820 else if( shader_name == "chrome" && _effectTexture.valid())
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/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/xr_formats/ |
H A D | shaders_xrlc_cdc.pl | 63 my $shader_name; 72 while ($shader_name = readdir $dir_handle_2) { 74 my $fn = $shader_root.'/'.$shader_name; 78 $object->{name} = $shader_root.'\\'.substr($shader_name, 0, -4);
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/dports/emulators/citra/citra-ac98458e0/src/video_core/ |
H A D | generate_shaders.cmake | 8 string(REPLACE . _ shader_name ${shader_file_name}) 12 "constexpr std::string_view ${shader_name} = R\"(\n"
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/ |
H A D | generate_shaders.cmake | 8 string(REPLACE . _ shader_name ${shader_file_name}) 12 "constexpr std::string_view ${shader_name} = R\"(\n"
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Ambience.ocd/ |
H A D | Script.c | 593 public func SetShaderStatus(shader_name, bool to_active) in SetShaderStatus() argument 599 if (ambience) return ambience->SetShaderStatus(shader_name, to_active); in SetShaderStatus() 602 var shader_info = CommonShaders[shader_name]; in SetShaderStatus() 605 var shader_index = active_shaders[shader_name]; in SetShaderStatus() 611 active_shaders[shader_name] = AddFragmentShader(shader_info[0], shader_info[1]); in SetShaderStatus() 616 active_shaders[shader_name] = nil; in SetShaderStatus() 636 var shader_name = props.ShaderName; in EvalAct_SetShader() local 638 return SetShaderStatus(shader_name, status); in EvalAct_SetShader()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/shadergroup/ |
H A D | shaderquery.cpp | 156 bool open(const char* shader_name) in open() 160 const bool ok = m_query.open(shader_name, m_search_path); in open() 219 bool ShaderQuery::open(const char* shader_name) in open() argument 221 return impl->open(shader_name); in open()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | shader.cpp | 37 int ShaderBase::loadTFBProgram(const std::string &shader_name, in loadTFBProgram() argument 42 loadAndAttachShader(GL_VERTEX_SHADER, shader_name); in loadTFBProgram()
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/ |
H A D | ShaderWrapper.h | 101 void SetShaderName(const std::string &shader_name) { in SetShaderName() argument 102 shader_name_ = shader_name; in SetShaderName()
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