Searched refs:shakeScene (Results 1 – 10 of 10) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/ |
H A D | script_lol.cpp | 2094 shakeScene(30, 4, 0, 1); in olol_pitDrop() 2264 shakeScene(stackPos(0), stackPos(1), stackPos(2), 1); in olol_shakeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/ |
H A D | script_lol.cpp | 2088 shakeScene(30, 4, 0, 1); in olol_pitDrop() 2258 shakeScene(stackPos(0), stackPos(1), stackPos(2), 1); in olol_shakeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_lol.cpp | 1103 void LoLEngine::shakeScene(int duration, int width, int height, int restore) { in shakeScene() function in Kyra::LoLEngine
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H A D | sprites_lol.cpp | 1248 shakeScene(10, 2, 2, 1); in chasePartyWithDistanceAttacks()
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H A D | lol.h | 967 void shakeScene(int duration, int width, int height, int restore);
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H A D | lol.cpp | 2976 shakeScene(1, 2, 3, 0); in callbackProcessMagicLightning()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | sprites_lol.cpp | 1248 shakeScene(10, 2, 2, 1); in chasePartyWithDistanceAttacks()
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H A D | scene_lol.cpp | 1103 void LoLEngine::shakeScene(int duration, int width, int height, int restore) { in shakeScene() function in Kyra::LoLEngine
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H A D | lol.h | 973 void shakeScene(int duration, int width, int height, int restore);
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H A D | lol.cpp | 2994 shakeScene(1, 2, 3, 0); in callbackProcessMagicLightning()
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