/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/ |
H A D | default_display_client.cpp | 160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 162 _shakeYOffset = shakeYOffset; in setShakePos() 163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
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H A D | default_display_client.h | 88 void setShakePos(int shakeXOffset, int shakeYOffset);
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/ |
H A D | default_display_client.cpp | 160 void Screen::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 162 _shakeYOffset = shakeYOffset; in setShakePos() 163 _renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset); in setShakePos()
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H A D | default_display_client.h | 88 void setShakePos(int shakeXOffset, int shakeYOffset);
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | iphone_common.h | 60 shakeXOffset(), shakeYOffset() { in VideoContext() 83 int shakeYOffset; member
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H A D | osys_video.mm | 64 _videoContext->shakeYOffset = 0; 274 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) { 275 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset); 277 _videoContext->shakeYOffset = shakeYOffset;
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | iphone_common.h | 65 shakeXOffset(), shakeYOffset() { in VideoContext() 88 int shakeYOffset; member
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H A D | osys_video.mm | 76 _videoContext->shakeYOffset = 0; 286 void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) { 287 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset); 289 _videoContext->shakeYOffset = shakeYOffset;
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_common.h | 71 mouseIsVisible(), filtering(false), shakeXOffset(), shakeYOffset() { in VideoContext() 94 int shakeYOffset; member
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H A D | ios7_osys_video.mm | 132 _videoContext->shakeYOffset = 0; 348 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) { 349 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset); 351 _videoContext->shakeYOffset = shakeYOffset;
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_common.h | 84 shakeXOffset(), shakeYOffset() { in VideoContext() 108 int shakeYOffset; member
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H A D | ios7_osys_video.mm | 142 _videoContext->shakeYOffset = 0; 358 void OSystem_iOS7::setShakePos(int shakeXOffset, int shakeYOffset) { 359 //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset); 361 _videoContext->shakeYOffset = shakeYOffset;
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/ |
H A D | windowed.h | 80 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument 81 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos() 83 _gameScreenShakeYOffset = shakeYOffset; in setShakePos()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/ |
H A D | windowed.h | 81 virtual void setShakePos(int shakeXOffset, int shakeYOffset) override { in setShakePos() argument 82 if (_gameScreenShakeXOffset != shakeXOffset || _gameScreenShakeYOffset != shakeYOffset) { in setShakePos() 84 _gameScreenShakeYOffset = shakeYOffset; in setShakePos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | screen.cpp | 598 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument 600 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos() 602 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos() 613 uint16 shakeYOffset = 0; in kernelShakeScreen() local 615 shakeYOffset = 10; in kernelShakeScreen() 618 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/ |
H A D | ds-graphics.cpp | 82 void setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 84 s_shakeYOffset = shakeYOffset; in setShakePos() 433 void OSystem_DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 434 DS::setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 186 void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 187 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
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/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 203 void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 204 _graphicsManager->setShakePos(shakeXOffset, shakeYOffset); in setShakePos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 619 void OSystem_N64::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 622 if (shakeYOffset && _controllerHasRumble) rumblePakEnable(1, _controllerPort); in setShakePos() 623 else if (!shakeYOffset && _controllerHasRumble) rumblePakEnable(0, _controllerPort); in setShakePos() 626 _shakeYOffset = shakeYOffset; in setShakePos()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 603 void OSystem_N64::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 606 if (shakeYOffset && _controllerHasRumble) rumblePakEnable(1, _controllerPort); in setShakePos() 607 else if (!shakeYOffset && _controllerHasRumble) rumblePakEnable(0, _controllerPort); in setShakePos() 610 _shakeYOffset = shakeYOffset; in setShakePos()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | screen.cpp | 798 void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) { in setShakePos() argument 800 g_system->setShakePos(shakeXOffset, shakeYOffset); in setShakePos() 802 g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]); in setShakePos() 813 uint16 shakeYOffset = 0; in kernelShakeScreen() local 815 shakeYOffset = 10; in kernelShakeScreen() 818 setShakePos(shakeXOffset, shakeYOffset); in kernelShakeScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/testbed/ |
H A D | graphics.cpp | 985 int shakeYOffset; in shakingEffect() local 990 shakeYOffset = 25; in shakingEffect() 995 shakeYOffset = 0; in shakingEffect() 1000 shakeYOffset = 25; in shakingEffect() 1007 g_system->setShakePos(shakeXOffset, shakeYOffset); in shakingEffect()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 370 void OSystem_3DS::setShakePos(int shakeXOffset, int shakeYOffset) { in setShakePos() argument 373 _screenShakeYOffset = shakeYOffset; in setShakePos() 375 int topY = _gameTopY + (_gameTopTexture.getScaleY() * shakeYOffset); in setShakePos() 378 int bottomY = _gameBottomY + (_gameBottomTexture.getScaleY() * shakeYOffset); in setShakePos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/ |
H A D | dsmain.h | 115 void setShakePos(int shakeXOffset, int shakeYOffset);
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ps2/ |
H A D | Gs2dScreen.h | 79 void setShakePos(int shakeXOffset, int shakeYOffset);
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