/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | WeaponDef.h | 110 , shieldMaxSpeed(0.0f) in CR_DECLARE_STRUCT() 228 , shieldMaxSpeed(0.0f) in WeaponDef() 372 float shieldMaxSpeed; // max speed shield can repulse plasma like weapons with member
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H A D | AIAICallback.cpp | 1496 weaponDef->shieldMaxSpeed = sAICallback->WeaponDef_Shield_getMaxSpeed(skirmishAIId, weaponDefId); in GetWeaponDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | EmgProjectile.cpp | 81 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument 88 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
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H A D | FlameProjectile.cpp | 91 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument 98 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
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H A D | ExplosiveProjectile.cpp | 136 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument 143 if (rdir.dot(speed) < shieldMaxSpeed) { in ShieldRepulse()
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H A D | ExplosiveProjectile.h | 18 float shieldForce, float shieldMaxSpeed);
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H A D | EmgProjectile.h | 18 float shieldForce, float shieldMaxSpeed);
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H A D | FlameProjectile.h | 19 float shieldForce, float shieldMaxSpeed);
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H A D | LaserProjectile.h | 20 … ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed);
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H A D | MissileProjectile.h | 29 float shieldMaxSpeed
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H A D | StarburstProjectile.h | 29 float shieldForce, float shieldMaxSpeed);
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H A D | WeaponProjectile.h | 35 …e(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) { return 0; } in ShieldRepulse() argument
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H A D | LaserProjectile.cpp | 274 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
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H A D | MissileProjectile.cpp | 418 float shieldMaxSpeed in ShieldRepulse() argument
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H A D | StarburstProjectile.cpp | 462 …::ShieldRepulse(CPlasmaRepulser* shield, float3 shieldPos, float shieldForce, float shieldMaxSpeed) in ShieldRepulse() argument
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponDef.h | 159 float shieldMaxSpeed; // max speed shield can repulse plasma like weapons with member
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H A D | PlasmaRepulser.cpp | 137 weaponDef->shieldMaxSpeed); in Update()
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H A D | WeaponDef.cpp | 165 WEAPONTAG(float, shieldMaxSpeed).externalName("shield.maxSpeed").fallbackName("shieldMaxSpeed")
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaWeaponDefs.cpp | 559 ADD_FLOAT("shieldMaxSpeed", wd.shieldMaxSpeed); in InitParamMap()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 4547 return getWeaponDefById(skirmishAIId, weaponDefId)->shieldMaxSpeed; in skirmishAiCallback_WeaponDef_Shield_getMaxSpeed()
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