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Searched refs:shield_bonus (Results 1 – 25 of 33) sorted by relevance

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/dports/games/starfighter/starfighter-2.4/src/
H A Dmission.c1263 int shield_bonus; in mission_showFinishedScreen() local
1283 shield_bonus = 0; in mission_showFinishedScreen()
1287 shield_bonus = 100; in mission_showFinishedScreen()
1289 shield_bonus = player.shield * 10; in mission_showFinishedScreen()
1291 game.cash += shield_bonus; in mission_showFinishedScreen()
1292 game.cashEarned += shield_bonus; in mission_showFinishedScreen()
1356 if (shield_bonus) in mission_showFinishedScreen()
1360 snprintf(temp, STRMAX_SHORT, _("Shield Bonus: $%d"), shield_bonus); in mission_showFinishedScreen()
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DAIstate.py349 shield_bonus = bonuses.get('shields', 0)
351 max_shields = max(max_shields, shield_bonus)
353 … next_shields, init_shields = max(next_shields, shield_bonus), max(init_shields, shield_bonus)
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dactor.h269 virtual int shield_bonus() const = 0;
H A Dmonster.h512 int shield_bonus() const override;
H A Dmon-project.cc277 const int pro_block = victim.shield_bonus(); in _iood_shielded()
H A Dtraps.cc1191 const int pro_block = act.shield_bonus(); in shoot_ammo()
H A Dplayer.h838 int shield_bonus() const override;
H A Dattack.cc1320 int pro_block = defender->shield_bonus(); in attack_shield_blocked()
H A Dbeam.cc3137 const int block = you.shield_bonus(); in misses_player()
4717 const int shield_block = mon->shield_bonus(); in attempt_block()
/dports/games/freeciv/freeciv-2.6.6/data/civ1/
H A Dterrain.ruleset1185 ; shield_bonus = percent added to shield production
1221 shield_bonus = 0
1233 shield_bonus = 50
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/
H A Dterrain.ruleset1185 ; shield_bonus = percent added to shield production
1221 shield_bonus = 0
1233 shield_bonus = 50
/dports/games/freeciv/freeciv-2.6.6/data/experimental/
H A Dterrain.ruleset1672 ; shield_bonus = percent added to shield production
1708 shield_bonus = 0
1720 shield_bonus = 50
1732 shield_bonus = 0
/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/
H A Dterrain.ruleset1653 ; shield_bonus = percent added to shield production
1689 shield_bonus = 0
1701 shield_bonus = 50
1717 shield_bonus = 0
/dports/games/freeciv/freeciv-2.6.6/data/classic/
H A Dterrain.ruleset1653 ; shield_bonus = percent added to shield production
1689 shield_bonus = 0
1701 shield_bonus = 50
1717 shield_bonus = 0
/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/
H A Dterrain.ruleset1672 ; shield_bonus = percent added to shield production
1708 shield_bonus = 0
1720 shield_bonus = 50
1732 shield_bonus = 0
/dports/games/freeciv/freeciv-2.6.6/data/civ2/
H A Dterrain.ruleset1351 ; shield_bonus = percent added to shield production
1387 shield_bonus = 0
1399 shield_bonus = 50
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/
H A Dterrain.ruleset1351 ; shield_bonus = percent added to shield production
1387 shield_bonus = 0
1399 shield_bonus = 50
/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/
H A Dterrain.ruleset1877 ; shield_bonus = percent added to shield production
1913 shield_bonus = 0
1925 shield_bonus = 50
1937 shield_bonus = 0
/dports/games/freeciv/freeciv-2.6.6/data/sandbox/
H A Dterrain.ruleset1877 ; shield_bonus = percent added to shield production
1913 shield_bonus = 0
1925 shield_bonus = 50
1937 shield_bonus = 0
/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/
H A Dterrain.ruleset1873 ; shield_bonus = percent added to shield production
1909 shield_bonus = 0
1921 shield_bonus = 50
1933 shield_bonus = 0
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/
H A Dterrain.ruleset1873 ; shield_bonus = percent added to shield production
1909 shield_bonus = 0
1921 shield_bonus = 50
1933 shield_bonus = 0
/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/
H A Dterrain.ruleset1625 ; shield_bonus = percent added to shield production
1661 shield_bonus = 0
1673 shield_bonus = 50
/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/
H A Dterrain.ruleset1625 ; shield_bonus = percent added to shield production
1661 shield_bonus = 0
1673 shield_bonus = 50
/dports/games/pcgen/pcgen/system/gameModes/5e/
H A Dbase.xml.ftl316 <shield_bonus>${pcstring('AC.Shield')}</shield_bonus>
/dports/games/pcgen/pcgen/system/gameModes/Sagaborn/
H A Dbase.xml.ftl316 <shield_bonus>${pcstring('AC.Shield')}</shield_bonus>

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