/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 109 int shiftedMask = mask << shift; in GenerateDepalShader300() local 112 …if (shiftedMask & 0xFF) WRITE(p, " int r = int(color.r * 255.99);\n"); else WRITE(p, " int r = 0… in GenerateDepalShader300() 119 …if (shiftedMask & 0xF) WRITE(p, " int r = int(color.r * 15.99);\n"); else WRITE(p, " int r = 0;\… in GenerateDepalShader300() 120 …if (shiftedMask & 0xF0) WRITE(p, " int g = int(color.g * 15.99);\n"); else WRITE(p, " int g = 0;… in GenerateDepalShader300() 121 …if (shiftedMask & 0xF00) WRITE(p, " int b = int(color.b * 15.99);\n"); else WRITE(p, " int b = 0… in GenerateDepalShader300() 122 …if (shiftedMask & 0xF000) WRITE(p, " int a = int(color.a * 15.99);\n"); else WRITE(p, " int a = … in GenerateDepalShader300() 126 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 127 …if (shiftedMask & 0x7E0) WRITE(p, " int g = int(color.g * 63.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() 132 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 133 …if (shiftedMask & 0x3E0) WRITE(p, " int g = int(color.g * 31.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() [all …]
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 109 int shiftedMask = mask << shift; in GenerateDepalShader300() local 112 …if (shiftedMask & 0xFF) WRITE(p, " int r = int(color.r * 255.99);\n"); else WRITE(p, " int r = 0… in GenerateDepalShader300() 119 …if (shiftedMask & 0xF) WRITE(p, " int r = int(color.r * 15.99);\n"); else WRITE(p, " int r = 0;\… in GenerateDepalShader300() 120 …if (shiftedMask & 0xF0) WRITE(p, " int g = int(color.g * 15.99);\n"); else WRITE(p, " int g = 0;… in GenerateDepalShader300() 121 …if (shiftedMask & 0xF00) WRITE(p, " int b = int(color.b * 15.99);\n"); else WRITE(p, " int b = 0… in GenerateDepalShader300() 122 …if (shiftedMask & 0xF000) WRITE(p, " int a = int(color.a * 15.99);\n"); else WRITE(p, " int a = … in GenerateDepalShader300() 126 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 127 …if (shiftedMask & 0x7E0) WRITE(p, " int g = int(color.g * 63.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() 132 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 133 …if (shiftedMask & 0x3E0) WRITE(p, " int g = int(color.g * 31.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() [all …]
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 109 int shiftedMask = mask << shift; in GenerateDepalShader300() local 112 …if (shiftedMask & 0xFF) WRITE(p, " int r = int(color.r * 255.99);\n"); else WRITE(p, " int r = 0… in GenerateDepalShader300() 119 …if (shiftedMask & 0xF) WRITE(p, " int r = int(color.r * 15.99);\n"); else WRITE(p, " int r = 0;\… in GenerateDepalShader300() 120 …if (shiftedMask & 0xF0) WRITE(p, " int g = int(color.g * 15.99);\n"); else WRITE(p, " int g = 0;… in GenerateDepalShader300() 121 …if (shiftedMask & 0xF00) WRITE(p, " int b = int(color.b * 15.99);\n"); else WRITE(p, " int b = 0… in GenerateDepalShader300() 122 …if (shiftedMask & 0xF000) WRITE(p, " int a = int(color.a * 15.99);\n"); else WRITE(p, " int a = … in GenerateDepalShader300() 126 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 127 …if (shiftedMask & 0x7E0) WRITE(p, " int g = int(color.g * 63.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() 132 …if (shiftedMask & 0x1F) WRITE(p, " int r = int(color.r * 31.99);\n"); else WRITE(p, " int r = 0;… in GenerateDepalShader300() 133 …if (shiftedMask & 0x3E0) WRITE(p, " int g = int(color.g * 31.99);\n"); else WRITE(p, " int g = 0… in GenerateDepalShader300() [all …]
|
/dports/lang/go-devel/go-dragonfly-amd64-bootstrap/src/cmd/compile/internal/ssa/ |
H A D | rewrite.go | 1110 shiftedMask := int64(uint64(mask) >> uint64(rshift)) 1111 return shiftedMask != 0 && isPowerOfTwo(shiftedMask+1) && nto(shiftedMask)+lsb < 64 1116 shiftedMask := int64(uint64(mask) >> uint64(rshift)) 1117 if shiftedMask == 0 { 1120 return nto(shiftedMask)
|
/dports/lang/go-devel/go-becaeea1199b875bc24800fa88f2f4fea119bf78/src/cmd/compile/internal/ssa/ |
H A D | rewrite.go | 1606 shiftedMask := int64(uint64(mask) >> uint64(rshift)) 1607 return shiftedMask != 0 && isPowerOfTwo64(shiftedMask+1) && nto(shiftedMask)+lsb < 64 1612 shiftedMask := int64(uint64(mask) >> uint64(rshift)) 1613 if shiftedMask == 0 { 1616 return nto(shiftedMask)
|
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/Common/src/System/Net/WebSockets/ |
H A D | ManagedWebSocket.cs | 1210 int shiftedMask = (int)(((uint)mask >> maskShift) | ((uint)mask << (32 - maskShift))); in ApplyMask() 1218 Vector<byte> maskVector = Vector.AsVectorByte(new Vector<int>(shiftedMask)); in ApplyMask() 1245 *((int*)p) ^= shiftedMask; in ApplyMask()
|
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/visa/iga/GEDLibrary/GED_external/Source/ged/xcoder/ |
H A D | ged_ins.cpp | 1481 uint32_t shiftedMask = maxSourceValue; in CollectFragmentValue() local 1488 if (((val & shiftedMask) != shiftedRep)) return false; in CollectFragmentValue() 1490 shiftedMask <<= fromSize; in CollectFragmentValue()
|