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Searched refs:shdr_diffuse (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/
H A DCOLLADAMaxMultiMtl.h108 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp26 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
36 static int colParamID[NCOLBOX] = { shdr_ambient, shdr_diffuse, shdr_specular, shdr_self_illum_color…
474 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse
502 Color StdShaderImp::GetDiffuseClr(TimeValue t) { return pblock->GetColor(shdr_diffuse,t); } in GetDiffuseClr()
631 pblock->GetValue( shdr_diffuse, t, p, ivalid ); in Update()
845 pblock->SetValue( shdr_diffuse, t, Point3(c.r,c.g,c.b)); in SetDiffuseClr()
847 pblock->GetValue( shdr_diffuse, t, p, iv ); in SetDiffuseClr()
1758 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE,
1939 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE,
2138 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE,
H A Dstdmtl2.h120 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
H A Dstdmtl2.cpp1295 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h99 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
H A DGameMaterial.cpp1090 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxAnimationAssigner.cpp796 …assignColorRGBAController( shaderParameters, StandardMaterial::shdr_diffuse, commonEffect->getDiff… in assignEffectParameterControllers()