/dports/editors/focuswriter/focuswriter-1.7.6/src/ |
H A D | theme.h | 68 bool shadow_enabled; in Q_DECLARE_TR_FUNCTIONS() local 155 bool shadowEnabled() const { return d->shadow_enabled; } in shadowEnabled() 160 void setShadowEnabled(bool enabled) { setValue(d->shadow_enabled, enabled); } in setShadowEnabled()
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H A D | theme.cpp | 138 shadow_enabled(false), in ThemeData() 670 && (d->shadow_enabled == theme.d->shadow_enabled) in operator ==() 729 …d->shadow_enabled = settings.value("ForegroundShadow/Enabled", !settings.contains("Foreground/Colo… in reload() 804 settings.setValue("ForegroundShadow/Enabled", d->shadow_enabled); in write()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/lights_and_shadows/ |
H A D | light_shadows.tscn | 190 shadow_enabled = true 209 shadow_enabled = true 228 shadow_enabled = true
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/truck_town/ |
H A D | town_scene.tscn | 21 shadow_enabled = true
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/3d_scaling/ |
H A D | cubes.tscn | 22 shadow_enabled = true
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/models/test_bed/ |
H A D | test_bed.tscn | 17 shadow_enabled = true
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/titan/ |
H A D | titan.c | 41 u8 shadow_enabled; member 332 if (pixel_stack[1].shadow_enabled) in TitanDigPixel() 355 if (pixel_stack[1].shadow_enabled) in TitanDigPixel() 508 …tt_context.vdp2framebuffer[info->titan_which_layer][pos].shadow_enabled = info->titan_shadow_enabl… in TitanPutPixel()
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/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/ |
H A D | sna_present.c | 885 __FUNCTION__, sna->mode.shadow_enabled ? "enabled" : "disabled")); in sna_present_flip() 886 sna->mode.shadow_enabled = false; in sna_present_flip() 888 assert(!sna->mode.shadow_enabled); in sna_present_flip() 949 assert(!sna->mode.shadow_enabled); in sna_present_unflip() 953 sna->mode.shadow_enabled = sna->mode.shadow_damage != NULL; in sna_present_unflip()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/gui_in_3d/ |
H A D | gui_in_3d.tscn | 40 shadow_enabled = true
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | sky.cpp | 92 shadow_enabled = g_settings->getBool("shadows"); in Sky() 93 if (shadow_enabled) { in Sky() 350 if (shadow_enabled && sun_moon_light) { in render() 438 if (shadow_enabled && !sun_light_drawed && sun_moon_light) { in render()
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H A D | sky.h | 144 bool shadow_enabled; variable
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/2d_in_3d/ |
H A D | 2D_in_3D.tscn | 98 shadow_enabled = true
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/ |
H A D | navmesh.tscn | 109 shadow_enabled = true
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/kinematic_character/ |
H A D | level.tscn | 149 shadow_enabled = true
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.h | 267 bool shadow_enabled; member 283 shadow_enabled = false; in Light()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 268 bool shadow_enabled; member 283 shadow_enabled = false; in Light()
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H A D | rasterizer_iphone.cpp | 1351 light->shadow_enabled = p_enabled; in light_set_shadow() 1358 return light->shadow_enabled; in light_has_shadow() 1649 if (li->base->shadow_enabled) in add_light() 1655 if (li->base->shadow_enabled && li->base->volumetric_enabled) in add_light()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 268 bool shadow_enabled; member 283 shadow_enabled = false; in Light()
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H A D | rasterizer_iphone.cpp | 1351 light->shadow_enabled = p_enabled; in light_set_shadow() 1358 return light->shadow_enabled; in light_has_shadow() 1649 if (li->base->shadow_enabled) in add_light() 1655 if (li->base->shadow_enabled && li->base->volumetric_enabled) in add_light()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.h | 267 bool shadow_enabled; member 283 shadow_enabled = false; in Light()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/stage/ |
H A D | stage.tscn | 93 shadow_enabled = true
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/dports/x11-wm/picom/picom-8.2/src/ |
H A D | picom.c | 1768 bool shadow_enabled = false, fading_enable = false, hasneg = false; in session_init() local 1771 &ps->o, config_file, &shadow_enabled, &fading_enable, &hasneg, winopt_mask); in session_init() 1778 if (!get_cfg(&ps->o, argc, argv, shadow_enabled, fading_enable, hasneg, winopt_mask)) { in session_init()
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/dports/lang/mono/mono-5.10.1.57/mono/metadata/ |
H A D | appdomain.c | 1752 gboolean shadow_enabled; in mono_is_shadow_copy_enabled() local 1767 shadow_enabled = !g_ascii_strncasecmp (shadow_status_string, "true", 4); in mono_is_shadow_copy_enabled() 1770 if (!shadow_enabled) in mono_is_shadow_copy_enabled()
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 633 bool shadow_enabled; member 655 shadow_enabled = false; in Light()
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 633 bool shadow_enabled; member 655 shadow_enabled = false; in Light()
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