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Searched refs:shadername (Results 1 – 25 of 141) sorted by relevance

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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osl.imageio/
H A Doslinput.cpp293 string_view shadername = deconstruct_uri(filename); in valid_file() local
294 if (!Strutil::ends_with(shadername, ".osl") in valid_file()
295 && !Strutil::ends_with(shadername, ".oso") in valid_file()
296 && !Strutil::ends_with(shadername, ".oslgroup") in valid_file()
297 && !Strutil::ends_with(shadername, ".oslbody")) in valid_file()
439 if (shadername.empty()) in open()
441 if (!Strutil::ends_with(shadername, ".osl") in open()
442 && !Strutil::ends_with(shadername, ".oso") in open()
443 && !Strutil::ends_with(shadername, ".oslgroup") in open()
498 shadername.remove_suffix(4); in open()
[all …]
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osl.imageio/
H A Doslinput.cpp293 string_view shadername = deconstruct_uri(filename); in valid_file() local
294 if (!Strutil::ends_with(shadername, ".osl") in valid_file()
295 && !Strutil::ends_with(shadername, ".oso") in valid_file()
296 && !Strutil::ends_with(shadername, ".oslgroup") in valid_file()
297 && !Strutil::ends_with(shadername, ".oslbody")) in valid_file()
439 if (shadername.empty()) in open()
441 if (!Strutil::ends_with(shadername, ".osl") in open()
442 && !Strutil::ends_with(shadername, ".oso") in open()
443 && !Strutil::ends_with(shadername, ".oslgroup") in open()
498 shadername.remove_suffix(4); in open()
[all …]
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/testsuite/getattribute-shader/
H A Dtest.osl10 string shadername = "unknown";
13 getattribute ("shader:shadername", shadername);
17 printf ("shader name: %s\n", shadername);
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/testsuite/getattribute-shader/
H A Dtest.osl10 string shadername = "unknown";
13 getattribute ("shader:shadername", shadername);
17 printf ("shader name: %s\n", shadername);
/dports/games/mari0/shaders/
H A Dinit.lua158 function shaders:set(i, shadername)
165 if shadername == nil or not self.effects[shadername] or not supported then
170 pass.cureffect = shadername
171 pass:useCanvas(supports_npo2 and not self.effects[shadername].needspo2)
172 print(string.format("post-processing shader selected for pass %d: %s", i, shadername))
179 function shaders:setParameter(shadername, paramname, ...)
180 if self.effects[shadername] then
181 local effect = self.effects[shadername][1]
/dports/games/redeclipse/base-2.0.0/config/glsl/
H A Ddeferred.cfg627 shadername = (concatword "deferredlight" $deferredlighttype)
632 …deferredlightvariantshader $shadername -1 (concatword $arg1 $arg3) $arg4 $arg5 0 $maxvariants // b…
641 …deferredlightvariantshader $shadername 0 (concatword $arg1 $arg3) $arg4 $arg5 $i $maxvariants // r…
644 … deferredlightvariantshader $shadername 2 $arg1 $arg4 $arg5 $i $maxvariants // row 2, point lights
645 …deferredlightvariantshader $shadername 3 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r…
651 … deferredlightvariantshader $shadername 6 $arg1 $arg4 $arg5 $i $maxvariants // row 6, spot lights
652 …deferredlightvariantshader $shadername 7 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r…
659 …deferredlightvariantshader $shadername 10 $arg1 $arg4 $arg5 $i $maxvariants // row 10, transparent…
666 …deferredlightvariantshader $shadername 14 $arg1 $arg4 $arg5 $i $maxvariants // row 14, transparent…
675 …deferredlightvariantshader $shadername 26 $arg1 $arg4 $arg5 $i $maxvariants // row 26, avatar, poi…
[all …]
H A Dgrass.cfg56 shadername = (concatword "grass" $arg1)
57 grassvariantshader $shadername $arg1
58 grassvariantshader $shadername (concatword $arg1 "b")
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/
H A DVideoFilterShaderGLES.cpp75 std::string shadername; in ConvolutionFilterShader() local
92 shadername = "gles_convolution-4x4.frag"; in ConvolutionFilterShader()
97 shadername = "gles_convolution-6x6.frag"; in ConvolutionFilterShader()
110 …CLog::Log(LOGDEBUG, "GL: ConvolutionFilterShader: using %s defines:\n%s", shadername.c_str(), defi… in ConvolutionFilterShader()
111 PixelShader()->LoadSource(shadername, defines); in ConvolutionFilterShader()
H A DVideoFilterShaderGL.cpp59 std::string shadername; in ConvolutionFilterShader() local
73 shadername = "gl_convolution-4x4.glsl"; in ConvolutionFilterShader()
83 shadername = "gl_convolution-6x6.glsl"; in ConvolutionFilterShader()
106 …CLog::Log(LOGDEBUG, "GL: ConvolutionFilterShader: using %s defines:\n%s", shadername.c_str(), defi… in ConvolutionFilterShader()
107 PixelShader()->LoadSource(shadername, defines); in ConvolutionFilterShader()
/dports/games/tesseract-data/tesseract/config/glsl/
H A Ddeferred.cfg609 shadername = (concatword "deferredlight" $deferredlighttype)
614 …deferredlightvariantshader $shadername -1 (concatword $arg1 $arg3) $arg4 $arg5 0 $maxvariants // b…
623 …deferredlightvariantshader $shadername 0 (concatword $arg1 $arg3) $arg4 $arg5 $i $maxvariants // r…
626 … deferredlightvariantshader $shadername 2 $arg1 $arg4 $arg5 $i $maxvariants // row 2, point lights
627 …deferredlightvariantshader $shadername 3 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r…
633 … deferredlightvariantshader $shadername 6 $arg1 $arg4 $arg5 $i $maxvariants // row 6, spot lights
634 …deferredlightvariantshader $shadername 7 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r…
641 …deferredlightvariantshader $shadername 10 $arg1 $arg4 $arg5 $i $maxvariants // row 10, transparent…
648 …deferredlightvariantshader $shadername 14 $arg1 $arg4 $arg5 $i $maxvariants // row 14, transparent…
657 …deferredlightvariantshader $shadername 26 $arg1 $arg4 $arg5 $i $maxvariants // row 26, avatar, poi…
[all …]
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/appleseed/
H A Das_invert_color.osl157 string shadername = "";
158 getattribute("shader:shadername", shadername);
160 in_color_model, shadername, __FILE__, __LINE__);
179 string shadername = "";
180 getattribute("shader:shadername", shadername);
182 in_color_model, shadername, __FILE__, __LINE__);
H A Das_color_transform.osl176 string shadername = "";
177 getattribute("shader:shadername", shadername);
179 in_inputSpace, shadername, __FILE__, __LINE__);
234 string shadername = "";
235 getattribute("shader:shadername", shadername);
237 in_outputSpace, shadername, __FILE__, __LINE__);
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/color/
H A Das_color_helpers.h237 string shadername = ""; in as_luminance() local
239 getattribute("shader:shadername", shadername); in as_luminance()
241 shadername, __FILE__, __LINE__); in as_luminance()
411 string shadername = ""; in apply_color_management() local
412 getattribute("shader:shadername", shadername); in apply_color_management()
414 eotf, shadername, __FILE__, __LINE__); in apply_color_management()
H A Das_chromatic_adaptation.h123 string shadername = ""; in choose_CAT() local
124 getattribute("shader:shadername", shadername); in choose_CAT()
127 shadername, __FILE__, __LINE__); in choose_CAT()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslquery/
H A Dpy_osl.cpp95 .def(py::init([](const std::string& shadername, in declare_oslquery()
97 return OSLQuery(shadername, searchpath); in declare_oslquery()
105 [](OSLQuery& self, const std::string& shadername, in declare_oslquery() argument
107 return self.open(shadername, searchpath); in declare_oslquery()
122 [](const OSLQuery& self) { return self.shadername().string(); }) in declare_oslquery()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslquery/
H A Dpy_osl.cpp95 .def(py::init([](const std::string& shadername, in declare_oslquery()
97 return OSLQuery(shadername, searchpath); in declare_oslquery()
105 [](OSLQuery& self, const std::string& shadername, in declare_oslquery() argument
107 return self.open(shadername, searchpath); in declare_oslquery()
122 [](const OSLQuery& self) { return self.shadername().string(); }) in declare_oslquery()
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/hydratoolz/
H A Dplugin.cpp266 GSList *AddToWadList(GSList *wadlist, const char *shadername, const char *wad) in AddToWadList() argument
270 if (!shadername && !wad) return wadlist; in AddToWadList()
272 if (shadername) in AddToWadList()
274 if (strcmp(shadername,"color") == 0) in AddToWadList()
276 ExtractFilePath(shadername,tmpstr); in AddToWadList()
285 Sys_Printf("WARNING: Unknown wad file for shader %s\n",shadername); in AddToWadList()
309 if (shadername) in AddToWadList()
310 Sys_Printf("see shader \"%s\")\n", shadername); in AddToWadList()
/dports/games/netradiant/netradiant-20150621-src/contrib/hydratoolz/
H A Dplugin.cpp259 GSList *AddToWadList( GSList *wadlist, const char *shadername, const char *wad ){ in AddToWadList() argument
262 if ( !shadername && !wad ) { in AddToWadList()
266 if ( shadername ) { in AddToWadList()
267 if ( strcmp( shadername,"color" ) == 0 ) { in AddToWadList()
270 ExtractFilePath( shadername,tmpstr ); in AddToWadList()
280 Sys_Printf( "WARNING: Unknown wad file for shader %s\n",shadername ); in AddToWadList()
303 if ( shadername ) { in AddToWadList()
304 Sys_Printf( "see shader \"%s\")\n", shadername ); in AddToWadList()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslquery.h120 OSLQuery(string_view shadername, string_view searchpath = string_view())
122 open(shadername, searchpath);
137 bool open(string_view shadername, string_view searchpath = string_view());
161 const ustring shadername(void) const { return m_shadername; } in shadername() function
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslquery.h120 OSLQuery(string_view shadername, string_view searchpath = string_view())
122 open(shadername, searchpath);
137 bool open(string_view shadername, string_view searchpath = string_view());
161 const ustring shadername(void) const { return m_shadername; } in shadername() function
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/maya/
H A Das_maya_wtAddMatrix.osl72 string shadername = "";
73 getattribute("shader:shadername", shadername);
76 shadername, __FILE__, __LINE__);
H A Das_maya_multiplyDivide.osl88 string shadername = "";
89 getattribute("shader:shadername", shadername);
92 shadername, __FILE__, __LINE__);
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoShader.cpp349 SbName shadername(filename.getString()); in getNamedScript() local
351 if (!shader_dict->get(shadername.getString(), shader)) { in getNamedScript()
360 shader_dict->put(shadername, shader); in getNamedScript()
370 shader_dict->put(shadername, NULL); in getNamedScript()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dloadshader.cpp367 m_master->shadername(), hintstring, in hint()
452 m_master->shadername(), name); in codemarker()
491 m_master->shadername(), opcode); in instruction()
509 m_master->shadername(), name); in instruction_arg()
593 ShadingSystemImpl::LoadMemoryCompiledShader (string_view shadername, in LoadMemoryCompiledShader() argument
596 if (! shadername.size()) { in LoadMemoryCompiledShader()
601 errorf ("Attempt to load shader \"%s\" with empty OSO data.", shadername); in LoadMemoryCompiledShader()
605 ustring name (shadername); in LoadMemoryCompiledShader()
627 infof("Loaded \"%s\" (took %s)", shadername, in LoadMemoryCompiledShader()
637 errorf("Unable to parse preloaded shader \"%s\"", shadername); in LoadMemoryCompiledShader()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dloadshader.cpp367 m_master->shadername(), hintstring, in hint()
452 m_master->shadername(), name); in codemarker()
491 m_master->shadername(), opcode); in instruction()
509 m_master->shadername(), name); in instruction_arg()
593 ShadingSystemImpl::LoadMemoryCompiledShader (string_view shadername, in LoadMemoryCompiledShader() argument
596 if (! shadername.size()) { in LoadMemoryCompiledShader()
601 errorf ("Attempt to load shader \"%s\" with empty OSO data.", shadername); in LoadMemoryCompiledShader()
605 ustring name (shadername); in LoadMemoryCompiledShader()
627 infof("Loaded \"%s\" (took %s)", shadername, in LoadMemoryCompiledShader()
637 errorf("Unable to parse preloaded shader \"%s\"", shadername); in LoadMemoryCompiledShader()

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