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Searched refs:shift_last_straight (Results 1 – 2 of 2) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A D3d-models.cpp784 void geometry_information::shift_last_straight(ld z) { in shift_last_straight() function in hr::geometry_information
1144 if(WDIM == 2) shift_last_straight(FLOOR); in make_3d_models()
H A Dgeometry.cpp482 void shift_last_straight(ld z);