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Searched refs:shieldMaxSpeed (Results 1 – 20 of 20) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DWeaponDef.h110 , shieldMaxSpeed(0.0f) in CR_DECLARE_STRUCT()
228 , shieldMaxSpeed(0.0f) in WeaponDef()
372 float shieldMaxSpeed; // max speed shield can repulse plasma like weapons with member
H A DAIAICallback.cpp1496 weaponDef->shieldMaxSpeed = sAICallback->WeaponDef_Shield_getMaxSpeed(skirmishAIId, weaponDefId); in GetWeaponDefById()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DEmgProjectile.cpp81 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
88 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
H A DFlameProjectile.cpp91 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
98 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
H A DExplosiveProjectile.cpp136 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
143 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
H A DExplosiveProjectile.h18 float shieldForce, float shieldMaxSpeed);
H A DEmgProjectile.h18 float shieldForce, float shieldMaxSpeed);
H A DFlameProjectile.h19 float shieldForce, float shieldMaxSpeed);
H A DLaserProjectile.h20 … ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed);
H A DMissileProjectile.h29 float shieldMaxSpeed
H A DStarburstProjectile.h29 float shieldForce, float shieldMaxSpeed);
H A DWeaponProjectile.h35 …e(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) { return 0; } in ShieldRepulse() argument
H A DLaserProjectile.cpp274 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
H A DMissileProjectile.cpp418 float shieldMaxSpeed in ShieldRepulse() argument
H A DStarburstProjectile.cpp462 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDef.h159 float shieldMaxSpeed; // max speed shield can repulse plasma like weapons with member
H A DPlasmaRepulser.cpp137 weaponDef->shieldMaxSpeed); in Update()
H A DWeaponDef.cpp165 WEAPONTAG(float, shieldMaxSpeed).externalName("shield.maxSpeed").fallbackName("shieldMaxSpeed")
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaWeaponDefs.cpp559 ADD_FLOAT("shieldMaxSpeed", wd.shieldMaxSpeed); in InitParamMap()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp4547 return getWeaponDefById(skirmishAIId, weaponDefId)->shieldMaxSpeed; in skirmishAiCallback_WeaponDef_Shield_getMaxSpeed()