/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshScale/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshRotation/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/onlyMesh/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/ |
H A D | MOSAICfunctions.h | 433 color shadowcolor = color(1); local 500 color shadowcolor = color(1); local 551 color shadowcolor = color(1); local 598 color shadowcolor = color(1); local 647 color shadowcolor = color(1); local 696 color shadowcolor = color(1); local 738 color shadowcolor = color(1); local 866 color shadowcolor = color(1); local 899 color shadowcolor = color(1); local 937 color shadowcolor = color(1); local [all …]
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/dports/graphics/graphviz/graphviz-2.44.1/lib/glcomp/ |
H A D | glcomppanel.c | 30 p->shadowcolor.R = GLCOMPSET_PANEL_SHADOW_COLOR_R; in glCompPanelNew() 31 p->shadowcolor.G = GLCOMPSET_PANEL_SHADOW_COLOR_G; in glCompPanelNew() 32 p->shadowcolor.B = GLCOMPSET_PANEL_SHADOW_COLOR_B; in glCompPanelNew() 33 p->shadowcolor.A = GLCOMPSET_PANEL_SHADOW_COLOR_A; in glCompPanelNew() 72 glColor4f((GLfloat) p->shadowcolor.R, (GLfloat) p->shadowcolor.G, in glCompPanelDraw() 73 (GLfloat) p->shadowcolor.B, (GLfloat) p->shadowcolor.A); in glCompPanelDraw()
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/dports/multimedia/olive/olive-0.1.2/effects/internal/ |
H A D | dropshadow.frag | 8 uniform vec3 shadowcolor; 23 …vec4 shadowed_px = vec4(shadowcolor.r, shadowcolor.g, shadowcolor.b, shadow_opacity*texture2D(imag…
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/dports/math/ploticus/pl240src/src/ |
H A D | proc_rect.c | 16 char *color, *lowbevelcolor, *hibevelcolor, *shadowcolor, *outline, *mapurl, *maplabel; in PLP_rangesweep() 26 lowbevelcolor = "0.6"; hibevelcolor = "0.8"; shadowcolor = "black"; 45 else if( strcmp( attr, "shadowcolor" )==0 ) shadowcolor = lineval; 64 Ecblockdress( xlo, ylo, xhi, yhi, bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor);
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H A D | block.c | 172 bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor) in PLG_cblockdress() argument 174 char *lowbevelcolor, *hibevelcolor, *shadowcolor; 201 if( shadowsize > 0.0 && shadowcolor[0] != '\0' ) { 202 Ecblock( xlow+shadowsize, ylow-shadowsize, xhi+shadowsize, ylow, shadowcolor, 0 ); 203 Ecblock( xhi, ylow-shadowsize, xhi+shadowsize, yhi-shadowsize, shadowcolor, 0 );
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H A D | proc_annotate.c | 27 char *backcolor, *lowbevelcolor, *hibevelcolor, *shadowcolor; in PLP_annotate() local 46 shadowcolor = "black"; in PLP_annotate() 81 else if( strcmp( attr, "shadowcolor" )==0 ) shadowcolor = lineval; in PLP_annotate() 139 …boxh)+bd2, ulx+boxw+bd3, uly+bd4, bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor); in PLP_annotate()
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/dports/math/ploticus-nox11/pl240src/src/ |
H A D | proc_rect.c | 16 char *color, *lowbevelcolor, *hibevelcolor, *shadowcolor, *outline, *mapurl, *maplabel; in PLP_rect() local 26 lowbevelcolor = "0.6"; hibevelcolor = "0.8"; shadowcolor = "black"; in PLP_rect() 45 else if( strcmp( attr, "shadowcolor" )==0 ) shadowcolor = lineval; in PLP_rect() 64 Ecblockdress( xlo, ylo, xhi, yhi, bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor); in PLP_rect()
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H A D | block.c | 172 bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor) in PLG_cblockdress() argument 174 char *lowbevelcolor, *hibevelcolor, *shadowcolor; 201 if( shadowsize > 0.0 && shadowcolor[0] != '\0' ) { 202 Ecblock( xlow+shadowsize, ylow-shadowsize, xhi+shadowsize, ylow, shadowcolor, 0 ); 203 Ecblock( xhi, ylow-shadowsize, xhi+shadowsize, yhi-shadowsize, shadowcolor, 0 );
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H A D | proc_annotate.c | 27 char *backcolor, *lowbevelcolor, *hibevelcolor, *shadowcolor; in PLP_annotate() local 46 shadowcolor = "black"; in PLP_annotate() 81 else if( strcmp( attr, "shadowcolor" )==0 ) shadowcolor = lineval; in PLP_annotate() 139 …boxh)+bd2, ulx+boxw+bd3, uly+bd4, bevelsize, lowbevelcolor, hibevelcolor, shadowsize, shadowcolor); in PLP_annotate()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/ |
H A D | interface_style.c | 90 style->paneltitle.shadowcolor = 0.0f; in ui_style_new() 99 style->grouplabel.shadowcolor = 0.0f; in ui_style_new() 108 style->widgetlabel.shadowcolor = 0.0f; in ui_style_new() 116 style->widget.shadowcolor = 0.0f; in ui_style_new() 162 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_ex() 271 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_rotated()
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/dports/games/vultures-eye/vulture-2.3.67/vulture/ |
H A D | vulture_txt.cpp | 99 int x, int y, Uint32 textcolor, Uint32 shadowcolor) in vulture_put_text_shadow() argument 102 vulture_put_text(font_id, str, dest, x+1, y+1, shadowcolor); in vulture_put_text_shadow() 110 int x, int y, Uint32 color, Uint32 shadowcolor, int maxlen) in vulture_put_text_multiline() argument 150 vulture_put_text_shadow(font_id, str_copy, dest, x, y + lineno * text_height, color, shadowcolor); in vulture_put_text_multiline()
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H A D | vulture_txt.h | 40 int x, int y, Uint32 textcolor, Uint32 shadowcolor); 42 int x, int y, Uint32 color, Uint32 shadowcolor, int maxlen);
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/dports/graphics/pixie/Pixie/shaders/ |
H A D | mtorDirectionalLight.sl | 11 color shadowcolor=(0,0,0); 20 Cl = mix(shadowcolor,intensity*lightcolor,shadow(shadowname,Ps));
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H A D | mtorDirectionalLight.sdr | 8 uniform color shadowcolor = [ 0 0 0 ] 41 vuvector temporary_6 shadowcolor
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/graphics/ |
H A D | font.cpp | 181 bool NXFont::InitCharsShadowed(SDL_Surface *font, uint32_t color, uint32_t shadowcolor) in InitCharsShadowed() argument 192 bgcolor.r = (uint8_t)(shadowcolor >> 16); in InitCharsShadowed() 193 bgcolor.g = (uint8_t)(shadowcolor >> 8); in InitCharsShadowed() 194 bgcolor.b = (uint8_t)(shadowcolor); in InitCharsShadowed()
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/dports/news/golded+/golded-plus/golded+/goldlib/gcui/ |
H A D | gwinmnub.cpp | 44 shadowcolor = DEFATTR; in Init() 89 shadowcolor = shadow; in SetColor() 187 wmenutitshad(title, titlepos, titlecolor, shadowcolor); in Begin()
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