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Searched refs:shell_renderer (Results 1 – 17 of 17) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/bitmapfont/src/
H A Dmain.cpp35 ShellRenderInterfaceExtensions *shell_renderer; variable
41 shell_renderer->PrepareRenderBuffer(); in GameLoop()
43 shell_renderer->PresentRenderBuffer(); in GameLoop()
77 shell_renderer = &opengl_renderer; in WinMain()
81 !Shell::OpenWindow("Load Document Sample", shell_renderer, window_width, window_height, true)) in WinMain()
89 shell_renderer->SetViewport(window_width, window_height); in WinMain()
107 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/loaddocument/src/
H A Dmain.cpp35 ShellRenderInterfaceExtensions *shell_renderer; variable
41 shell_renderer->PrepareRenderBuffer(); in GameLoop()
43 shell_renderer->PresentRenderBuffer(); in GameLoop()
77 shell_renderer = &opengl_renderer; in WinMain()
81 !Shell::OpenWindow("Load Document Sample", shell_renderer, window_width, window_height, true)) in WinMain()
89 shell_renderer->SetViewport(window_width, window_height); in WinMain()
107 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx10/src/
H A Dmain.cpp15 ShellRenderInterfaceExtensions *shell_renderer; variable
21 shell_renderer->PrepareRenderBuffer(); in GameLoop()
23 shell_renderer->PresentRenderBuffer(); in GameLoop()
37 shell_renderer = &directx_renderer; in WinMain()
41 !Shell::OpenWindow("DirectX 10 Sample", shell_renderer, window_width, window_height, true)) in WinMain()
66 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A Dmain.cpp38 ShellRenderInterfaceExtensions *shell_renderer; variable
44 shell_renderer->PrepareRenderBuffer(); in GameLoop()
46 shell_renderer->PresentRenderBuffer(); in GameLoop()
60 shell_renderer = &directx_renderer; in WinMain()
64 !Shell::OpenWindow("DirectX Sample", shell_renderer, window_width, window_height, true)) in WinMain()
89 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/template/src/
H A Dmain.cpp19 ShellRenderInterfaceExtensions *shell_renderer; variable
25 shell_renderer->PrepareRenderBuffer(); in GameLoop()
27 shell_renderer->PresentRenderBuffer(); in GameLoop()
61 shell_renderer = &opengl_renderer; in WinMain()
65 !Shell::OpenWindow("Template Tutorial", shell_renderer, window_width, window_height, true)) in WinMain()
91 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/drag/src/
H A Dmain.cpp36 ShellRenderInterfaceExtensions *shell_renderer; variable
42 shell_renderer->PrepareRenderBuffer(); in GameLoop()
44 shell_renderer->PresentRenderBuffer(); in GameLoop()
78 shell_renderer = &opengl_renderer; in WinMain()
82 !Shell::OpenWindow("Drag Sample", shell_renderer, window_width, window_height, true)) in WinMain()
108 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/treeview/src/
H A Dmain.cpp38 ShellRenderInterfaceExtensions *shell_renderer; variable
44 shell_renderer->PrepareRenderBuffer(); in GameLoop()
46 shell_renderer->PresentRenderBuffer(); in GameLoop()
80 shell_renderer = &opengl_renderer; in WinMain()
84 !Shell::OpenWindow("Tree View Sample", shell_renderer, window_width, window_height, true)) in WinMain()
111 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/tutorial_drag/src/
H A Dmain.cpp20 ShellRenderInterfaceExtensions *shell_renderer; variable
26 shell_renderer->PrepareRenderBuffer(); in GameLoop()
28 shell_renderer->PresentRenderBuffer(); in GameLoop()
62 shell_renderer = &opengl_renderer; in WinMain()
66 !Shell::OpenWindow("Drag Tutorial", shell_renderer, window_width, window_height, true)) in WinMain()
92 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/datagrid/src/
H A Dmain.cpp22 ShellRenderInterfaceExtensions *shell_renderer; variable
28 shell_renderer->PrepareRenderBuffer(); in GameLoop()
30 shell_renderer->PresentRenderBuffer(); in GameLoop()
61 shell_renderer = &opengl_renderer; in WinMain()
65 !Shell::OpenWindow("Datagrid Tutorial", shell_renderer, 1024, 768, true)) in WinMain()
92 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/datagrid_tree/src/
H A Dmain.cpp23 ShellRenderInterfaceExtensions *shell_renderer; variable
29 shell_renderer->PrepareRenderBuffer(); in GameLoop()
31 shell_renderer->PresentRenderBuffer(); in GameLoop()
65 shell_renderer = &opengl_renderer; in WinMain()
69 !Shell::OpenWindow("Datagrid Tree Tutorial", shell_renderer, window_width, window_height, true)) in WinMain()
96 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/customlog/src/
H A Dmain.cpp36 ShellRenderInterfaceExtensions *shell_renderer; variable
42 shell_renderer->PrepareRenderBuffer(); in GameLoop()
44 shell_renderer->PresentRenderBuffer(); in GameLoop()
78 shell_renderer = &opengl_renderer; in WinMain()
82 …!Shell::OpenWindow("Custom File Handler Sample", shell_renderer, window_width, window_height, true… in WinMain()
110 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A Dmain.cpp47 ShellRenderInterfaceExtensions *shell_renderer; variable
53 shell_renderer->PrepareRenderBuffer(); in GameLoop()
55 shell_renderer->PresentRenderBuffer(); in GameLoop()
89 shell_renderer = &opengl_renderer; in WinMain()
93 …!Shell::OpenWindow("Rocket Invaders from Mars", shell_renderer, window_width, window_height, false… in WinMain()
122 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A Dmain.cpp47 ShellRenderInterfaceExtensions *shell_renderer; variable
53 shell_renderer->PrepareRenderBuffer(); in GameLoop()
55 shell_renderer->PresentRenderBuffer(); in GameLoop()
79 shell_renderer = &opengl_renderer; in WinMain()
83 …!Shell::OpenWindow("Rocket Invaders from Mars (Lua Powered)", shell_renderer, window_width, window… in WinMain()
115 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A Dmain.cpp46 ShellRenderInterfaceExtensions *shell_renderer; variable
52 shell_renderer->PrepareRenderBuffer(); in GameLoop()
54 shell_renderer->PresentRenderBuffer(); in GameLoop()
91 shell_renderer = &opengl_renderer; in WinMain()
96 …!Shell::OpenWindow("Rocket Invaders from Mars (Python Powered)", shell_renderer, window_width, win… in WinMain()
127 shell_renderer->SetContext(context); in WinMain()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/x11/
H A DShellX11.cpp69 static ShellRenderInterfaceExtensions *shell_renderer = NULL; variable
163 shell_renderer = _shell_renderer; in OpenWindow()
164 if(shell_renderer != NULL) in OpenWindow()
170 return shell_renderer->AttachToNative(&nwData); in OpenWindow()
177 if(shell_renderer != NULL) in CloseWindow()
179 shell_renderer->DetachFromNative(); in CloseWindow()
227 shell_renderer->SetViewport(x, y); in EventLoop()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/macosx/
H A DShellMacOSX.cpp96 static ShellRenderInterfaceExtensions *shell_renderer; variable
100 shell_renderer = _shell_renderer; in OpenWindow()
126 if(shell_renderer != NULL) { in OpenWindow()
127 shell_renderer->AttachToNative(window); in OpenWindow()
134 if(shell_renderer) { in CloseWindow()
135 shell_renderer->DetachFromNative(); in CloseWindow()
274 shell_renderer->SetViewport(width, height); in EventHandler()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/win32/
H A DShellWin32.cpp81 static ShellRenderInterfaceExtensions *shell_renderer = NULL; variable
142 shell_renderer = _shell_renderer; in OpenWindow()
143 if(!shell_renderer->AttachToNative(window_handle)) in OpenWindow()
163 if(shell_renderer) { in CloseWindow()
164 shell_renderer->DetachFromNative(); in CloseWindow()
283 shell_renderer->SetViewport(width, height); in WindowProcedure()