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Searched refs:shader_path (Results 1 – 25 of 53) sorted by relevance

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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/
H A Dshadermanager.cpp44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
45 shader_path += PATH_SEPARATOR "shaders" PATH_SEPARATOR; in load_shader()
50 shader_path += "dx9"; in load_shader()
55 shader_path += "dx11"; in load_shader()
59 shader_path += "pssl"; in load_shader()
63 shader_path += "metal"; in load_shader()
67 shader_path += "glsl"; in load_shader()
71 shader_path += "essl"; in load_shader()
75 shader_path += "spirv"; in load_shader()
81 shader_path += PATH_SEPARATOR; in load_shader()
[all …]
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/
H A Dshadermanager.cpp44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
45 shader_path += PATH_SEPARATOR "shaders" PATH_SEPARATOR; in load_shader()
50 shader_path += "dx9"; in load_shader()
55 shader_path += "dx11"; in load_shader()
59 shader_path += "pssl"; in load_shader()
63 shader_path += "metal"; in load_shader()
67 shader_path += "glsl"; in load_shader()
71 shader_path += "essl"; in load_shader()
75 shader_path += "spirv"; in load_shader()
81 shader_path += PATH_SEPARATOR; in load_shader()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dshader_description.cpp16 char shader_path[1024]; in shader_stage() local
17 size_t shader_path_base_len = sizeof(shader_path) - 1; in shader_stage()
18 strncpy(shader_path, Engine_GetBasePath(), shader_path_base_len); in shader_stage()
19 shader_path[shader_path_base_len] = 0; in shader_stage()
20 strncat(shader_path, filename, shader_path_base_len - strlen(shader_path)); in shader_stage()
22 if (!loadShaderFromFile(shader, shader_path, additionalDefines)) in shader_stage()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/
H A Doslcmain.cpp113 std::string shader_path; in main() local
161 shader_path = argv[a]; in main()
165 if (shader_path.empty()) { in main()
177 ok = OIIO::Filesystem::read_text_file(shader_path, sourcecode); in main()
181 shader_path); in main()
191 ok = compiler.compile(shader_path, args); in main()
196 std::cout << "Compiled " << shader_path << " -> " in main()
199 std::cout << "FAILED " << shader_path << "\n"; in main()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/
H A Doslcmain.cpp113 std::string shader_path; in main() local
161 shader_path = argv[a]; in main()
165 if (shader_path.empty()) { in main()
177 ok = OIIO::Filesystem::read_text_file(shader_path, sourcecode); in main()
181 shader_path); in main()
191 ok = compiler.compile(shader_path, args); in main()
196 std::cout << "Compiled " << shader_path << " -> " in main()
199 std::cout << "FAILED " << shader_path << "\n"; in main()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dpost_processing_opengl.cpp165 std::string shader_path; in GetPostProcessingShaderCode() local
173 const auto callback = [&shader, &shader_path](u64* num_entries_out, in GetPostProcessingShaderCode()
183 shader_path = physical_name; in GetPostProcessingShaderCode()
192 if (shader_path.empty()) { in GetPostProcessingShaderCode()
197 OpenFStream(file, shader_path, std::ios_base::in); in GetPostProcessingShaderCode()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dpost_processing_opengl.cpp165 std::string shader_path; in GetPostProcessingShaderCode() local
173 const auto callback = [&shader, &shader_path](u64* num_entries_out, in GetPostProcessingShaderCode()
183 shader_path = physical_name; in GetPostProcessingShaderCode()
192 if (shader_path.empty()) { in GetPostProcessingShaderCode()
197 OpenFStream(file, shader_path, std::ios_base::in); in GetPostProcessingShaderCode()
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender_build-0.0.1/src/
H A Dshader.rs63 pub fn shader_source_from_file(shader_path: &Path) -> String { in shader_source_from_file()
64 assert!(shader_path.exists(), "Shader not found"); in shader_source_from_file()
66 File::open(&shader_path) in shader_source_from_file()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender_build/src/
H A Dshader.rs106 pub fn shader_source_from_file(shader_path: &Path) -> String { in shader_source_from_file()
107 assert!(shader_path.exists(), "Shader not found {:?}", shader_path); in shader_source_from_file()
109 File::open(&shader_path) in shader_source_from_file()
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender_build/src/
H A Dshader.rs106 pub fn shader_source_from_file(shader_path: &Path) -> String { in shader_source_from_file()
107 assert!(shader_path.exists(), "Shader not found {:?}", shader_path); in shader_source_from_file()
109 File::open(&shader_path) in shader_source_from_file()
/dports/www/firefox/firefox-99.0/gfx/wr/webrender_build/src/
H A Dshader.rs106 pub fn shader_source_from_file(shader_path: &Path) -> String { in shader_source_from_file()
107 assert!(shader_path.exists(), "Shader not found {:?}", shader_path); in shader_source_from_file()
109 File::open(&shader_path) in shader_source_from_file()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender_build/src/
H A Dshader.rs106 pub fn shader_source_from_file(shader_path: &Path) -> String { in shader_source_from_file()
107 assert!(shader_path.exists(), "Shader not found {:?}", shader_path); in shader_source_from_file()
109 File::open(&shader_path) in shader_source_from_file()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/
H A Dglslang_util_cxx.cpp221 bool glslang_compile_shader(const char *shader_path, glslang_output *output) in glslang_compile_shader() argument
229 RARCH_LOG("[slang]: Compiling shader \"%s\".\n", shader_path); in glslang_compile_shader()
231 if (!glslang_read_shader_file(shader_path, &lines, true)) in glslang_compile_shader()
H A Dglslang_util_cxx.h56 bool glslang_compile_shader(const char *shader_path, glslang_output *output);
H A Dslang_process.h91 bool slang_preprocess_parse_parameters(const char *shader_path,
/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dshader.c95 char shader_path[1024]; in init_shader_with_name() local
96 sprintf(shader_path, "Shaders/%s.fsh", name); in init_shader_with_name()
98 FILE *shader_f = fopen(resource_path(shader_path), "r"); in init_shader_with_name()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d9.c315 if (!string_is_empty(d3d->shader_path)) in d3d9_init_singlepass()
316 strlcpy(pass->source.path, d3d->shader_path, in d3d9_init_singlepass()
380 const char *shader_path = d3d->shader_path; in d3d9_process_shader() local
381 if (d3d && !string_is_empty(shader_path)) in d3d9_process_shader()
1333 if (!string_is_empty(d3d->shader_path)) in d3d9_free()
1334 free(d3d->shader_path); in d3d9_free()
1336 d3d->shader_path = NULL; in d3d9_free()
1694 if (!string_is_empty(d3d->shader_path)) in d3d9_set_shader()
1695 free(d3d->shader_path); in d3d9_set_shader()
1696 d3d->shader_path = NULL; in d3d9_set_shader()
[all …]
H A Dmetal.m166 const char *shader_path;
179 shader_path = retroarch_get_shader_preset();
180 type = video_shader_parse_type(shader_path);
181 metal_set_shader((__bridge void *)md, type, shader_path);
/dports/graphics/blender/blender-2.91.0/source/blender/io/usd/intern/
H A Dusd_writer_abstract.cc103 pxr::SdfPath shader_path = usd_path.AppendChild(usdtokens::preview_shader); in ensure_usd_material() local
104 pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage, shader_path); in ensure_usd_material()
/dports/multimedia/ccextractor/ccextractor-0.85/src/gpacmp4/
H A Dos_config_init.c643 char shader_path[GF_MAX_PATH]; in check_modules_dir() local
652 sprintf(shader_path, "%s%cshaders%cvertex.glsl", path, GF_PATH_SEPARATOR, GF_PATH_SEPARATOR); in check_modules_dir()
653 gf_cfg_set_key(cfg, "Compositor", "VertexShader", shader_path); in check_modules_dir()
654 sprintf(shader_path, "%s%cshaders%cfragment.glsl", path, GF_PATH_SEPARATOR, GF_PATH_SEPARATOR); in check_modules_dir()
655 gf_cfg_set_key(cfg, "Compositor", "FragmentShader", shader_path); in check_modules_dir()
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/managers/
H A Dshader_manager.cpp41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate() argument
45 : device(device), path(shader_path), cache(cache), path_hash(path_hash) in ShaderTemplate()
54 compiler->set_source_from_file(shader_path); in ShaderTemplate()
57 throw runtime_error(Util::join("Failed to pre-process shader: ", shader_path)); in ShaderTemplate()
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/managers/
H A Dshader_manager.cpp41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate() argument
45 : device(device), path(shader_path), cache(cache), path_hash(path_hash) in ShaderTemplate()
54 compiler->set_source_from_file(shader_path); in ShaderTemplate()
57 throw runtime_error(Util::join("Failed to pre-process shader: ", shader_path)); in ShaderTemplate()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dosl.cpp237 string shader_path = path_get("shader"); in shading_system_init() local
247 shader_path = string_to_ansi(shader_path); in shading_system_init()
253 ss_shared->attribute("searchpath:shader", shader_path); in shading_system_init()
256 VLOG(1) << "Using shader search path: " << shader_path; in shading_system_init()
316 string shader_path = path_get("shader"); in osl_compile() local
323 string include_path_arg = string("-I") + shader_path; in osl_compile()
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender.cpp634 static bool RENDER_GetShader(std::string &shader_path, char *old_src) in RENDER_GetShader() argument
655 std::ifstream fshader(shader_path.c_str(), std::ios_base::binary); in RENDER_GetShader()
657 fshader.open(shader_path + ".glsl", std::ios_base::binary); in RENDER_GetShader()
661 } else if (builtin_shaders.count(shader_path) > 0) { in RENDER_GetShader()
662 buf << builtin_shaders.at(shader_path); in RENDER_GetShader()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dshader.cpp87 std::string shader_path = g_settings->get("shader_path"); in getShaderPath() local
88 if (!shader_path.empty()) { in getShaderPath()
89 std::string testpath = shader_path + DIR_DELIM + combined; in getShaderPath()

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