/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osl.imageio/ |
H A D | oslinput.cpp | 293 string_view shadername = deconstruct_uri(filename); in valid_file() local 294 if (!Strutil::ends_with(shadername, ".osl") in valid_file() 295 && !Strutil::ends_with(shadername, ".oso") in valid_file() 296 && !Strutil::ends_with(shadername, ".oslgroup") in valid_file() 297 && !Strutil::ends_with(shadername, ".oslbody")) in valid_file() 439 if (shadername.empty()) in open() 441 if (!Strutil::ends_with(shadername, ".osl") in open() 442 && !Strutil::ends_with(shadername, ".oso") in open() 443 && !Strutil::ends_with(shadername, ".oslgroup") in open() 498 shadername.remove_suffix(4); in open() [all …]
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osl.imageio/ |
H A D | oslinput.cpp | 293 string_view shadername = deconstruct_uri(filename); in valid_file() local 294 if (!Strutil::ends_with(shadername, ".osl") in valid_file() 295 && !Strutil::ends_with(shadername, ".oso") in valid_file() 296 && !Strutil::ends_with(shadername, ".oslgroup") in valid_file() 297 && !Strutil::ends_with(shadername, ".oslbody")) in valid_file() 439 if (shadername.empty()) in open() 441 if (!Strutil::ends_with(shadername, ".osl") in open() 442 && !Strutil::ends_with(shadername, ".oso") in open() 443 && !Strutil::ends_with(shadername, ".oslgroup") in open() 498 shadername.remove_suffix(4); in open() [all …]
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/testsuite/getattribute-shader/ |
H A D | test.osl | 10 string shadername = "unknown"; 13 getattribute ("shader:shadername", shadername); 17 printf ("shader name: %s\n", shadername);
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/testsuite/getattribute-shader/ |
H A D | test.osl | 10 string shadername = "unknown"; 13 getattribute ("shader:shadername", shadername); 17 printf ("shader name: %s\n", shadername);
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/dports/games/mari0/shaders/ |
H A D | init.lua | 158 function shaders:set(i, shadername) 165 if shadername == nil or not self.effects[shadername] or not supported then 170 pass.cureffect = shadername 171 pass:useCanvas(supports_npo2 and not self.effects[shadername].needspo2) 172 print(string.format("post-processing shader selected for pass %d: %s", i, shadername)) 179 function shaders:setParameter(shadername, paramname, ...) 180 if self.effects[shadername] then 181 local effect = self.effects[shadername][1]
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/dports/games/redeclipse/base-2.0.0/config/glsl/ |
H A D | deferred.cfg | 627 shadername = (concatword "deferredlight" $deferredlighttype) 632 …deferredlightvariantshader $shadername -1 (concatword $arg1 $arg3) $arg4 $arg5 0 $maxvariants // b… 641 …deferredlightvariantshader $shadername 0 (concatword $arg1 $arg3) $arg4 $arg5 $i $maxvariants // r… 644 … deferredlightvariantshader $shadername 2 $arg1 $arg4 $arg5 $i $maxvariants // row 2, point lights 645 …deferredlightvariantshader $shadername 3 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r… 651 … deferredlightvariantshader $shadername 6 $arg1 $arg4 $arg5 $i $maxvariants // row 6, spot lights 652 …deferredlightvariantshader $shadername 7 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r… 659 …deferredlightvariantshader $shadername 10 $arg1 $arg4 $arg5 $i $maxvariants // row 10, transparent… 666 …deferredlightvariantshader $shadername 14 $arg1 $arg4 $arg5 $i $maxvariants // row 14, transparent… 675 …deferredlightvariantshader $shadername 26 $arg1 $arg4 $arg5 $i $maxvariants // row 26, avatar, poi… [all …]
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H A D | grass.cfg | 56 shadername = (concatword "grass" $arg1) 57 grassvariantshader $shadername $arg1 58 grassvariantshader $shadername (concatword $arg1 "b")
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/ |
H A D | VideoFilterShaderGLES.cpp | 75 std::string shadername; in ConvolutionFilterShader() local 92 shadername = "gles_convolution-4x4.frag"; in ConvolutionFilterShader() 97 shadername = "gles_convolution-6x6.frag"; in ConvolutionFilterShader() 110 …CLog::Log(LOGDEBUG, "GL: ConvolutionFilterShader: using %s defines:\n%s", shadername.c_str(), defi… in ConvolutionFilterShader() 111 PixelShader()->LoadSource(shadername, defines); in ConvolutionFilterShader()
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H A D | VideoFilterShaderGL.cpp | 59 std::string shadername; in ConvolutionFilterShader() local 73 shadername = "gl_convolution-4x4.glsl"; in ConvolutionFilterShader() 83 shadername = "gl_convolution-6x6.glsl"; in ConvolutionFilterShader() 106 …CLog::Log(LOGDEBUG, "GL: ConvolutionFilterShader: using %s defines:\n%s", shadername.c_str(), defi… in ConvolutionFilterShader() 107 PixelShader()->LoadSource(shadername, defines); in ConvolutionFilterShader()
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/dports/games/tesseract-data/tesseract/config/glsl/ |
H A D | deferred.cfg | 609 shadername = (concatword "deferredlight" $deferredlighttype) 614 …deferredlightvariantshader $shadername -1 (concatword $arg1 $arg3) $arg4 $arg5 0 $maxvariants // b… 623 …deferredlightvariantshader $shadername 0 (concatword $arg1 $arg3) $arg4 $arg5 $i $maxvariants // r… 626 … deferredlightvariantshader $shadername 2 $arg1 $arg4 $arg5 $i $maxvariants // row 2, point lights 627 …deferredlightvariantshader $shadername 3 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r… 633 … deferredlightvariantshader $shadername 6 $arg1 $arg4 $arg5 $i $maxvariants // row 6, spot lights 634 …deferredlightvariantshader $shadername 7 (concatword $arg1 $arg2) $arg4 $arg5 $i $maxvariants // r… 641 …deferredlightvariantshader $shadername 10 $arg1 $arg4 $arg5 $i $maxvariants // row 10, transparent… 648 …deferredlightvariantshader $shadername 14 $arg1 $arg4 $arg5 $i $maxvariants // row 14, transparent… 657 …deferredlightvariantshader $shadername 26 $arg1 $arg4 $arg5 $i $maxvariants // row 26, avatar, poi… [all …]
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/appleseed/ |
H A D | as_invert_color.osl | 157 string shadername = ""; 158 getattribute("shader:shadername", shadername); 160 in_color_model, shadername, __FILE__, __LINE__); 179 string shadername = ""; 180 getattribute("shader:shadername", shadername); 182 in_color_model, shadername, __FILE__, __LINE__);
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H A D | as_color_transform.osl | 176 string shadername = ""; 177 getattribute("shader:shadername", shadername); 179 in_inputSpace, shadername, __FILE__, __LINE__); 234 string shadername = ""; 235 getattribute("shader:shadername", shadername); 237 in_outputSpace, shadername, __FILE__, __LINE__);
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/color/ |
H A D | as_color_helpers.h | 237 string shadername = ""; in as_luminance() local 239 getattribute("shader:shadername", shadername); in as_luminance() 241 shadername, __FILE__, __LINE__); in as_luminance() 411 string shadername = ""; in apply_color_management() local 412 getattribute("shader:shadername", shadername); in apply_color_management() 414 eotf, shadername, __FILE__, __LINE__); in apply_color_management()
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H A D | as_chromatic_adaptation.h | 123 string shadername = ""; in choose_CAT() local 124 getattribute("shader:shadername", shadername); in choose_CAT() 127 shadername, __FILE__, __LINE__); in choose_CAT()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslquery/ |
H A D | py_osl.cpp | 95 .def(py::init([](const std::string& shadername, in declare_oslquery() 97 return OSLQuery(shadername, searchpath); in declare_oslquery() 105 [](OSLQuery& self, const std::string& shadername, in declare_oslquery() argument 107 return self.open(shadername, searchpath); in declare_oslquery() 122 [](const OSLQuery& self) { return self.shadername().string(); }) in declare_oslquery()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslquery/ |
H A D | py_osl.cpp | 95 .def(py::init([](const std::string& shadername, in declare_oslquery() 97 return OSLQuery(shadername, searchpath); in declare_oslquery() 105 [](OSLQuery& self, const std::string& shadername, in declare_oslquery() argument 107 return self.open(shadername, searchpath); in declare_oslquery() 122 [](const OSLQuery& self) { return self.shadername().string(); }) in declare_oslquery()
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/hydratoolz/ |
H A D | plugin.cpp | 266 GSList *AddToWadList(GSList *wadlist, const char *shadername, const char *wad) in AddToWadList() argument 270 if (!shadername && !wad) return wadlist; in AddToWadList() 272 if (shadername) in AddToWadList() 274 if (strcmp(shadername,"color") == 0) in AddToWadList() 276 ExtractFilePath(shadername,tmpstr); in AddToWadList() 285 Sys_Printf("WARNING: Unknown wad file for shader %s\n",shadername); in AddToWadList() 309 if (shadername) in AddToWadList() 310 Sys_Printf("see shader \"%s\")\n", shadername); in AddToWadList()
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/dports/games/netradiant/netradiant-20150621-src/contrib/hydratoolz/ |
H A D | plugin.cpp | 259 GSList *AddToWadList( GSList *wadlist, const char *shadername, const char *wad ){ in AddToWadList() argument 262 if ( !shadername && !wad ) { in AddToWadList() 266 if ( shadername ) { in AddToWadList() 267 if ( strcmp( shadername,"color" ) == 0 ) { in AddToWadList() 270 ExtractFilePath( shadername,tmpstr ); in AddToWadList() 280 Sys_Printf( "WARNING: Unknown wad file for shader %s\n",shadername ); in AddToWadList() 303 if ( shadername ) { in AddToWadList() 304 Sys_Printf( "see shader \"%s\")\n", shadername ); in AddToWadList()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | oslquery.h | 120 OSLQuery(string_view shadername, string_view searchpath = string_view()) 122 open(shadername, searchpath); 137 bool open(string_view shadername, string_view searchpath = string_view()); 161 const ustring shadername(void) const { return m_shadername; } in shadername() function
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | oslquery.h | 120 OSLQuery(string_view shadername, string_view searchpath = string_view()) 122 open(shadername, searchpath); 137 bool open(string_view shadername, string_view searchpath = string_view()); 161 const ustring shadername(void) const { return m_shadername; } in shadername() function
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/maya/ |
H A D | as_maya_wtAddMatrix.osl | 72 string shadername = ""; 73 getattribute("shader:shadername", shadername); 76 shadername, __FILE__, __LINE__);
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H A D | as_maya_multiplyDivide.osl | 88 string shadername = ""; 89 getattribute("shader:shadername", shadername); 92 shadername, __FILE__, __LINE__);
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoShader.cpp | 349 SbName shadername(filename.getString()); in getNamedScript() local 351 if (!shader_dict->get(shadername.getString(), shader)) { in getNamedScript() 360 shader_dict->put(shadername, shader); in getNamedScript() 370 shader_dict->put(shadername, NULL); in getNamedScript()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | loadshader.cpp | 367 m_master->shadername(), hintstring, in hint() 452 m_master->shadername(), name); in codemarker() 491 m_master->shadername(), opcode); in instruction() 509 m_master->shadername(), name); in instruction_arg() 593 ShadingSystemImpl::LoadMemoryCompiledShader (string_view shadername, in LoadMemoryCompiledShader() argument 596 if (! shadername.size()) { in LoadMemoryCompiledShader() 601 errorf ("Attempt to load shader \"%s\" with empty OSO data.", shadername); in LoadMemoryCompiledShader() 605 ustring name (shadername); in LoadMemoryCompiledShader() 627 infof("Loaded \"%s\" (took %s)", shadername, in LoadMemoryCompiledShader() 637 errorf("Unable to parse preloaded shader \"%s\"", shadername); in LoadMemoryCompiledShader()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | loadshader.cpp | 367 m_master->shadername(), hintstring, in hint() 452 m_master->shadername(), name); in codemarker() 491 m_master->shadername(), opcode); in instruction() 509 m_master->shadername(), name); in instruction_arg() 593 ShadingSystemImpl::LoadMemoryCompiledShader (string_view shadername, in LoadMemoryCompiledShader() argument 596 if (! shadername.size()) { in LoadMemoryCompiledShader() 601 errorf ("Attempt to load shader \"%s\" with empty OSO data.", shadername); in LoadMemoryCompiledShader() 605 ustring name (shadername); in LoadMemoryCompiledShader() 627 infof("Loaded \"%s\" (took %s)", shadername, in LoadMemoryCompiledShader() 637 errorf("Unable to parse preloaded shader \"%s\"", shadername); in LoadMemoryCompiledShader()
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