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Searched refs:shiftingAngle (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h328 …tionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle);
H A Dlua_baselib.c736 INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5); in lib_pSpawnAlteredDirectionMissile() local
743 …LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOB… in lib_pSpawnAlteredDirectionMissile()
H A Dp_mobj.c13554 …ctionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle) in P_SpawnAlteredDirectionMissile() argument
13588 an = R_PointToAngle2(0, 0, source->momx, source->momy) + (ANG1*shiftingAngle); in P_SpawnAlteredDirectionMissile()