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Searched refs:shakeXOffset (Results 1 – 25 of 69) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
161 _shakeXOffset = shakeXOffset; in setShakePos()
163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
H A Dosys_psp.cpp241 void OSystem_PSP::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
245 _screen.setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
161 _shakeXOffset = shakeXOffset; in setShakePos()
163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Diphone_common.h60 shakeXOffset(), shakeYOffset() { in VideoContext()
82 int shakeXOffset; member
H A Dosys_video.mm63 _videoContext->shakeXOffset = 0;
274 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
275 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
276 _videoContext->shakeXOffset = shakeXOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Diphone_common.h65 shakeXOffset(), shakeYOffset() { in VideoContext()
87 int shakeXOffset; member
H A Dosys_video.mm75 _videoContext->shakeXOffset = 0;
286 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
287 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
288 _videoContext->shakeXOffset = shakeXOffset;
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_common.h71 mouseIsVisible(), filtering(false), shakeXOffset(), shakeYOffset() { in VideoContext()
93 int shakeXOffset; member
H A Dios7_osys_video.mm131 _videoContext->shakeXOffset = 0;
348 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) {
349 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
350 _videoContext->shakeXOffset = shakeXOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_common.h84 shakeXOffset(), shakeYOffset() { in VideoContext()
107 int shakeXOffset; member
H A Dios7_osys_video.mm141 _videoContext->shakeXOffset = 0;
358 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) {
359 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
360 _videoContext->shakeXOffset = shakeXOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/
H A Dwindowed.h80 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument
81 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos()
82 _gameScreenShakeXOffset = shakeXOffset; in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/
H A Dwindowed.h81 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument
82 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos()
83 _gameScreenShakeXOffset = shakeXOffset; in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dscreen.cpp598 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument
600 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
602 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
608 uint16 shakeXOffset = 0; in kernelShakeScreen() local
610 shakeXOffset = 10; in kernelShakeScreen()
618 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp82 void setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
83 s_shakeXOffset = shakeXOffset; in setShakePos()
433 void OSystem_DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
434 DS::setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp186 void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
187 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp203 void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
204 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dscreen.cpp798 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument
800 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
802 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
808 uint16 shakeXOffset = 0; in kernelShakeScreen() local
810 shakeXOffset = 10; in kernelShakeScreen()
818 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/
H A Dgraphics.cpp984 int shakeXOffset; in shakingEffect() local
989 shakeXOffset = 0; in shakingEffect()
994 shakeXOffset = 25; in shakingEffect()
999 shakeXOffset = 25; in shakingEffect()
1007 g_system->setShakePos(shakeXOffset, shakeYOffset); in shakingEffect()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp370 void OSystem_3DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
372 _screenShakeXOffset = shakeXOffset; in setShakePos()
374 int topX = _gameTopX + (_gameTopTexture.getScaleX() * shakeXOffset); in setShakePos()
377 int bottomX = _gameBottomX + (_gameBottomTexture.getScaleX() * shakeXOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Ddsmain.h115 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.h79 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h66 void setShakePos(int shakeXOffset, int shakeYOffset) override {} in setShakePos() argument

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