/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/bsdf/ |
H A D | bsdfwrapper.h | 79 const foundation::Basis3f& shading_basis, 89 const foundation::Basis3f& shading_basis, 97 const foundation::Basis3f& shading_basis, 191 const foundation::Basis3f& shading_basis, in evaluate() argument 201 if (Cull && is_culled(adjoint, shading_basis, outgoing, incoming)) in evaluate() 210 shading_basis, in evaluate() 241 const foundation::Basis3f& shading_basis, in evaluate_pdf() argument 250 if (Cull && is_culled(adjoint, shading_basis, outgoing, incoming)) in evaluate_pdf() 258 shading_basis, in evaluate_pdf() 270 const foundation::Basis3f& shading_basis, in is_culled() argument [all …]
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H A D | disneybrdf.cpp | 202 const Basis3f& shading_basis, in evaluate() argument 210 const Vector3f n(shading_basis.get_normal()); in evaluate() 247 const Basis3f& shading_basis, in evaluate_pdf() argument 572 const Basis3f& shading_basis, in evaluate() argument 592 shading_basis, in evaluate() 604 shading_basis, in evaluate() 624 shading_basis, in evaluate() 645 shading_basis, in evaluate() 669 const Basis3f& shading_basis, in evaluate_pdf() argument 709 shading_basis, in evaluate_pdf() [all …]
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H A D | bsdfblend.cpp | 182 const Basis3f& shading_basis, in evaluate() argument 205 shading_basis, in evaluate() 221 shading_basis, in evaluate() 243 const Basis3f& shading_basis, in evaluate_pdf() argument 263 shading_basis, in evaluate_pdf() 276 shading_basis, in evaluate_pdf()
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H A D | disneylayeredbrdf.cpp | 168 const Basis3f& shading_basis, in evaluate() argument 182 shading_basis, in evaluate() 193 const Basis3f& shading_basis, in evaluate_pdf() argument 205 shading_basis, in evaluate_pdf()
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H A D | microfacethelper.h | 179 const foundation::Basis3f& shading_basis, in evaluate() argument 185 foundation::Vector3f wo = shading_basis.transform_to_local(outgoing); in evaluate() 186 foundation::Vector3f wi = shading_basis.transform_to_local(incoming); in evaluate() 229 const foundation::Basis3f& shading_basis, in pdf() argument 233 foundation::Vector3f wo = shading_basis.transform_to_local(outgoing); in pdf() 234 foundation::Vector3f wi = shading_basis.transform_to_local(incoming); in pdf()
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H A D | bsdfmix.cpp | 188 const Basis3f& shading_basis, in evaluate() argument 221 shading_basis, in evaluate() 237 shading_basis, in evaluate() 259 const Basis3f& shading_basis, in evaluate_pdf() argument 289 shading_basis, in evaluate_pdf() 302 shading_basis, in evaluate_pdf()
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H A D | lambertianbrdf.cpp | 138 const Basis3f& shading_basis, in evaluate() argument 154 const Vector3f& n = shading_basis.get_normal(); in evaluate() 163 const Basis3f& shading_basis, in evaluate_pdf() argument 172 const Vector3f& n = shading_basis.get_normal(); in evaluate_pdf()
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H A D | blinnbrdf.cpp | 174 const Basis3f& shading_basis, in evaluate() argument 190 shading_basis, in evaluate() 206 const Basis3f& shading_basis, in evaluate_pdf() argument 220 shading_basis, in evaluate_pdf()
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H A D | diffusebtdf.cpp | 154 const Basis3f& shading_basis, in evaluate() argument 163 const Vector3f& n = shading_basis.get_normal(); in evaluate() 190 const Basis3f& shading_basis, in evaluate_pdf() argument 198 const Vector3f& n = shading_basis.get_normal(); in evaluate_pdf()
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H A D | ashikhminbrdf.cpp | 264 const Basis3f& shading_basis, in evaluate() argument 295 const Vector3f& shading_normal = shading_basis.get_normal(); in evaluate() 300 const float cos_hu = abs(dot(h, shading_basis.get_tangent_u())); in evaluate() 301 const float cos_hv = abs(dot(h, shading_basis.get_tangent_v())); in evaluate() 352 const Basis3f& shading_basis, in evaluate_pdf() argument 386 const float cos_in = abs(dot(incoming, shading_basis.get_normal())); in evaluate_pdf() 395 const float cos_hn = abs(dot(h, shading_basis.get_normal())); in evaluate_pdf() 396 const float cos_hu = dot(h, shading_basis.get_tangent_u()); in evaluate_pdf() 397 const float cos_hv = dot(h, shading_basis.get_tangent_v()); in evaluate_pdf()
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H A D | glossybrdf.cpp | 209 const Basis3f& shading_basis, in evaluate() argument 237 shading_basis, in evaluate() 246 shading_basis.get_normal(), in evaluate() 259 const Basis3f& shading_basis, in evaluate_pdf() argument 280 shading_basis, in evaluate_pdf()
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H A D | metalbrdf.cpp | 210 const Basis3f& shading_basis, in evaluate() argument 238 shading_basis, in evaluate() 247 shading_basis.get_normal(), in evaluate() 260 const Basis3f& shading_basis, in evaluate_pdf() argument 281 shading_basis, in evaluate_pdf()
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H A D | nullbsdf.h | 87 const foundation::Basis3f& shading_basis, in evaluate() argument 100 const foundation::Basis3f& shading_basis, in evaluate_pdf() argument
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H A D | orennayarbrdf.cpp | 172 const Basis3f& shading_basis, in evaluate() argument 181 const Vector3f& n = shading_basis.get_normal(); in evaluate() 219 const Basis3f& shading_basis, in evaluate_pdf() argument 227 const Vector3f& n = shading_basis.get_normal(); in evaluate_pdf()
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H A D | glassbsdf.cpp | 399 const Basis3f& shading_basis, in evaluate() argument 412 …? Basis3f(-shading_basis.get_normal(), shading_basis.get_tangent_u(), -shading_basis.get_tangent_v… in evaluate() 413 : shading_basis); in evaluate() 508 const Basis3f& shading_basis, in evaluate_pdf() argument 520 …? Basis3f(-shading_basis.get_normal(), shading_basis.get_tangent_u(), -shading_basis.get_tangent_v… in evaluate_pdf() 521 : shading_basis); in evaluate_pdf() 824 Basis3f shading_basis( in compute_directional_albedo() local
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H A D | plasticbrdf.cpp | 250 const Basis3f& shading_basis, in evaluate() argument 259 const Vector3f wo = shading_basis.transform_to_local(outgoing); in evaluate() 260 const Vector3f wi = shading_basis.transform_to_local(incoming); in evaluate() 315 const Basis3f& shading_basis, in evaluate_pdf() argument 323 const Vector3f wo = shading_basis.transform_to_local(outgoing); in evaluate_pdf() 324 const Vector3f wi = shading_basis.transform_to_local(incoming); in evaluate_pdf()
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H A D | disneylayeredbrdf.h | 96 const foundation::Basis3f& shading_basis, 106 const foundation::Basis3f& shading_basis,
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H A D | specularbrdf.cpp | 119 const Basis3f& shading_basis, in evaluate() argument 132 const Basis3f& shading_basis, in evaluate_pdf() argument
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/edf/ |
H A D | osledf.cpp | 103 const Basis3f& shading_basis, in sample() argument 123 shading_basis, in sample() 134 const Basis3f& shading_basis, in evaluate() argument 151 shading_basis, in evaluate() 162 const Basis3f& shading_basis, in evaluate() argument 182 shading_basis, in evaluate() 201 const Basis3f& shading_basis, in evaluate_pdf() argument 216 shading_basis, in evaluate_pdf()
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H A D | coneedf.cpp | 113 const Basis3f& shading_basis, in sample() argument 122 outgoing = shading_basis.transform_to_parent(wo); in sample() 135 const Basis3f& shading_basis, in evaluate() argument 143 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate() 158 const Basis3f& shading_basis, in evaluate() argument 167 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate() 186 const Basis3f& shading_basis, in evaluate_pdf() argument 193 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate_pdf()
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H A D | diffuseedf.cpp | 110 const Basis3f& shading_basis, in sample() argument 119 outgoing = shading_basis.transform_to_parent(wo); in sample() 132 const Basis3f& shading_basis, in evaluate() argument 139 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate() 156 const Basis3f& shading_basis, in evaluate() argument 164 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate() 185 const Basis3f& shading_basis, in evaluate_pdf() argument 191 const float cos_on = dot(outgoing, shading_basis.get_normal()); in evaluate_pdf()
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H A D | edf.h | 121 …const foundation::Basis3f& shading_basis, // world space orthonormal basis around sh… 131 …const foundation::Basis3f& shading_basis, // world space orthonormal basis around sh… 137 …const foundation::Basis3f& shading_basis, // world space orthonormal basis around sh… 146 …const foundation::Basis3f& shading_basis, // world space orthonormal basis around sh…
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/shading/ |
H A D | closures.cpp | 196 shading_basis, in convert_closure() 291 shading_basis, in convert_closure() 378 shading_basis, in convert_closure() 461 shading_basis, in convert_closure() 604 shading_basis, in convert_closure() 699 shading_basis, in convert_closure() 869 shading_basis, in convert_closure() 936 shading_basis, in convert_closure() 1001 shading_basis, in convert_closure() 1077 shading_basis, in convert_closure() [all …]
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H A D | ambientocclusion.h | 66 const foundation::Basis3d& shading_basis = shading_point.get_shading_basis(); in compute_ambient_occlusion() local 88 ray.m_dir = shading_basis.transform_to_parent(ray.m_dir); in compute_ambient_occlusion()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/bssrdf/ |
H A D | separablebssrdf.cpp | 89 const Basis3d& shading_basis, in pick_projection_axis() argument 95 const Vector3d& n = shading_basis.get_normal(); in pick_projection_axis() 96 const Vector3d& u = shading_basis.get_tangent_u(); in pick_projection_axis() 97 const Vector3d& v = shading_basis.get_tangent_v(); in pick_projection_axis()
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