Searched refs:ship_i (Results 1 – 3 of 3) sorted by relevance
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | robotdef.c | 524 if (ship_i >= 0) { in Check_robot_evade() 527 ship = Player_by_index(ship_i); in Check_robot_evade() 1825 int j, ship_i, item_imp, enemy_i, item_i, mine_i; in Robot_default_play() local 1932 ship_i = NO_IND; in Robot_default_play() 1954 ship_i = GetInd(my_data->robot_lock_id); in Robot_default_play() 1964 if (ship_i == NO_IND || enemy_i == NO_IND) { in Robot_default_play() 1981 ship_i = j; in Robot_default_play() 2005 if (ship_i != NO_IND in Robot_default_play() 2007 && my_data->robot_lock_id == Player_by_index(ship_i)->id) in Robot_default_play() 2008 ship_i = NO_IND; /* don't avoid target */ in Robot_default_play() [all …]
|
H A D | suibotdef.c | 114 static bool Check_robot_evade(player_t *pl, int mine_i, int ship_i); 1107 int j, ship_i, item_imp, enemy_i, shoot_time; in Robot_suibot_play() local 1155 for (ship_i = 0; ship_i < NumPlayers; ship_i++) { in Robot_suibot_play() 1156 player_t *ship = Player_by_index(ship_i); in Robot_suibot_play()
|
/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | robotdef.c | 855 if (ship_i >= 0) { in Check_robot_evade() 856 ship = Players[ship_i]; in Check_robot_evade() 2227 int j, ship_i, item_imp, in Robot_default_play() local 2363 ship_i = -1; in Robot_default_play() 2400 ship_i = GetInd[my_data->robot_lock_id]; in Robot_default_play() 2412 if (ship_i == -1 || enemy_i == -1) { in Robot_default_play() 2429 ship_i = j; in Robot_default_play() 2461 if (ship_i != -1 in Robot_default_play() 2463 && my_data->robot_lock_id == Players[ship_i]->id) { in Robot_default_play() 2464 ship_i = -1; /* don't avoid target */ in Robot_default_play() [all …]
|