Searched refs:shadow_row (Results 1 – 3 of 3) sorted by relevance
51 EffectRow* shadow_row = new EffectRow(this, tr("Shadow")); in RichTextEffect() local52 shadow_bool = new BoolField(shadow_row, "shadow"); in RichTextEffect()
106 EffectRow* shadow_row = new EffectRow(this, tr("Shadow")); in TextEffect() local107 shadow_bool = new BoolField(shadow_row, "shadow"); in TextEffect()
1155 …Uint8 *shadow_row = (Uint8 *)bmpShadowMap->pixels + (i.map_y * bmpShadowMap->pitch) + (i.map_x * b… in DrawObjectShadow() local1164 Uint8 *shadowmap_px = shadow_row; in DrawObjectShadow()1187 …shadow_row += bmpShadowMap->pitch * (loop_y & 1); // We draw the shadow doubly stretched -> onl… in DrawObjectShadow()