Home
last modified time | relevance | path

Searched refs:shader_name (Results 1 – 25 of 226) sorted by relevance

12345678910

/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/
H A Dbuild.rs51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable
52 let shader_name = shader_name.replace(".glsl", ""); localVariable
70 shader_name,
83 shader_name: &'static str, field
143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders()
146 shader_name, in write_optimized_shaders()
167 shader.shader_name, in write_optimized_shaders()
172 shader.shader_name.to_string() in write_optimized_shaders()
174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders()
268 shader_name: &str, in write_optimized_shader_file()
[all …]
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/
H A Dbuild.rs51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable
52 let shader_name = shader_name.replace(".glsl", ""); localVariable
70 shader_name,
83 shader_name: &'static str, field
143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders()
146 shader_name, in write_optimized_shaders()
167 shader.shader_name, in write_optimized_shaders()
172 shader.shader_name.to_string() in write_optimized_shaders()
174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders()
268 shader_name: &str, in write_optimized_shader_file()
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/
H A Dbuild.rs51 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable
52 let shader_name = shader_name.replace(".glsl", ""); localVariable
70 shader_name,
83 shader_name: &'static str, field
143 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders()
146 shader_name, in write_optimized_shaders()
167 shader.shader_name, in write_optimized_shaders()
172 shader.shader_name.to_string() in write_optimized_shaders()
174 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders()
268 shader_name: &str, in write_optimized_shader_file()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/
H A Dgenshaders.py59 for shader_name in block['shaders']:
63 shader_name = shader_name,
72 shader_name, argument
81 '-E{0}'.format(shader_name),
82 '-Vn{0}'.format(shader_name),
106 shader_name))
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/
H A Dgenshaders.py62 for shader_name in block["shaders"]:
66 shader_name=shader_name,
75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument
83 "-E{0}".format(shader_name),
84 "-Vn{0}".format(shader_name),
108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/
H A Dgenshaders.py64 for shader_name in block['shaders']:
68 shader_name=shader_name,
78 shader_name, argument
87 '-E{0}'.format(shader_name),
88 '-Vn{0}'.format(shader_name),
113 shader_name))
/dports/www/firefox/firefox-99.0/gfx/layers/d3d11/
H A Dgenshaders.py62 for shader_name in block["shaders"]:
66 shader_name=shader_name,
75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument
83 "-E{0}".format(shader_name),
84 "-Vn{0}".format(shader_name),
108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/
H A Dgenshaders.py62 for shader_name in block["shaders"]:
66 shader_name=shader_name,
75 def run_fxc(shader_model, shader_file, shader_name, output_fp): argument
83 "-E{0}".format(shader_name),
84 "-Vn{0}".format(shader_name),
108 output_fp.write("ShaderBytes s{0} = {{ {0}, sizeof({0}) }};\n".format(shader_name))
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/
H A Dbuild.rs45 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); localVariable
46 let shader_name = shader_name.replace(".glsl", ""); localVariable
64 shader_name,
77 shader_name: &'static str, field
125 for (shader_name, configs) in get_shader_features(flags) { in write_optimized_shaders()
128 shader_name, in write_optimized_shaders()
149 shader.shader_name, in write_optimized_shaders()
154 shader.shader_name.to_string() in write_optimized_shaders()
156 format!("{}_{}", shader.shader_name, shader.config.replace(",", "_")) in write_optimized_shaders()
/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/
H A Dgskvulkanpipeline.c60 const char *shader_name, in gsk_vulkan_pipeline_new() argument
63 return gsk_vulkan_pipeline_new_full (pipeline_type, context, layout, shader_name, render_pass, in gsk_vulkan_pipeline_new()
72 const char *shader_name, in gsk_vulkan_pipeline_new_full() argument
83 g_return_val_if_fail (shader_name != NULL, NULL); in gsk_vulkan_pipeline_new_full()
95 …hader = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_VERTEX, shader_name, NULL); in gsk_vulkan_pipeline_new_full()
96 …der = gsk_vulkan_shader_new_from_resource (context, GSK_VULKAN_SHADER_FRAGMENT, shader_name, NULL); in gsk_vulkan_pipeline_new_full()
H A Dgskvulkanpipelineprivate.h38 … const char *shader_name,
43 … const char *shader_name,
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/amber/
H A DvktAmberTestCase.cpp295 …programCollection.spirvAsmSources.add(shader.shader_name) << shader.shader_source << m_asm_options; in initPrograms()
302 programCollection.glslSources.add(shader.shader_name) in initPrograms()
307 programCollection.glslSources.add(shader.shader_name) in initPrograms()
312 programCollection.glslSources.add(shader.shader_name) in initPrograms()
317 programCollection.glslSources.add(shader.shader_name) in initPrograms()
322 programCollection.glslSources.add(shader.shader_name) in initPrograms()
327 programCollection.glslSources.add(shader.shader_name) in initPrograms()
372 if (!m_context.getBinaryCollection().contains(shader.shader_name)) in iterate()
375 size_t len = m_context.getBinaryCollection().get(shader.shader_name).getSize(); in iterate()
381 deMemcpy(data.data(), m_context.getBinaryCollection().get(shader.shader_name).getBinary(), len); in iterate()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/
H A Dbuild.rs22 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); in write_shaders() localVariable
24 let shader_name = shader_name.replace(".glsl", ""); in write_shaders() localVariable
33 shader_name, in write_shaders()
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/
H A Dbuild.rs30 let shader_name = glsl.file_name().unwrap().to_str().unwrap(); in write_shaders() localVariable
31 let shader_name = shader_name.replace(".glsl", ""); in write_shaders() localVariable
59 shader_name, in write_shaders()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/fractal/
H A Das_noise_helpers.h125 string shader_name = ""; in get_noise_type() local
126 int status = getattribute("shader:shadername", shader_name); in get_noise_type()
129 type, shader_name, __FILE__, __LINE__); in get_noise_type()
/dports/www/firefox/firefox-99.0/gfx/wr/wrench/src/
H A Dtest_shaders.rs15 shader_name: String, in test_no_flat_scalar_varyings() field
41 self.shader_name, in test_no_flat_scalar_varyings()
50 shader_name: name.to_string(), in test_no_flat_scalar_varyings()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLShadersManager.cpp62 GLShaderProgram* GLShadersManager::get_shader(const std::string& shader_name) in get_shader() argument
64 …ders.begin(), m_shaders.end(), [&shader_name](std::unique_ptr<GLShaderProgram>& p) { return p->get… in get_shader()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A Dshadanim.cxx297 std::string shader_name = getConfig()->getStringValue("shader", ""); in createAnimationGroup() local
303 if( shader_name == "chrome") in createAnimationGroup()
815 string shader_name = props->getStringValue("shader");
816 if( shader_name == "fresnel" || shader_name == "reflection" )
818 else if( shader_name == "heat-haze" )
820 else if( shader_name == "chrome" && _effectTexture.valid())
/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/xr_formats/
H A Dshaders_xrlc_cdc.pl63 my $shader_name;
72 while ($shader_name = readdir $dir_handle_2) {
74 my $fn = $shader_root.'/'.$shader_name;
78 $object->{name} = $shader_root.'\\'.substr($shader_name, 0, -4);
/dports/emulators/citra/citra-ac98458e0/src/video_core/
H A Dgenerate_shaders.cmake8 string(REPLACE . _ shader_name ${shader_file_name})
12 "constexpr std::string_view ${shader_name} = R\"(\n"
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/
H A Dgenerate_shaders.cmake8 string(REPLACE . _ shader_name ${shader_file_name})
12 "constexpr std::string_view ${shader_name} = R\"(\n"
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Ambience.ocd/
H A DScript.c593 public func SetShaderStatus(shader_name, bool to_active) in SetShaderStatus() argument
599 if (ambience) return ambience->SetShaderStatus(shader_name, to_active); in SetShaderStatus()
602 var shader_info = CommonShaders[shader_name]; in SetShaderStatus()
605 var shader_index = active_shaders[shader_name]; in SetShaderStatus()
611 active_shaders[shader_name] = AddFragmentShader(shader_info[0], shader_info[1]); in SetShaderStatus()
616 active_shaders[shader_name] = nil; in SetShaderStatus()
636 var shader_name = props.ShaderName; in EvalAct_SetShader() local
638 return SetShaderStatus(shader_name, status); in EvalAct_SetShader()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/shadergroup/
H A Dshaderquery.cpp156 bool open(const char* shader_name) in open()
160 const bool ok = m_query.open(shader_name, m_search_path); in open()
219 bool ShaderQuery::open(const char* shader_name) in open() argument
221 return impl->open(shader_name); in open()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dshader.cpp37 int ShaderBase::loadTFBProgram(const std::string &shader_name, in loadTFBProgram() argument
42 loadAndAttachShader(GL_VERTEX_SHADER, shader_name); in loadTFBProgram()
/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/
H A DShaderWrapper.h101 void SetShaderName(const std::string &shader_name) { in SetShaderName() argument
102 shader_name_ = shader_name; in SetShaderName()

12345678910