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Searched refs:ship_music (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h90 Music ship_music = Music{ "" };
160 && l.ship_music == r.ship_music
222 ForEachString(obj.ship_music, f, &ctx27);
H A Dsystem.h197 Music ship_music; variable
298 && l.ship_music == r.ship_music
385 ForEachString(obj.ship_music, f, &ctx19);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp260 return GetAudio(data.ship_music, dbsys->ship_music); in GetSystemBGM()
286 SetAudio(data.ship_music, dbsys->ship_music, std::move(bgm)); in SetSystemBGM()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp54 os << ", ship_music="<< obj.ship_music; in operator <<()
H A Dlsd_savesystem.cpp218 &rpg::SaveSystem::ship_music,
219 LSD_Reader::ChunkSaveSystem::ship_music,
H A Drpg_system.cpp46 os << ", ship_music="<< obj.ship_music; in operator <<()
H A Dldb_system.cpp162 &rpg::System::ship_music,
163 LDB_Reader::ChunkSystem::ship_music,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h108 ship_music = 0x50, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1288 ship_music = 0x24, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv541 System,ship_music,f,Music,0x24,,1,0,rpg::Music
738 SaveSystem,ship_music,f,Music,0x50,"Music{ """" }",1,0,