Searched refs:shdr_diffuse (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/ |
H A D | COLLADAMaxMultiMtl.h | 108 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 26 shdr_ambient, shdr_diffuse, shdr_specular, enumerator 36 static int colParamID[NCOLBOX] = { shdr_ambient, shdr_diffuse, shdr_specular, shdr_self_illum_color… 474 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse 502 Color StdShaderImp::GetDiffuseClr(TimeValue t) { return pblock->GetColor(shdr_diffuse,t); } in GetDiffuseClr() 631 pblock->GetValue( shdr_diffuse, t, p, ivalid ); in Update() 845 pblock->SetValue( shdr_diffuse, t, Point3(c.r,c.g,c.b)); in SetDiffuseClr() 847 pblock->GetValue( shdr_diffuse, t, p, iv ); in SetDiffuseClr() 1758 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE, 1939 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE, 2138 shdr_diffuse, _T("diffuse"), TYPE_RGBA, P_ANIMATABLE, IDS_DS_DIFFUSE,
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H A D | stdmtl2.h | 120 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
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H A D | stdmtl2.cpp | 1295 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 99 shdr_ambient, shdr_diffuse, shdr_specular, enumerator
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H A D | GameMaterial.cpp | 1090 { TYPE_RGBA, NULL, TRUE, shdr_diffuse }, // diffuse
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxAnimationAssigner.cpp | 796 …assignColorRGBAController( shaderParameters, StandardMaterial::shdr_diffuse, commonEffect->getDiff… in assignEffectParameterControllers()
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