Home
last modified time | relevance | path

Searched refs:shield_number_panels (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp895 this->shield_number_panels[i] = NULL; in PlayingGameState()
1302 shield_number_panels[i] = NULL; in reset()
1359 if( shield_number_panels[i] != NULL ) { in resetShieldButtons()
1360 screen_page->remove(shield_number_panels[i]); in resetShieldButtons()
1361 delete shield_number_panels[i]; in resetShieldButtons()
1362 shield_number_panels[i] = NULL; in resetShieldButtons()
1391 screen_page->add(shield_number_panels[i]); in resetShieldButtons()
1768 shield_number_panels[i]->setVisible(false); in draw()
2553 ASSERT( shield_number_panels[i] != NULL ); in mouseClick()
2933 if( shield_number_panels[i] != NULL ) { in refreshShieldNumberPanels()
[all …]
H A Dgamestate.h324 PanelPage *shield_number_panels[n_players_c]; variable