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Searched refs:shadow_enabled (Results 1 – 25 of 37) sorted by relevance

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/dports/editors/focuswriter/focuswriter-1.7.6/src/
H A Dtheme.h68 bool shadow_enabled; in Q_DECLARE_TR_FUNCTIONS() local
155 bool shadowEnabled() const { return d->shadow_enabled; } in shadowEnabled()
160 void setShadowEnabled(bool enabled) { setValue(d->shadow_enabled, enabled); } in setShadowEnabled()
H A Dtheme.cpp138 shadow_enabled(false), in ThemeData()
670 && (d->shadow_enabled == theme.d->shadow_enabled) in operator ==()
729 …d->shadow_enabled = settings.value("ForegroundShadow/Enabled", !settings.contains("Foreground/Colo… in reload()
804 settings.setValue("ForegroundShadow/Enabled", d->shadow_enabled); in write()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/lights_and_shadows/
H A Dlight_shadows.tscn190 shadow_enabled = true
209 shadow_enabled = true
228 shadow_enabled = true
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/truck_town/
H A Dtown_scene.tscn21 shadow_enabled = true
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/3d_scaling/
H A Dcubes.tscn22 shadow_enabled = true
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/models/test_bed/
H A Dtest_bed.tscn17 shadow_enabled = true
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/titan/
H A Dtitan.c41 u8 shadow_enabled; member
332 if (pixel_stack[1].shadow_enabled) in TitanDigPixel()
355 if (pixel_stack[1].shadow_enabled) in TitanDigPixel()
508 …tt_context.vdp2framebuffer[info->titan_which_layer][pos].shadow_enabled = info->titan_shadow_enabl… in TitanPutPixel()
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/
H A Dsna_present.c885 __FUNCTION__, sna->mode.shadow_enabled ? "enabled" : "disabled")); in sna_present_flip()
886 sna->mode.shadow_enabled = false; in sna_present_flip()
888 assert(!sna->mode.shadow_enabled); in sna_present_flip()
949 assert(!sna->mode.shadow_enabled); in sna_present_unflip()
953 sna->mode.shadow_enabled = sna->mode.shadow_damage != NULL; in sna_present_unflip()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/gui_in_3d/
H A Dgui_in_3d.tscn40 shadow_enabled = true
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dsky.cpp92 shadow_enabled = g_settings->getBool("shadows"); in Sky()
93 if (shadow_enabled) { in Sky()
350 if (shadow_enabled && sun_moon_light) { in render()
438 if (shadow_enabled && !sun_light_drawed && sun_moon_light) { in render()
H A Dsky.h144 bool shadow_enabled; variable
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/2d_in_3d/
H A D2D_in_3D.tscn98 shadow_enabled = true
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/
H A Dnavmesh.tscn109 shadow_enabled = true
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/kinematic_character/
H A Dlevel.tscn149 shadow_enabled = true
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h267 bool shadow_enabled; member
283 shadow_enabled = false; in Light()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h268 bool shadow_enabled; member
283 shadow_enabled = false; in Light()
H A Drasterizer_iphone.cpp1351 light->shadow_enabled = p_enabled; in light_set_shadow()
1358 return light->shadow_enabled; in light_has_shadow()
1649 if (li->base->shadow_enabled) in add_light()
1655 if (li->base->shadow_enabled && li->base->volumetric_enabled) in add_light()
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h268 bool shadow_enabled; member
283 shadow_enabled = false; in Light()
H A Drasterizer_iphone.cpp1351 light->shadow_enabled = p_enabled; in light_set_shadow()
1358 return light->shadow_enabled; in light_has_shadow()
1649 if (li->base->shadow_enabled) in add_light()
1655 if (li->base->shadow_enabled && li->base->volumetric_enabled) in add_light()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h267 bool shadow_enabled; member
283 shadow_enabled = false; in Light()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/stage/
H A Dstage.tscn93 shadow_enabled = true
/dports/x11-wm/picom/picom-8.2/src/
H A Dpicom.c1768 bool shadow_enabled = false, fading_enable = false, hasneg = false; in session_init() local
1771 &ps->o, config_file, &shadow_enabled, &fading_enable, &hasneg, winopt_mask); in session_init()
1778 if (!get_cfg(&ps->o, argc, argv, shadow_enabled, fading_enable, hasneg, winopt_mask)) { in session_init()
/dports/lang/mono/mono-5.10.1.57/mono/metadata/
H A Dappdomain.c1752 gboolean shadow_enabled; in mono_is_shadow_copy_enabled() local
1767 shadow_enabled = !g_ascii_strncasecmp (shadow_status_string, "true", 4); in mono_is_shadow_copy_enabled()
1770 if (!shadow_enabled) in mono_is_shadow_copy_enabled()
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h633 bool shadow_enabled; member
655 shadow_enabled = false; in Light()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h633 bool shadow_enabled; member
655 shadow_enabled = false; in Light()

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