/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/manager/ |
H A D | lab_manager.cpp | 260 ship_fire_primary(obj, 0); in onFrame()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | object.cpp | 742 ship_fire_primary( objp, 0 ); in obj_player_fire_stuff() 906 ship_fire_primary(objp, 1, 0); in obj_move_call_physics()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | object.cpp | 771 ship_fire_primary(objp, 0); in obj_player_fire_stuff() 951 ship_fire_primary(objp, 1, 0); in obj_move_call_physics()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | ship.cpp | 1122 i += ship_fire_primary(objh->objp, 0); 1123 i += ship_fire_primary(objh->objp, 1);
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 1593 extern int ship_fire_primary(object * objp, int stream_weapons, int force = 0);
|
H A D | ship.cpp | 10016 int ship_fire_primary(object * obj, int stream_weapons, int force) in ship_fire_primary() function
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 1596 extern int ship_fire_primary(object * objp, int stream_weapons, int force = 0, bool rollback_shot =…
|
H A D | ship.cpp | 11294 int ship_fire_primary(object * obj, int stream_weapons, int force, bool rollback_shot) in ship_fire_primary() function
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi_obj.cpp | 743 ship_fire_primary(rollback_shot.shooterp, 0, 1, true); in multi_oo_fire_rollback_shots() 3197 ship_fire_primary(objp, 1, 0); in multi_oo_interp()
|
H A D | multimsgs.cpp | 7794 ship_fire_primary( objp, 0, 1 ); in process_NEW_primary_fired_packet() 7804 ship_fire_primary( objp, 1, 1 ); in process_NEW_primary_fired_packet() 7963 ship_fire_primary(objp, 0, 1); in process_non_homing_fired_packet() 8018 ship_fire_primary(objp, 0, 1); in process_non_homing_fired_packet()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multi_obj.cpp | 1872 ship_fire_primary(objp, 1, 0); in multi_oo_interp()
|
H A D | multimsgs.cpp | 7739 ship_fire_primary( objp, 0, 1 ); in process_NEW_primary_fired_packet() 7749 ship_fire_primary( objp, 1, 1 ); in process_NEW_primary_fired_packet()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 5727 ship_fire_primary(objp, 0); in ai_fire_primary_weapon() 5731 ship_fire_primary(objp, 1); in ai_fire_primary_weapon()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 6051 ship_fire_primary(objp, 0); in ai_fire_primary_weapon() 6055 ship_fire_primary(objp, 1); in ai_fire_primary_weapon()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 9086 i += ship_fire_primary(objh->objp, 0); 9087 i += ship_fire_primary(objh->objp, 1);
|