/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | spaceship.c | 204 if (ship->spr.energy_level < ship->spr.pow_of_dest) in spaceship_energy_restore() 310 ship->fire_rate = 50 - (ship->type * 5 + 5); in spaceship_initialize() 340 ship->spr.energy_level = ship->spr.pow_of_dest; in spaceship_initialize() 385 ship_img = ship->spr.img[ship->spr.current_image]; in spaceship_gameover() 438 ship->fire_rate = 50 - (ship->type * 5 + 5); in spaceship_downgrading() 611 ship->fire_rate = 50 - (ship->type * 5 + 5); in spaceship_upgrading() 629 ship->spr.energy_level = ship->spr.pow_of_dest; in spaceship_upgrading() 836 if (ship->y_speed > ship->speed_booster) in spaceship_speed_control() 840 if (ship->y_speed < (-ship->speed_booster)) in spaceship_speed_control() 849 ship->spr.xcoord += ship->x_speed; in spaceship_speed_control() [all …]
|
H A D | special_keys.c | 60 ship->shot_front_basic++; in special_keys() 67 ship->shot_left_basic++; in special_keys() 74 ship->shot_right_basic++; in special_keys() 81 ship->shot_rear_basic++; in special_keys() 88 ship->shot_front_enhanced++; in special_keys() 95 ship->shot_left_enhanced++; in special_keys() 113 ship->shot_rear_enhanced++; in special_keys() 177 ship->shot_front_basic--; in special_keys() 186 ship->shot_left_basic--; in special_keys() 195 ship->shot_right_basic--; in special_keys() [all …]
|
H A D | options_panel.c | 356 if (ship->gems_count > 11) in option_execution() 359 ship->gems_count = 0; in option_execution() 388 switch (ship->gems_count) in option_execution() 415 if (ship->spr.energy_level != ship->spr.pow_of_dest) in option_execution() 628 ship->gems_count = 0; in options_check_selected() 649 if (ship->spr.energy_level != ship->spr.pow_of_dest) in options_check_selected() 653 if (ship->spr.energy_level > ship->spr.pow_of_dest) in options_check_selected() 655 ship->spr.energy_level = ship->spr.pow_of_dest; in options_check_selected() 658 ship->gems_count = 0; in options_check_selected() 660 if (ship->spr.energy_level == ship->spr.pow_of_dest) in options_check_selected() [all …]
|
/dports/games/luola/luola-1.3.2/src/ |
H A D | ship.c | 265 surf = ship->ship[pose]; in draw_ships() 399 targ = find_nearest_ship (ship->physics.x, ship->physics.y, ship, &d); in remote_control() 492 if(ship->health<0) ship->health=0; in damage_ship() 503 if (ship->health < 1 && !ship->shieldup) { in service_ship() 521 if (!ship->shieldup && !ship->repairing in service_ship() 547 ship->angle += ship->turn; in animate_ships() 776 ship->ship = ship_gfx[ship->color]; in claim_ship() 889 ship->ship = ghost_gfx[ship->color - 1]; in ghostify() 891 ship->ship = ship_gfx[ship->color]; in ghostify() 922 surf = ship->ship[p]; in cloaking_device() [all …]
|
H A D | weapon.c | 57 Vector mvel = get_muzzle_vel(ship->angle+ship->sweep_angle); in fire_sweep() 58 if((ship->sweep_angle >= -0.40) && (ship->sweeping_down)) { in fire_sweep() 135 add_projectile(make_ember(ship->physics.x,ship->physics.y+11, in drop_ember() 147 ship->physics.vel.y += sin (ship->angle) * 5.0; in fire_shotgun() 212 ship->shieldup = new_ga_link(&ship->physics.x,&ship->physics.y, in toggle_shield() 239 drop_jumppoint(ship->physics.x, ship->physics.y, find_player(ship)); in drop_warp() 248 ship->physics.vel.x += cos(ship->angle) * 30.0; in start_darting() 249 ship->physics.vel.y -= sin(ship->angle) * 30.0; in start_darting() 254 if (ship->repairing == 0 && ship->energy > 0 && ship->health < 1) in toggle_autorepair() 302 target = find_nearest_ship(ship->physics.x,ship->physics.y, ship, &d); in zapper() [all …]
|
/dports/games/freeciv/freeciv-2.6.6/common/ |
H A D | spaceship.c | 98 ship->structurals = ship->components = ship->modules = 0; in spaceship_init() 100 ship->fuel = ship->propulsion = 0; in spaceship_init() 101 ship->habitation = ship->life_support = ship->solar_panels = 0; in spaceship_init() 105 ship->population = ship->mass = 0; in spaceship_init() 106 ship->support_rate = ship->energy_rate = in spaceship_init() 131 if (ship->modules > (ship->habitation + ship->life_support in next_spaceship_component() 141 && (ship->solar_panels*2 >= ship->habitation + ship->life_support + 1)) in next_spaceship_component() 143 (ship->solar_panels*2 < ship->habitation + ship->life_support) in next_spaceship_component() 148 && (ship->solar_panels * 2 >= ship->habitation + ship->life_support + 1)) in next_spaceship_component() 163 if (ship->components > ship->fuel + ship->propulsion) { in next_spaceship_component() [all …]
|
/dports/games/freeciv-nox11/freeciv-2.6.6/common/ |
H A D | spaceship.c | 98 ship->structurals = ship->components = ship->modules = 0; in spaceship_init() 100 ship->fuel = ship->propulsion = 0; in spaceship_init() 101 ship->habitation = ship->life_support = ship->solar_panels = 0; in spaceship_init() 105 ship->population = ship->mass = 0; in spaceship_init() 106 ship->support_rate = ship->energy_rate = in spaceship_init() 131 if (ship->modules > (ship->habitation + ship->life_support in next_spaceship_component() 141 && (ship->solar_panels*2 >= ship->habitation + ship->life_support + 1)) in next_spaceship_component() 143 (ship->solar_panels*2 < ship->habitation + ship->life_support) in next_spaceship_component() 148 && (ship->solar_panels * 2 >= ship->habitation + ship->life_support + 1)) in next_spaceship_component() 163 if (ship->components > ship->fuel + ship->propulsion) { in next_spaceship_component() [all …]
|
/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | spacerace.c | 61 ship->support_rate = ship->energy_rate = in spaceship_calc_derived() 62 ship->success_rate = ship->travel_time = 0.0; in spaceship_calc_derived() 110 MIN(ship->support_rate, 1.0) * MIN(ship->energy_rate, 1.0); in spaceship_calc_derived() 119 ship->travel_time = ship->mass in spaceship_calc_derived() 193 arrival = ship->launch_year + (int) ship->travel_time; in handle_spaceship_launch() 273 if (ship->fuel + ship->propulsion >= ship->components) { in do_spaceship_place() 301 if (ship->fuel + ship->propulsion >= ship->components) { in do_spaceship_place() 330 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() 359 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() 388 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() [all …]
|
/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | spacerace.c | 61 ship->support_rate = ship->energy_rate = in spaceship_calc_derived() 62 ship->success_rate = ship->travel_time = 0.0; in spaceship_calc_derived() 110 MIN(ship->support_rate, 1.0) * MIN(ship->energy_rate, 1.0); in spaceship_calc_derived() 119 ship->travel_time = ship->mass in spaceship_calc_derived() 193 arrival = ship->launch_year + (int) ship->travel_time; in handle_spaceship_launch() 273 if (ship->fuel + ship->propulsion >= ship->components) { in do_spaceship_place() 301 if (ship->fuel + ship->propulsion >= ship->components) { in do_spaceship_place() 330 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() 359 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() 388 if (ship->habitation + ship->life_support + ship->solar_panels in do_spaceship_place() [all …]
|
/dports/games/pioneer/pioneer-20210723/data/modules/TradeShips/ |
H A D | Trader.lua | 26 ship:AddEquip(e.misc.radar) 62 local empty_space = math.min(ship.freeCapacity, ship:GetEquipFree("cargo")) 100 if Core.ships[ship] then 117 local max_range = ship:GetEquip('engine', 1):GetMaximumRange(ship) 197 return jumpToSystem(ship, getSystem(ship)) 202 return math.min(ship.freeCapacity, ship:GetEquipFree("cargo")) 278 if ship:exists() and ship:GetDockedWith() then 292 if ship:exists() and ship.flightState ~= 'HYPERSPACE' then 325 Trader.addEquip(ship) 326 Trader.addFuel(ship) [all …]
|
H A D | Events.lua | 48 if ship:IsPlayer() then 73 if ship:IsPlayer() then 100 if not ship:isa("Ship") or Core.ships[ship] == nil then return end 102 Core.log:add(ship, "Entered frame " .. (ship.frameBody and ship.frameBody:GetLabel() or "unknown")) 106 ship:CancelAI() 140 ship:SetHullPercent() 141 Trader.addEquip(ship) 143 Trader.addFuel(ship) 144 ship:SetFuelPercent() 191 Core.log:add(ship, 'Landed: '..Core.ships[ship].starport.label) [all …]
|
/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | AI.cpp | 55 return ship.GetSystem() && !ship.IsEnteringHyperspace() && !ship.GetSystem()->HasFuelFor(ship) in IsStranded() 56 && ship.JumpFuel() && ship.Attributes().Get("fuel capacity") && !ship.JumpsRemaining(); in IsStranded() 134 return ship->CanBeCarried() && !ship->IsParked() && !ship->IsDestroyed(); in IssueDeploy() 149 if(ship && ship->IsYours() && isCandidate(ship)) in IssueDeploy() 178 if(bay.ship && bay.ship->HasDeployOrder()) in HasDeployments() 214 if(!to || ship.Fuel() == 1. || !ship.GetSystem()->HasFuelFor(ship)) in ShouldRefuel() 1168 ship.Position() + 60. * ship.Velocity()); in FindTarget() 1518 SelectRoute(ship, ship.GetTargetSystem()); in MoveIndependent() 1743 return TurnToward(ship, -ship.Velocity()); in TurnBackward() 2093 if(!ship.IsYours() && ship.HasBays()) in Attack() [all …]
|
/dports/games/cave9/cave9-e6896eb/src/ |
H A D | game.c | 154 SET (ship->pos, 0,0,ship->start); in ship_init() 161 ship->lefton = ship->righton = false; in ship_init() 244 ADDSCALE(ship->pos, ship->vel, dt); in ship_move() 248 SUB2 (d, ship->vel, ship->lookAt); in ship_move() 285 ship->lefton = ship->righton = (ship->lefton | ship->righton); in digger_control() 300 ship->lefton = ship->righton = false; in digger_control() 397 if(X(cave, i, ship->pos[0] - ship->radius, ship->pos[1], j0, j1) > 0) in collision() 400 if(X(cave, i, ship->pos[0], ship->pos[1] + ship->radius, j0, j1) > 0) in collision() 403 if(X(cave, i, ship->pos[0] + ship->radius, ship->pos[1], j0, j1) > 0) in collision() 406 if(X(cave, i, ship->pos[0], ship->pos[1] - ship->radius, j0, j1) > 0) in collision() [all …]
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | gameStateLogger.cpp | 271 P<SpaceShip> ship = obj; in writeObjectEntry() local 273 if (ship) in writeObjectEntry() 315 if (ship->target_id > -1) in writeShipEntry() 317 if (ship->docking_state != DS_NotDocking && ship->docking_target) in writeShipEntry() 324 if (ship->shield_count > 0) in writeShipEntry() 404 if (ship->has_warp_drive) in writeShipEntry() 414 if (ship->has_warp_drive) in writeShipEntry() 416 if (ship->combat_maneuver_boost_speed > 0 || ship->combat_maneuver_strafe_speed > 0) in writeShipEntry() 422 if (ship->has_jump_drive) in writeShipEntry() 442 if (ship->has_warp_drive) in writeShipEntry() [all …]
|
/dports/games/starfighter/starfighter-2.4/src/ |
H A D | ship.c | 40 float x0 = ship->x; in ship_collision() 41 float y0 = ship->y; in ship_collision() 80 audio_playSound(SFX_PLASMA, ship->x, ship->y); in ship_fireBullet() 83 audio_playSound(SFX_MISSILE, ship->x, ship->y); in ship_fireBullet() 86 audio_playSound(SFX_LASER, ship->x, ship->y); in ship_fireBullet() 89 audio_playSound(SFX_PLASMA3, ship->x, ship->y); in ship_fireBullet() 133 if ((ship->flags & FL_WEAPCO) && (ship != &aliens[ALIEN_BOSS]) in ship_fireBullet() 155 if (ship->face == 0) in ship_fireRay() 157 ray.x = (int)(ship->x + ship->image[0]->w); in ship_fireRay() 163 ray.y = (int)(ship->y + ship->engineY - 1); in ship_fireRay() [all …]
|
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/common/ |
H A D | shipshape.c | 990 ship->num_orig_points = ship->num_points; in shape2wire() 998 ship->num_points = ship->num_points * 2; in shape2wire() 1038 ship->pts[i] = &ship->pts[i - 1][RES]; in shape2wire() 1041 ship->l_gun[i] = &ship->l_gun[i - 1][RES]; in shape2wire() 1044 ship->r_gun[i] = &ship->r_gun[i - 1][RES]; in shape2wire() 1047 ship->l_rgun[i] = &ship->l_rgun[i - 1][RES]; in shape2wire() 1050 ship->r_rgun[i] = &ship->r_rgun[i - 1][RES]; in shape2wire() 1059 ship->m_rack[i] = &ship->m_rack[i - 1][RES]; in shape2wire() 1134 if (ship->name) free(ship->name); in Free_ship_shape() 1135 if (ship->author) free(ship->author); in Free_ship_shape() [all …]
|
H A D | shipshape.h | 112 extern void Free_ship_shape(shipshape_t *ship); 126 return ship->pts[i][dir]; in Ship_get_point_clpos() 131 return ship->engine[dir]; in Ship_get_engine_clpos() 136 return ship->m_gun[dir]; in Ship_get_m_gun_clpos() 141 return ship->l_gun[gun][dir]; in Ship_get_l_gun_clpos() 146 return ship->r_gun[gun][dir]; in Ship_get_r_gun_clpos() 151 return ship->l_rgun[gun][dir]; in Ship_get_l_rgun_clpos() 156 return ship->r_rgun[gun][dir]; in Ship_get_r_rgun_clpos() 161 return ship->l_light[l][dir]; in Ship_get_l_light_clpos() 166 return ship->r_light[l][dir]; in Ship_get_r_light_clpos() [all …]
|
/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/ |
H A D | ai.py | 13 def __init__(self, ship): argument 14 self.ship = ship 15 self.rng = ship.world.rng 28 for ship in self.ship.world.objects: 31 if ship is self.ship or ship is self.enemy or ship.dead: 33 dist = self.ship.distance_to(ship) 35 enemy = ship 39 if self.ship.dead: 46 self.ship.brake() 85 self.ship.brake() [all …]
|
/dports/games/xpilot/xpilot-4.5.5/lib/ |
H A D | robots | 3 ship: (15,8,7)(15,0)(7,1)(7,2)(2,4)(-1,11)(-3,11)(-2,3)(-8,6)(-8,-6)(-2,-3)(-3,-11)(-1,-11)(2,-4)(7… 13 ship: (4,1,3)(15,0)(0,8)(-8,0)(0,-8) 33 ship: (14,0,5)(15,0)(15,5)(5,5)(5,-5)(15,-5)(15,0)(-15,0)(-15,5)(5,5)(5,-5)(-15,-5)(-15,-8)(-15,8)(… 38 ship: (5,2,3)(15,0)(0,12)(-9,8)(-9,-8)(0,-12) 58 ship: (6,2,4)(15,0)(0,2)(-9,8)(-3,0)(-9,-8)(0,-2) 63 ship: (7,2,4)(10,0)(5,9)(-6,9)(-11,0)(-6,-9)(5,-9)(10,0) 68 ship: (6,2,4)(15,0)(0,2)(-9,8)(-3,0)(-9,-8)(0,-2) 98 ship: (6,1,4)(10,0)(-10,6)(2,-10)(2,10)(-10,-6)(10,0) 123 ship: (11,5,6)(8,0)(5,8)(3,12)(0,15)(0,0)(-8,3)(-8,-3)(0,0)(0,-15)(3,-12)(5,-8) 163 ship: (12,4,8)(4,0)(2,4)(-5,11)(10,12)(-8,12)(-4,6)(-2,0)(-4,-6)(-8,-12)(10,-12)(-5,-11)(2,-4) [all …]
|
/dports/devel/allegro/allegro-4.4.3.1/examples/ |
H A D | exstars.c | 66 MODEL ship; variable 239 ship.x = ship.y = 0; in init_ship() 241 ship.rx = ship.ry = ship.rz = 0; in init_ship() 260 ship.maxx = ship.maxy = 0; in draw_ship() 262 get_rotation_matrix(&m, ship.rx, ship.ry, ship.rz); in draw_ship() 263 apply_matrix(&m, ship.aim.x, ship.aim.y, ship.aim.z, in draw_ship() 271 ship.faces[i].normal.z, &ship.faces[i].rnormal.x, in draw_ship() 274 get_transformation_matrix(&m, itofix(1), ship.rx, ship.ry, ship.rz, in draw_ship() 275 ship.x, ship.y, ship.z); in draw_ship() 278 apply_matrix(&m, ship.points[i].x, ship.points[i].y, ship.points[i].z, in draw_ship() [all …]
|
/dports/games/naev/naev-0.7.0/src/ |
H A D | land_shipyard.c | 181 Ship* ship; in shipyard_update() local 279 ship->shield, ship->shield_regen, in shipyard_update() 280 ship->armour, ship->armour_regen, in shipyard_update() 281 ship->energy, ship->energy_regen, in shipyard_update() 338 Ship* ship; in shipyard_buy() local 373 Ship* ship; in shipyard_canBuy() local 417 Ship* ship; in can_swap() local 440 Ship* ship; in shipyard_canTrade() local 474 Ship* ship; in shipyard_trade() local 503 player.p->ship->name, buf2, ship->name, buf4)==0) in shipyard_trade() [all …]
|
/dports/games/widelands/widelands-build21/src/wui/ |
H A D | shipwindow.cc | 59 ship_(ship), in ShipWindow() 188 if (ship == nullptr) { in set_button_visibility() 204 if (ship == nullptr) { in no_port_error_message() 223 if (ship == nullptr) { in think() 294 if (ship == nullptr) { in act_goto() 303 if (ship == nullptr) { in act_destination() 315 if (ship == nullptr) { in act_sink() 328 if (ship == nullptr) { in act_debug() 337 if (ship == nullptr) { in act_cancel_expedition() 350 if (ship == nullptr) { in act_scout_towards() [all …]
|
/dports/games/vor/vor-0.5.8/ |
H A D | main.c | 598 kill_ship(struct ship *ship) in kill_ship() argument 608 ship->dx = (ship->dx < 0) ? -sqrt(-ship->dx) : sqrt(ship->dx); in kill_ship() 609 ship->dy = (ship->dy < 0) ? -sqrt(-ship->dy) : sqrt(ship->dy); in kill_ship() 618 ship->dx = BARRIER_SPEED; ship->dy = 0; in kill_ship() 796 tmp = (ship.y+ship.h/2 + ship.dy*t_frame - YSCROLLTO)/25 + (ship.dy-screendy); in gameloop() 798 tmp = (ship.x+ship.w/2 + ship.dx*t_frame - XSCROLLTO)/25 + (ship.dx-screendx); in gameloop() 814 if(ship.x < 0 || ship.x+ship.w > XSIZE) { in gameloop() 817 ship.x = fconstrain(ship.x, XSIZE - ship.w); in gameloop() 821 if(ship.y < 0 || ship.y+ship.h > YSIZE) { in gameloop() 824 ship.y = fconstrain(ship.y, YSIZE - ship.h); in gameloop() [all …]
|
/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | payo.c | 45 struct shpstr ship; in c_payoff() local 54 while (nxtitem(&ni, &ship)) { in c_payoff() 57 mp = &mchr[(int)ship.shp_type]; in c_payoff() 68 pr("%3d ", ship.shp_own); in c_payoff() 71 if (ship.shp_own != ship.shp_orig_own && !player->god) { in c_payoff() 74 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y); in c_payoff() 78 prxy("%4d,%-4d ", ship.shp_orig_x, ship.shp_orig_y); in c_payoff() 79 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y); in c_payoff() 81 getsect(ship.shp_x, ship.shp_y, §); in c_payoff() 83 dist = mapdist(ship.shp_x, ship.shp_y, in c_payoff() [all …]
|
H A D | shi.c | 43 struct shpstr ship; in c_ship() local 58 if (ship.shp_off) in c_ship() 61 pr("%3d ", ship.shp_own); in c_ship() 64 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y); in c_ship() 65 pr("%1.1s", &ship.shp_fleet); in c_ship() 66 pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic); in c_ship() 70 pr("%4d", ship.shp_item[I_UW]); in c_ship() 75 pr("%3d", shp_nland(&ship)); in c_ship() 76 pr("%4d", ship.shp_mobil); in c_ship() 77 pr("%5d\n", ship.shp_tech); in c_ship() [all …]
|