Searched refs:shaperadius (Results 1 – 12 of 12) sorted by relevance
/dports/games/avp/avp-20170505/src/ |
H A D | morph.c | 132 textprint("sptr1->shaperadius = %d\n", sptr1->shaperadius); in UpdateMorphingDptr() 133 textprint("sptr2->shaperadius = %d\n", sptr2->shaperadius); in UpdateMorphingDptr() 139 if(sptr1->shaperadius == sptr2->shaperadius) { in UpdateMorphingDptr() 141 dptr->ObRadius = sptr1->shaperadius; in UpdateMorphingDptr() 147 dptr->ObRadius = WideMul2NarrowDiv(sptr1->shaperadius, in UpdateMorphingDptr() 149 sptr2->shaperadius, in UpdateMorphingDptr()
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H A D | frustum.c | 1052 if(dbPtr->ObView.vz-dbPtr->ObShapeData->shaperadius<=FAR_Z_CLIP_RANGE) in ObjectWithin_Norm_Frustrum() 1054 if (dbPtr->ObView.vz+dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectWithin_Norm_Frustrum() 1057 int radius = MUL_FIXED(92682,dbPtr->ObShapeData->shaperadius); in ObjectWithin_Norm_Frustrum() 1070 if (dbPtr->ObView.vz-dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectCompletelyWithin_Norm_Frustrum() 1073 int radius = MUL_FIXED(92682,dbPtr->ObShapeData->shaperadius); in ObjectCompletelyWithin_Norm_Frustrum() 1090 if (dbPtr->ObView.vz+dbPtr->ObShapeData->shaperadius>=ZCLIPPINGVALUE) in ObjectWithin_Wide_Frustrum() 1093 int radius = MUL_FIXED(146543,dbPtr->ObShapeData->shaperadius); in ObjectWithin_Wide_Frustrum()
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H A D | map.c | 230 dptr->ObRadius = sptr->shaperadius; in MapBlockInit()
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H A D | kshape.c | 4207 …if(sectionDataPtr->Shape && sectionDataPtr->Shape->shaperadius>LocalDetailLevels.AlienEnergyViewTh… in FindAlienEnergySource_Recursion() 4217 particle.Size = sectionDataPtr->Shape->shaperadius*2; in FindAlienEnergySource_Recursion()
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | sfx.c | 240 if (dispPtr->ObShapeData->shaperadius<=LocalDetailLevels.AlienEnergyViewThreshold) return; in HandleObjectOnFire()
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H A D | bh_debri.c | 1451 MakeBloodExplosion(§ion_data->World_Offset,section_data->sempai->Shape->shaperadius, in Pop_Section() 1454 MakeBloodExplosion(§ion_data->World_Offset,section_data->sempai->Shape->shaperadius, in Pop_Section() 1813 if(shp->shaperadius!=block->shapeRadius) return; in LoadStrategy_Debris() 1847 block->shapeRadius = shp->shaperadius; in SaveStrategy_Debris()
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H A D | los.c | 490 if (MagnitudeOfCrossProduct(&viewVectorAlpha,&viewVectorBeta)>dPtr->ObShapeData->shaperadius) in CheckForRayIntersectionWithObject()
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H A D | hmodel.c | 1429 dummy_displayblock.ObRadius=shape_to_use->shaperadius; 1489 particle.Size = shape_to_use->shaperadius/8; 4152 if (dist<this_section_data->Shape->shaperadius) {
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H A D | weapons.c | 3654 rotationPtr->EulerX=DIV_FIXED(rotationPtr->EulerX, shapePtr->shaperadius); in CalculateTorqueAtPoint() 3655 rotationPtr->EulerY=DIV_FIXED(rotationPtr->EulerY, shapePtr->shaperadius); in CalculateTorqueAtPoint() 3656 rotationPtr->EulerZ=DIV_FIXED(rotationPtr->EulerZ, shapePtr->shaperadius); in CalculateTorqueAtPoint() 5060 dist-=(objectPtr->ObShapeData->shaperadius)>>1; in MeleeWeapon_90Degree_Front_Core() 10018 if (dist<dPtr->ObShapeData->shaperadius) {
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/dports/games/avp/avp-20170505/src/include/ |
H A D | shape.h | 339 int shaperadius; /* max(sqr(x^2+y^2+z^2)) */ member
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_curves.cpp | 41 static float shaperadius(float shape, float root, float tip, float time) in shaperadius() function 329 float radius = shaperadius( in ExportCurveSegments() 365 float radius = shaperadius( in CurveSegmentMotionCV()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | chnkload.cpp | 2285 shphd->shaperadius = (int) (cshp_ptr->radius*local_scale); in copy_to_shapeheader() 2652 shphd->shaperadius =ssc->radius*GlobalScale; in copy_sprite_to_shapeheader() 3273 shphd->shaperadius = (int) (cshp.radius*local_scale); 3553 shphd->shaperadius = (int) (cshp.radius*local_scale); 3828 shphd->shaperadius = (int) (cshp.radius*local_scale);
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