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Searched refs:shadowFrustums (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderEntity.cpp82 memset( shadowFrustums, 0, sizeof( shadowFrustums ) ); in idRenderLightLocal()
H A Dtr_stencilshadow.cpp1048 shadowFrustum_t *frust = &light->shadowFrustums[ light->numShadowFrustums ]; in R_MakeShadowFrustums()
1116 shadowFrustum_t *frust = &light->shadowFrustums[ light->numShadowFrustums ]; in R_MakeShadowFrustums()
1155 light->shadowFrustums[ light->numShadowFrustums ].makeClippedPlanes = true; in R_MakeShadowFrustums()
1168 shadowFrustum_t *frust = &light->shadowFrustums[ 0 ]; in R_MakeShadowFrustums()
1285 const shadowFrustum_t *frust = &light->shadowFrustums[frustumNum]; in R_CreateShadowVolume()
H A Dtr_local.h226 shadowFrustum_t shadowFrustums[6]; variable
H A Dtr_light.cpp481 float d = light->shadowFrustums[i].planes[5].Distance( tr.viewDef->renderView.vieworg ); in R_SetLightDefViewLight()