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Searched refs:shakeYOffset (Results 1 – 25 of 69) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
162 _shakeYOffset = shakeYOffset; in setShakePos()
163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Ddefault_display_client.cpp160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
162 _shakeYOffset = shakeYOffset; in setShakePos()
163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
H A Ddefault_display_client.h88 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Diphone_common.h60 shakeXOffset(), shakeYOffset() { in VideoContext()
83 int shakeYOffset; member
H A Dosys_video.mm64 _videoContext->shakeYOffset = 0;
274 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
275 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
277 _videoContext->shakeYOffset = shakeYOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Diphone_common.h65 shakeXOffset(), shakeYOffset() { in VideoContext()
88 int shakeYOffset; member
H A Dosys_video.mm76 _videoContext->shakeYOffset = 0;
286 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
287 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
289 _videoContext->shakeYOffset = shakeYOffset;
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_common.h71 mouseIsVisible(), filtering(false), shakeXOffset(), shakeYOffset() { in VideoContext()
94 int shakeYOffset; member
H A Dios7_osys_video.mm132 _videoContext->shakeYOffset = 0;
348 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) {
349 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
351 _videoContext->shakeYOffset = shakeYOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_common.h84 shakeXOffset(), shakeYOffset() { in VideoContext()
108 int shakeYOffset; member
H A Dios7_osys_video.mm142 _videoContext->shakeYOffset = 0;
358 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) {
359 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
361 _videoContext->shakeYOffset = shakeYOffset;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/
H A Dwindowed.h80 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument
81 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos()
83 _gameScreenShakeYOffset = shakeYOffset; in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/
H A Dwindowed.h81 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument
82 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos()
84 _gameScreenShakeYOffset = shakeYOffset; in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dscreen.cpp598 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument
600 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
602 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
613 uint16 shakeYOffset = 0; in kernelShakeScreen() local
615 shakeYOffset = 10; in kernelShakeScreen()
618 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp82 void setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
84 s_shakeYOffset = shakeYOffset; in setShakePos()
433 void OSystem_DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
434 DS::setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp186 void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
187 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp203 void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
204 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/
H A Dosys_n64_base.cpp619 void OSystem_N64::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
622 if (shakeYOffset && _controllerHasRumble) rumblePakEnable(1, _controllerPort); in setShakePos()
623 else if (!shakeYOffset && _controllerHasRumble) rumblePakEnable(0, _controllerPort); in setShakePos()
626 _shakeYOffset = shakeYOffset; in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/
H A Dosys_n64_base.cpp603 void OSystem_N64::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
606 if (shakeYOffset && _controllerHasRumble) rumblePakEnable(1, _controllerPort); in setShakePos()
607 else if (!shakeYOffset && _controllerHasRumble) rumblePakEnable(0, _controllerPort); in setShakePos()
610 _shakeYOffset = shakeYOffset; in setShakePos()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dscreen.cpp798 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument
800 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
802 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos()
813 uint16 shakeYOffset = 0; in kernelShakeScreen() local
815 shakeYOffset = 10; in kernelShakeScreen()
818 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/
H A Dgraphics.cpp985 int shakeYOffset; in shakingEffect() local
990 shakeYOffset = 25; in shakingEffect()
995 shakeYOffset = 0; in shakingEffect()
1000 shakeYOffset = 25; in shakingEffect()
1007 g_system->setShakePos(shakeXOffset, shakeYOffset); in shakingEffect()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp370 void OSystem_3DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument
373 _screenShakeYOffset = shakeYOffset; in setShakePos()
375 int topY = _gameTopY + (_gameTopTexture.getScaleY() * shakeYOffset); in setShakePos()
378 int bottomY = _gameBottomY + (_gameBottomTexture.getScaleY() * shakeYOffset); in setShakePos()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Ddsmain.h115 void setShakePos(int shakeXOffset, int shakeYOffset);
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/
H A DGs2dScreen.h79 void setShakePos(int shakeXOffset, int shakeYOffset);

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