/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/bitmapfont/src/ |
H A D | main.cpp | 35 ShellRenderInterfaceExtensions *shell_renderer; variable 41 shell_renderer->PrepareRenderBuffer(); in GameLoop() 43 shell_renderer->PresentRenderBuffer(); in GameLoop() 77 shell_renderer = &opengl_renderer; in WinMain() 81 !Shell::OpenWindow("Load Document Sample", shell_renderer, window_width, window_height, true)) in WinMain() 89 shell_renderer->SetViewport(window_width, window_height); in WinMain() 107 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/loaddocument/src/ |
H A D | main.cpp | 35 ShellRenderInterfaceExtensions *shell_renderer; variable 41 shell_renderer->PrepareRenderBuffer(); in GameLoop() 43 shell_renderer->PresentRenderBuffer(); in GameLoop() 77 shell_renderer = &opengl_renderer; in WinMain() 81 !Shell::OpenWindow("Load Document Sample", shell_renderer, window_width, window_height, true)) in WinMain() 89 shell_renderer->SetViewport(window_width, window_height); in WinMain() 107 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx10/src/ |
H A D | main.cpp | 15 ShellRenderInterfaceExtensions *shell_renderer; variable 21 shell_renderer->PrepareRenderBuffer(); in GameLoop() 23 shell_renderer->PresentRenderBuffer(); in GameLoop() 37 shell_renderer = &directx_renderer; in WinMain() 41 !Shell::OpenWindow("DirectX 10 Sample", shell_renderer, window_width, window_height, true)) in WinMain() 66 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/ |
H A D | main.cpp | 38 ShellRenderInterfaceExtensions *shell_renderer; variable 44 shell_renderer->PrepareRenderBuffer(); in GameLoop() 46 shell_renderer->PresentRenderBuffer(); in GameLoop() 60 shell_renderer = &directx_renderer; in WinMain() 64 !Shell::OpenWindow("DirectX Sample", shell_renderer, window_width, window_height, true)) in WinMain() 89 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/template/src/ |
H A D | main.cpp | 19 ShellRenderInterfaceExtensions *shell_renderer; variable 25 shell_renderer->PrepareRenderBuffer(); in GameLoop() 27 shell_renderer->PresentRenderBuffer(); in GameLoop() 61 shell_renderer = &opengl_renderer; in WinMain() 65 !Shell::OpenWindow("Template Tutorial", shell_renderer, window_width, window_height, true)) in WinMain() 91 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/drag/src/ |
H A D | main.cpp | 36 ShellRenderInterfaceExtensions *shell_renderer; variable 42 shell_renderer->PrepareRenderBuffer(); in GameLoop() 44 shell_renderer->PresentRenderBuffer(); in GameLoop() 78 shell_renderer = &opengl_renderer; in WinMain() 82 !Shell::OpenWindow("Drag Sample", shell_renderer, window_width, window_height, true)) in WinMain() 108 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/treeview/src/ |
H A D | main.cpp | 38 ShellRenderInterfaceExtensions *shell_renderer; variable 44 shell_renderer->PrepareRenderBuffer(); in GameLoop() 46 shell_renderer->PresentRenderBuffer(); in GameLoop() 80 shell_renderer = &opengl_renderer; in WinMain() 84 !Shell::OpenWindow("Tree View Sample", shell_renderer, window_width, window_height, true)) in WinMain() 111 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/tutorial_drag/src/ |
H A D | main.cpp | 20 ShellRenderInterfaceExtensions *shell_renderer; variable 26 shell_renderer->PrepareRenderBuffer(); in GameLoop() 28 shell_renderer->PresentRenderBuffer(); in GameLoop() 62 shell_renderer = &opengl_renderer; in WinMain() 66 !Shell::OpenWindow("Drag Tutorial", shell_renderer, window_width, window_height, true)) in WinMain() 92 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/datagrid/src/ |
H A D | main.cpp | 22 ShellRenderInterfaceExtensions *shell_renderer; variable 28 shell_renderer->PrepareRenderBuffer(); in GameLoop() 30 shell_renderer->PresentRenderBuffer(); in GameLoop() 61 shell_renderer = &opengl_renderer; in WinMain() 65 !Shell::OpenWindow("Datagrid Tutorial", shell_renderer, 1024, 768, true)) in WinMain() 92 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/datagrid_tree/src/ |
H A D | main.cpp | 23 ShellRenderInterfaceExtensions *shell_renderer; variable 29 shell_renderer->PrepareRenderBuffer(); in GameLoop() 31 shell_renderer->PresentRenderBuffer(); in GameLoop() 65 shell_renderer = &opengl_renderer; in WinMain() 69 !Shell::OpenWindow("Datagrid Tree Tutorial", shell_renderer, window_width, window_height, true)) in WinMain() 96 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/customlog/src/ |
H A D | main.cpp | 36 ShellRenderInterfaceExtensions *shell_renderer; variable 42 shell_renderer->PrepareRenderBuffer(); in GameLoop() 44 shell_renderer->PresentRenderBuffer(); in GameLoop() 78 shell_renderer = &opengl_renderer; in WinMain() 82 …!Shell::OpenWindow("Custom File Handler Sample", shell_renderer, window_width, window_height, true… in WinMain() 110 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/ |
H A D | main.cpp | 47 ShellRenderInterfaceExtensions *shell_renderer; variable 53 shell_renderer->PrepareRenderBuffer(); in GameLoop() 55 shell_renderer->PresentRenderBuffer(); in GameLoop() 89 shell_renderer = &opengl_renderer; in WinMain() 93 …!Shell::OpenWindow("Rocket Invaders from Mars", shell_renderer, window_width, window_height, false… in WinMain() 122 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/ |
H A D | main.cpp | 47 ShellRenderInterfaceExtensions *shell_renderer; variable 53 shell_renderer->PrepareRenderBuffer(); in GameLoop() 55 shell_renderer->PresentRenderBuffer(); in GameLoop() 79 shell_renderer = &opengl_renderer; in WinMain() 83 …!Shell::OpenWindow("Rocket Invaders from Mars (Lua Powered)", shell_renderer, window_width, window… in WinMain() 115 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/ |
H A D | main.cpp | 46 ShellRenderInterfaceExtensions *shell_renderer; variable 52 shell_renderer->PrepareRenderBuffer(); in GameLoop() 54 shell_renderer->PresentRenderBuffer(); in GameLoop() 91 shell_renderer = &opengl_renderer; in WinMain() 96 …!Shell::OpenWindow("Rocket Invaders from Mars (Python Powered)", shell_renderer, window_width, win… in WinMain() 127 shell_renderer->SetContext(context); in WinMain()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/x11/ |
H A D | ShellX11.cpp | 69 static ShellRenderInterfaceExtensions *shell_renderer = NULL; variable 163 shell_renderer = _shell_renderer; in OpenWindow() 164 if(shell_renderer != NULL) in OpenWindow() 170 return shell_renderer->AttachToNative(&nwData); in OpenWindow() 177 if(shell_renderer != NULL) in CloseWindow() 179 shell_renderer->DetachFromNative(); in CloseWindow() 227 shell_renderer->SetViewport(x, y); in EventLoop()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/macosx/ |
H A D | ShellMacOSX.cpp | 96 static ShellRenderInterfaceExtensions *shell_renderer; variable 100 shell_renderer = _shell_renderer; in OpenWindow() 126 if(shell_renderer != NULL) { in OpenWindow() 127 shell_renderer->AttachToNative(window); in OpenWindow() 134 if(shell_renderer) { in CloseWindow() 135 shell_renderer->DetachFromNative(); in CloseWindow() 274 shell_renderer->SetViewport(width, height); in EventHandler()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/win32/ |
H A D | ShellWin32.cpp | 81 static ShellRenderInterfaceExtensions *shell_renderer = NULL; variable 142 shell_renderer = _shell_renderer; in OpenWindow() 143 if(!shell_renderer->AttachToNative(window_handle)) in OpenWindow() 163 if(shell_renderer) { in CloseWindow() 164 shell_renderer->DetachFromNative(); in CloseWindow() 283 shell_renderer->SetViewport(width, height); in WindowProcedure()
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