Searched refs:shadowFrustums (Results 1 – 4 of 4) sorted by relevance
82 memset( shadowFrustums, 0, sizeof( shadowFrustums ) ); in idRenderLightLocal()
1048 shadowFrustum_t *frust = &light->shadowFrustums[ light->numShadowFrustums ]; in R_MakeShadowFrustums()1116 shadowFrustum_t *frust = &light->shadowFrustums[ light->numShadowFrustums ]; in R_MakeShadowFrustums()1155 light->shadowFrustums[ light->numShadowFrustums ].makeClippedPlanes = true; in R_MakeShadowFrustums()1168 shadowFrustum_t *frust = &light->shadowFrustums[ 0 ]; in R_MakeShadowFrustums()1285 const shadowFrustum_t *frust = &light->shadowFrustums[frustumNum]; in R_CreateShadowVolume()
226 shadowFrustum_t shadowFrustums[6]; variable
481 float d = light->shadowFrustums[i].planes[5].Distance( tr.viewDef->renderView.vieworg ); in R_SetLightDefViewLight()