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Searched refs:shdoor (Results 1 – 12 of 12) sorted by relevance

/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dmklev.c392 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
406 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
411 if (shdoor)
416 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
434 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
437 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dmklev.c375 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
389 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
394 if (shdoor)
399 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
417 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
420 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack33/nethack-3.3.1/src/
H A Dmklev.c375 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
389 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
394 if (shdoor)
399 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
417 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
420 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack34/nethack-3.4.3/src/
H A Dmklev.c377 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
391 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
396 if (shdoor)
401 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
419 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
422 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dmklev.c377 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
391 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
396 if (shdoor)
401 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
419 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
422 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dmklev.c377 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
391 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
396 if (shdoor)
401 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
419 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
422 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dmklev.c375 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
389 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
394 if (shdoor)
399 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
417 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
420 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dmklev.c389 boolean shdoor = *in_rooms(x, y, SHOPBASE) ? TRUE : FALSE; local
403 if (levl[x][y].doormask != D_ISOPEN && !shdoor
408 if (shdoor)
413 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
438 if (shdoor || !rn2(5))
443 if (!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dmklev.c389 boolean shdoor = *in_rooms(x, y, SHOPBASE) ? TRUE : FALSE; local
403 if (levl[x][y].doormask != D_ISOPEN && !shdoor
408 if (shdoor)
413 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
438 if (shdoor || !rn2(5))
443 if (!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dmklev.c508 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
522 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
527 if (shdoor)
532 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
550 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
553 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dmklev.c480 boolean shdoor = ((*in_rooms(x, y, SHOPBASE))? TRUE : FALSE); local
494 if (levl[x][y].doormask != D_ISOPEN && !shdoor &&
499 if (shdoor)
504 levl[x][y].doormask = (shdoor ? D_ISOPEN : D_NODOOR);
522 if(shdoor || !rn2(5)) levl[x][y].doormask = D_LOCKED;
525 if(!shdoor && level_difficulty() >= 4 && !rn2(20))
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dmklev.c597 random_door_mask(int typ, boolean shdoor) in random_door_mask() argument
626 set_doorstate(&tmprm, shdoor ? D_ISOPEN : D_NODOOR); in random_door_mask()
633 if (!rn2(25) && !shdoor) { in random_door_mask()