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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.cpp2688 float shin_str; member in Phong
2694 shin_str = shineStr; in SetShininess()
2697 return shin_str*(float)pow((double)cos(x*PI),(double)fs); in EvalHilite()
2752 float shin_str; member in Blinn
2758 shin_str = shineStr; in SetShininess()
2761 return shin_str*(float)pow((double)cos(x*PI),(double)fs); in EvalHilite()