/dports/science/clhep/2.4.1.0/CLHEP/Random/test/ |
H A D | testStaticStreamSave.cc | 53 v1 = D::shoot(); in staticSave() 55 v2 = D::shoot(); in staticSave() 66 k1 = D::shoot(); in staticSave() 69 k2 = D::shoot(); in staticSave() 88 v1 = D::shoot(); in staticSave() 90 v2 = D::shoot(); in staticSave() 101 k1 = D::shoot(); in staticSave() 104 k2 = D::shoot(); in staticSave() 244 RandGauss::shoot(); in randomizeStatics() 247 RandFlat::shoot(); in randomizeStatics() [all …]
|
H A D | testAnonymousEngineRestore.cc | 57 RandGauss::shoot(); in randomizeStatics() 58 RandGaussQ::shoot(); in randomizeStatics() 59 RandGaussT::shoot(); in randomizeStatics() 60 RandFlat::shoot(); in randomizeStatics() 61 RandBit::shoot(); in randomizeStatics() 64 RandPoisson::shoot(); in randomizeStatics() 65 RandPoissonQ::shoot(); in randomizeStatics() 66 RandPoissonT::shoot(); in randomizeStatics() 67 RandBinomial::shoot(); in randomizeStatics() 71 RandGamma::shoot(); in randomizeStatics() [all …]
|
H A D | testRandom.cc | 62 cout << " Flat ]0,1[ : " << RandFlat::shoot() << endl; in layout() 63 cout << " Flat ]0,5[ : " << RandFlat::shoot(5) << endl; in layout() 64 cout << " Flat ]-5,3[ : " << RandFlat::shoot(-5,3) << endl; in layout() 65 cout << " Exp (m=1) : " << RandExponential::shoot() << endl; in layout() 67 cout << " Gauss (m=1) : " << RandGauss::shoot() << endl; in layout() 68 cout << " Gauss (m=3,v=1) : " << RandGauss::shoot(3,1) << endl; in layout() 75 cout << " Poisson (m=3.0) : " << RandPoisson::shoot(m1) << endl; in layout() 76 cout << " Binomial(n=1,p=0.5) : " << RandBinomial::shoot() << endl; in layout() 78 cout << " ChiSqr (a=1) : " << RandChiSquare::shoot() << endl; in layout() 80 cout << " Gamma (k=1,l=1) : " << RandGamma::shoot() << endl; in layout() [all …]
|
H A D | gaussSpeed.cc | 228 RandGaussT::shoot(100,10) << "\n"; in main() 230 RandGaussT::shoot(&e,100,10) << "\n"; in main() 238 RandGaussQ::shoot(100,10) << "\n"; in main() 240 RandGaussQ::shoot(&e,100,10) << "\n"; in main() 249 << RandPoissonT::shoot(&e) << "\n"; in main() 251 RandPoissonT::shoot(90) << "\n"; in main() 253 RandPoissonT::shoot(&e,90) << "\n"; in main() 261 RandPoissonQ::shoot(90) << "\n"; in main() 263 RandPoissonQ::shoot(&e,90) << "\n"; in main() 270 cout << "testing RandBit::shoot(): " << RandBit::shoot() << "\n"; in main() [all …]
|
H A D | ranRestoreTest.cc | 68 r = RandGauss::shoot(); in saveStepX() 71 r = RandGauss::shoot(); in saveStepX() 76 r = RandGauss::shoot(); in saveStepX() 746 v1 = D::shoot(); in staticSave() 748 v2 = D::shoot(); in staticSave() 759 k1 = D::shoot(); in staticSave() 762 k2 = D::shoot(); in staticSave() 778 v1 = D::shoot(); in staticSave() 780 v2 = D::shoot(); in staticSave() 791 k1 = D::shoot(); in staticSave() [all …]
|
H A D | testSaveEngineStatus.cc | 54 r = RandGauss::shoot(); in saveStepX() 57 r = RandGauss::shoot(); in saveStepX() 60 r = RandGauss::shoot(); in saveStepX() 62 r = RandGauss::shoot(); in saveStepX() 65 r = RandGauss::shoot(); in saveStepX() 76 r = RandGauss::shoot(); in restoreStepX() 81 r = RandGauss::shoot(); in restoreStepX() 138 r = RandGauss::shoot(); in saveStep() 141 r = RandGauss::shoot(); in saveStep() 146 r = RandGauss::shoot(); in saveStep() [all …]
|
H A D | testThreaded.cc | 80 if (reference[0] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss() 81 reference[1] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss() 82 reference[2] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss() 83 reference[3] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss() 84 reference[4] != CLHEP::RandGauss::shoot(&engine1)) { in testRandGauss() 96 if (reference[0] != CLHEP::RandGauss::shoot() || in testRandGauss() 97 reference[1] != CLHEP::RandGauss::shoot() || in testRandGauss() 98 reference[2] != CLHEP::RandGauss::shoot() || in testRandGauss() 99 reference[3] != CLHEP::RandGauss::shoot() || in testRandGauss() 100 reference[4] != CLHEP::RandGauss::shoot()) { in testRandGauss() [all …]
|
H A D | testZiggurat.cc | 22 double g=CLHEP::RandGauss::shoot(); in main() 30 double g=CLHEP::RandGaussQ::shoot(); in main() 38 double g=CLHEP::RandGaussZiggurat::shoot(); in main() 46 double g=CLHEP::RandExponential::shoot(); in main() 54 double g=CLHEP::RandExpZiggurat::shoot(); in main()
|
/dports/math/py-or-tools/or-tools-9.2/examples/flatzinc/ |
H A D | scene_allocation.fzn | 60 array [1..19] of var 1..5: shoot :: output_array([1..19]); 79 constraint array_var_int_element(shoot[1], isShot, 1); 81 constraint int_eq(shoot[1], 1); 430 constraint int_lin_le([-1, 1], [INT____00002, shoot[2]], 1); 431 constraint int_lin_le([-1, 1], [INT____00003, shoot[3]], 1); 432 constraint int_lin_le([-1, 1], [INT____00004, shoot[4]], 1); 433 constraint int_lin_le([-1, 1], [INT____00005, shoot[5]], 1); 434 constraint int_lin_le([-1, 1], [INT____00006, shoot[6]], 1); 435 constraint int_lin_le([-1, 1], [INT____00007, shoot[7]], 1); 436 constraint int_lin_le([-1, 1], [INT____00008, shoot[8]], 1); [all …]
|
/dports/science/clhep/2.4.1.0/CLHEP/Random/src/ |
H A D | RandPoissonT.cc | 56 long RandPoissonT::shoot(double xm) { in shoot() function in CLHEP::RandPoissonT 58 return shoot ( e, xm ); in shoot() 70 return shoot (getLocalEngine(), mean); in fire() 76 return RandPoissonQ::shoot ( getLocalEngine(), defaultMean ); in fire() 78 return RandPoisson::shoot(getLocalEngine(), defaultMean); in fire() 83 long RandPoissonT::shoot(HepRandomEngine* anEngine, double mean) { in shoot() function in CLHEP::RandPoissonT 86 return RandPoissonQ::shoot ( anEngine, mean ); in shoot() 88 return RandPoisson::shoot( anEngine, mean ); in shoot() 96 vect[i] = shoot(m); in shootArray()
|
H A D | RandBreitWigner.cc | 49 double RandBreitWigner::shoot(double mean, double gamma) in shoot() function in CLHEP::RandBreitWigner 77 rval = RandFlat::shoot(val, CLHEP::halfpi); in shootM2() 92 rval = RandFlat::shoot(lower, upper); in shootM2() 101 *v = shoot( 1.0, 0.2 ); in shootArray() 108 *v = shoot( a, b ); in shootArray() 116 *v = shoot( a, b, c ); in shootArray() 152 rval = RandFlat::shoot(anEngine,val, CLHEP::halfpi); in shootM2() 168 rval = RandFlat::shoot(anEngine, lower, upper); in shootM2() 178 *v = shoot( anEngine, 1.0, 0.2 ); in shootArray() 186 *v = shoot( anEngine, a, b ); in shootArray() [all …]
|
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/actors/player/ |
H A D | hwep.cfg | 16 md5anim "pistol primary" "hud_pistol-shoot.md5anim" 40 22 md5anim "plasma primary" "hud_plasma-shoot.md5anim" 10 27 md5anim "rifle primary" "hud_rifle-shoot.md5anim" 10 28 md5anim "rifle secondary" "hud_rifle-shoot.md5anim" 10 31 md5anim "zapper primary" "hud_zapper-shoot.md5anim" 20 32 md5anim "zapper secondary" "hud_zapper-shoot.md5anim" 20 51 md5anim "grenade primary" "hud_grenade-shoot.md5anim" 13 56 md5anim "rocket primary" "hud_pistol-shoot.md5anim" 20 57 md5anim "rocket secondary" "hud_pistol-shoot.md5anim" 20 60 md5anim "mine primary" "hud_mine-shoot.md5anim" 13 [all …]
|
/dports/science/clhep/2.4.1.0/CLHEP/Random/Random/ |
H A D | RandGaussQ.icc | 36 double RandGaussQ::shoot() 39 std::cout << "RandGaussQ::shoot() in icc file\n"; 43 std::cout << "RandGaussQ::shoot() engine is " << anEngine->name() << "\n"; 48 double RandGaussQ::shoot( HepRandomEngine* anotherEngine ) 53 double RandGaussQ::shoot(double mean, double stdDev) { 54 return shoot()*stdDev + mean; 57 double RandGaussQ::shoot(HepRandomEngine* anotherEngine, 59 return shoot(anotherEngine)*stdDev + mean;
|
H A D | RandExpZiggurat.h | 71 static float shoot() {return shoot(HepRandom::getTheEngine());}; in shoot() function 72 static float shoot( float mean ) {return shoot(HepRandom::getTheEngine(),mean);}; in shoot() function 85 static inline float shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);}; in shoot() function 86 static inline float shoot( HepRandomEngine* anEngine, float mean ) {return shoot(anEngine)*mean;}; in shoot() function
|
H A D | RandGaussT.icc | 34 double RandGaussT::shoot() 40 double RandGaussT::shoot( HepRandomEngine* anotherEngine ) 45 double RandGaussT::shoot(double mean, double stdDev) { 46 return shoot()*stdDev + mean; 49 double RandGaussT::shoot(HepRandomEngine* anotherEngine, 51 return shoot(anotherEngine)*stdDev + mean;
|
H A D | RandFlat.icc | 50 inline double RandFlat::shoot(double a, double b) { 51 return (b-a)* shoot() + a; 54 inline double RandFlat::shoot(double width) { 55 return width * shoot(); 59 return long(shoot()*double(n)); 63 return long(shoot()*double(n-a1)) + a1; 69 staticRandomInt= (unsigned long)(factor*shoot()); 82 inline double RandFlat::shoot(HepRandomEngine* anEngine) { 87 inline double RandFlat::shoot(HepRandomEngine* anEngine, 92 inline double RandFlat::shoot(HepRandomEngine* anEngine, [all …]
|
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/actors/player/ |
H A D | hwep.cfg | 18 md5anim "pistol primary|zapper primary" "hud_pistol-shoot.md5anim" 40 25 md5anim "plasma primary" "hud_plasma-shoot.md5anim" 10 30 md5anim "rifle primary" "hud_rifle-shoot.md5anim" 10 31 md5anim "rifle secondary" "hud_rifle-shoot.md5anim" 10 50 md5anim "grenade primary" "hud_grenade-shoot.md5anim" 13 51 md5anim "grenade secondary" "hud_grenade-shoot.md5anim" 13 55 md5anim "rocket primary" "hud_pistol-shoot.md5anim" 20 56 md5anim "rocket secondary" "hud_pistol-shoot.md5anim" 20 59 md5anim "mine primary" "hud_mine-shoot.md5anim" 13 60 md5anim "mine secondary" "hud_mine-shoot.md5anim" 13
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/android/features/keyboard_accessory/javatests/src/org/chromium/chrome/browser/keyboard_accessory/ |
H A D | ManualFillingUiCaptureTest.java | 79 mScreenShooter.shoot("AccessoryBar"); in testCaptureKeyboardAccessoryWithPasswords() 84 mScreenShooter.shoot("AccessorySheetPasswords"); in testCaptureKeyboardAccessoryWithPasswords() 88 mScreenShooter.shoot("AccessorySheetPasswordsScrolled"); in testCaptureKeyboardAccessoryWithPasswords() 106 mScreenShooter.shoot("AccessoryBarRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL() 111 mScreenShooter.shoot("AccessorySheetPasswordsRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL() 115 mScreenShooter.shoot("AccessorySheetPasswordsScrolledRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL() 134 mScreenShooter.shoot("AccessoryBarV2"); in testCaptureKeyboardAccessoryV2WithPasswords() 142 mScreenShooter.shoot("AccessorySheetPasswordsV2"); in testCaptureKeyboardAccessoryV2WithPasswords() 146 mScreenShooter.shoot("AccessorySheetPasswordsV2Scrolled"); in testCaptureKeyboardAccessoryV2WithPasswords() 165 mScreenShooter.shoot("AccessoryBarV2RTL"); in testCaptureKeyboardAccessoryV2WithPasswordsRTL() [all …]
|
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/delta/vwep/ |
H A D | md5.cfg | 17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50 26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30 29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50 32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
|
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/vwep/ |
H A D | md5.cfg | 17 md5anim "pistol shoot" "../vwep_p_shoot.md5anim" 50 20 md5anim "shotgun shoot" "../vwep_sg_shoot.md5anim" 15 23 md5anim "smg shoot" "../vwep_p_shoot.md5anim" 50 26 md5anim "flamer shoot" "../vwep_sg_shoot.md5anim" 30 29 md5anim "plasma shoot" "../vwep_p_shoot.md5anim" 50 32 md5anim "rifle shoot" "../vwep_sg_shoot.md5anim" 20
|
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/beta/vwep/ |
H A D | md5.cfg | 17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50 26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30 29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50 32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
|
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/vwep/ |
H A D | md5.cfg | 17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50 26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30 29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50 32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
|
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/vwep/ |
H A D | md5.cfg | 17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50 26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30 29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50 32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
|
/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/ |
H A D | gamer_manager.c | 123 char shoot = UNSELECTED; in engine_gamer_manager_trigger_bullet() local 129 shoot = index; in engine_gamer_manager_trigger_bullet() 134 if (UNSELECTED == shoot) in engine_gamer_manager_trigger_bullet() 146 bulletFrame[shoot] = 1; in engine_gamer_manager_trigger_bullet() 147 bulletX[shoot] = targetX; in engine_gamer_manager_trigger_bullet() 148 bulletY[shoot] = targetY; in engine_gamer_manager_trigger_bullet()
|
/dports/emulators/mess/mame-mame0226/3rdparty/sol2/examples/ |
H A D | player_script.lua | 6 local p2shoots = p2:shoot() 15 local did_shoot_1 = p1:shoot() 18 local did_shoot_2 = p1:shoot() 21 local did_shoot_3 = p1:shoot()
|