Searched refs:shield_number_panels (Results 1 – 2 of 2) sorted by relevance
895 this->shield_number_panels[i] = NULL; in PlayingGameState()1302 shield_number_panels[i] = NULL; in reset()1359 if( shield_number_panels[i] != NULL ) { in resetShieldButtons()1360 screen_page->remove(shield_number_panels[i]); in resetShieldButtons()1361 delete shield_number_panels[i]; in resetShieldButtons()1362 shield_number_panels[i] = NULL; in resetShieldButtons()1391 screen_page->add(shield_number_panels[i]); in resetShieldButtons()1768 shield_number_panels[i]->setVisible(false); in draw()2553 ASSERT( shield_number_panels[i] != NULL ); in mouseClick()2933 if( shield_number_panels[i] != NULL ) { in refreshShieldNumberPanels()[all …]
324 PanelPage *shield_number_panels[n_players_c]; variable