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Searched refs:shadprop (Results 1 – 2 of 2) sorted by relevance

/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drenderglsl.cpp72 ShaderProperties shadprop; in renderSphere_GLSL() local
240 if (shadprop.hasScattering()) in renderSphere_GLSL()
245 if (shadprop.shadowCounts != 0) in renderSphere_GLSL()
374 ShaderProperties shadprop; in renderClouds_GLSL() local
375 shadprop.nLights = ls.nLights; in renderClouds_GLSL()
453 if (shadprop.hasScattering()) in renderClouds_GLSL()
465 if (shadprop.shadowCounts != 0) in renderClouds_GLSL()
500 ShaderProperties shadprop; in renderAtmosphere_GLSL() local
501 shadprop.nLights = ls.nLights; in renderAtmosphere_GLSL()
524 if (shadprop.shadowCounts != 0) in renderAtmosphere_GLSL()
[all …]
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drenderglsl.cpp72 ShaderProperties shadprop; in renderSphere_GLSL() local
240 if (shadprop.hasScattering()) in renderSphere_GLSL()
245 if (shadprop.shadowCounts != 0) in renderSphere_GLSL()
374 ShaderProperties shadprop; in renderClouds_GLSL() local
375 shadprop.nLights = ls.nLights; in renderClouds_GLSL()
453 if (shadprop.hasScattering()) in renderClouds_GLSL()
465 if (shadprop.shadowCounts != 0) in renderClouds_GLSL()
500 ShaderProperties shadprop; in renderAtmosphere_GLSL() local
501 shadprop.nLights = ls.nLights; in renderAtmosphere_GLSL()
524 if (shadprop.shadowCounts != 0) in renderAtmosphere_GLSL()
[all …]