Searched refs:shadow_controller_ (Results 1 – 10 of 10) sorted by relevance
36 shadow_controller_.reset(); in TearDown()41 ShadowController* shadow_controller() { return shadow_controller_.get(); } in shadow_controller()51 shadow_controller_ = std::make_unique<ShadowController>( in InstallShadowController()56 std::unique_ptr<ShadowController> shadow_controller_; member in wm::ShadowControllerTest
490 return shadow_controller_.get(); in shadow_controller()740 std::unique_ptr<::wm::ShadowController> shadow_controller_; variable
728 shadow_controller_.reset(); in ~Shell()1168 shadow_controller_ = std::make_unique<::wm::ShadowController>( in Init()
313 std::unique_ptr<wm::ShadowController> shadow_controller_; variable
305 shadow_controller_.reset(); in OnHostClosed()586 shadow_controller_ = std::make_unique<wm::ShadowController>( in InitNativeWidget()
316 std::unique_ptr<wm::ShadowController> shadow_controller_; variable
307 shadow_controller_.reset(); in OnHostClosed()595 shadow_controller_ = std::make_unique<wm::ShadowController>( in InitNativeWidget()
3721 shadow_controller_.reset(); in TEST_F()3761 shadow_controller_ = std::make_unique<wm::ShadowController>( in TEST_F()3766 std::unique_ptr<wm::ShadowController> shadow_controller_; in TEST_F()
3887 shadow_controller_.reset(); in TEST_F()3927 shadow_controller_ = std::make_unique<wm::ShadowController>( in TEST_F()3932 std::unique_ptr<wm::ShadowController> shadow_controller_; in TEST_F()