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/dports/science/clhep/2.4.1.0/CLHEP/Random/test/
H A DtestStaticStreamSave.cc53 v1 = D::shoot(); in staticSave()
55 v2 = D::shoot(); in staticSave()
66 k1 = D::shoot(); in staticSave()
69 k2 = D::shoot(); in staticSave()
88 v1 = D::shoot(); in staticSave()
90 v2 = D::shoot(); in staticSave()
101 k1 = D::shoot(); in staticSave()
104 k2 = D::shoot(); in staticSave()
244 RandGauss::shoot(); in randomizeStatics()
247 RandFlat::shoot(); in randomizeStatics()
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H A DtestAnonymousEngineRestore.cc57 RandGauss::shoot(); in randomizeStatics()
58 RandGaussQ::shoot(); in randomizeStatics()
59 RandGaussT::shoot(); in randomizeStatics()
60 RandFlat::shoot(); in randomizeStatics()
61 RandBit::shoot(); in randomizeStatics()
64 RandPoisson::shoot(); in randomizeStatics()
65 RandPoissonQ::shoot(); in randomizeStatics()
66 RandPoissonT::shoot(); in randomizeStatics()
67 RandBinomial::shoot(); in randomizeStatics()
71 RandGamma::shoot(); in randomizeStatics()
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H A DtestRandom.cc62 cout << " Flat ]0,1[ : " << RandFlat::shoot() << endl; in layout()
63 cout << " Flat ]0,5[ : " << RandFlat::shoot(5) << endl; in layout()
64 cout << " Flat ]-5,3[ : " << RandFlat::shoot(-5,3) << endl; in layout()
65 cout << " Exp (m=1) : " << RandExponential::shoot() << endl; in layout()
67 cout << " Gauss (m=1) : " << RandGauss::shoot() << endl; in layout()
68 cout << " Gauss (m=3,v=1) : " << RandGauss::shoot(3,1) << endl; in layout()
75 cout << " Poisson (m=3.0) : " << RandPoisson::shoot(m1) << endl; in layout()
76 cout << " Binomial(n=1,p=0.5) : " << RandBinomial::shoot() << endl; in layout()
78 cout << " ChiSqr (a=1) : " << RandChiSquare::shoot() << endl; in layout()
80 cout << " Gamma (k=1,l=1) : " << RandGamma::shoot() << endl; in layout()
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H A DgaussSpeed.cc228 RandGaussT::shoot(100,10) << "\n"; in main()
230 RandGaussT::shoot(&e,100,10) << "\n"; in main()
238 RandGaussQ::shoot(100,10) << "\n"; in main()
240 RandGaussQ::shoot(&e,100,10) << "\n"; in main()
249 << RandPoissonT::shoot(&e) << "\n"; in main()
251 RandPoissonT::shoot(90) << "\n"; in main()
253 RandPoissonT::shoot(&e,90) << "\n"; in main()
261 RandPoissonQ::shoot(90) << "\n"; in main()
263 RandPoissonQ::shoot(&e,90) << "\n"; in main()
270 cout << "testing RandBit::shoot(): " << RandBit::shoot() << "\n"; in main()
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H A DranRestoreTest.cc68 r = RandGauss::shoot(); in saveStepX()
71 r = RandGauss::shoot(); in saveStepX()
76 r = RandGauss::shoot(); in saveStepX()
746 v1 = D::shoot(); in staticSave()
748 v2 = D::shoot(); in staticSave()
759 k1 = D::shoot(); in staticSave()
762 k2 = D::shoot(); in staticSave()
778 v1 = D::shoot(); in staticSave()
780 v2 = D::shoot(); in staticSave()
791 k1 = D::shoot(); in staticSave()
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H A DtestSaveEngineStatus.cc54 r = RandGauss::shoot(); in saveStepX()
57 r = RandGauss::shoot(); in saveStepX()
60 r = RandGauss::shoot(); in saveStepX()
62 r = RandGauss::shoot(); in saveStepX()
65 r = RandGauss::shoot(); in saveStepX()
76 r = RandGauss::shoot(); in restoreStepX()
81 r = RandGauss::shoot(); in restoreStepX()
138 r = RandGauss::shoot(); in saveStep()
141 r = RandGauss::shoot(); in saveStep()
146 r = RandGauss::shoot(); in saveStep()
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H A DtestThreaded.cc80 if (reference[0] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss()
81 reference[1] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss()
82 reference[2] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss()
83 reference[3] != CLHEP::RandGauss::shoot(&engine1) || in testRandGauss()
84 reference[4] != CLHEP::RandGauss::shoot(&engine1)) { in testRandGauss()
96 if (reference[0] != CLHEP::RandGauss::shoot() || in testRandGauss()
97 reference[1] != CLHEP::RandGauss::shoot() || in testRandGauss()
98 reference[2] != CLHEP::RandGauss::shoot() || in testRandGauss()
99 reference[3] != CLHEP::RandGauss::shoot() || in testRandGauss()
100 reference[4] != CLHEP::RandGauss::shoot()) { in testRandGauss()
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H A DtestZiggurat.cc22 double g=CLHEP::RandGauss::shoot(); in main()
30 double g=CLHEP::RandGaussQ::shoot(); in main()
38 double g=CLHEP::RandGaussZiggurat::shoot(); in main()
46 double g=CLHEP::RandExponential::shoot(); in main()
54 double g=CLHEP::RandExpZiggurat::shoot(); in main()
/dports/math/py-or-tools/or-tools-9.2/examples/flatzinc/
H A Dscene_allocation.fzn60 array [1..19] of var 1..5: shoot :: output_array([1..19]);
79 constraint array_var_int_element(shoot[1], isShot, 1);
81 constraint int_eq(shoot[1], 1);
430 constraint int_lin_le([-1, 1], [INT____00002, shoot[2]], 1);
431 constraint int_lin_le([-1, 1], [INT____00003, shoot[3]], 1);
432 constraint int_lin_le([-1, 1], [INT____00004, shoot[4]], 1);
433 constraint int_lin_le([-1, 1], [INT____00005, shoot[5]], 1);
434 constraint int_lin_le([-1, 1], [INT____00006, shoot[6]], 1);
435 constraint int_lin_le([-1, 1], [INT____00007, shoot[7]], 1);
436 constraint int_lin_le([-1, 1], [INT____00008, shoot[8]], 1);
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/dports/science/clhep/2.4.1.0/CLHEP/Random/src/
H A DRandPoissonT.cc56 long RandPoissonT::shoot(double xm) { in shoot() function in CLHEP::RandPoissonT
58 return shoot ( e, xm ); in shoot()
70 return shoot (getLocalEngine(), mean); in fire()
76 return RandPoissonQ::shoot ( getLocalEngine(), defaultMean ); in fire()
78 return RandPoisson::shoot(getLocalEngine(), defaultMean); in fire()
83 long RandPoissonT::shoot(HepRandomEngine* anEngine, double mean) { in shoot() function in CLHEP::RandPoissonT
86 return RandPoissonQ::shoot ( anEngine, mean ); in shoot()
88 return RandPoisson::shoot( anEngine, mean ); in shoot()
96 vect[i] = shoot(m); in shootArray()
H A DRandBreitWigner.cc49 double RandBreitWigner::shoot(double mean, double gamma) in shoot() function in CLHEP::RandBreitWigner
77 rval = RandFlat::shoot(val, CLHEP::halfpi); in shootM2()
92 rval = RandFlat::shoot(lower, upper); in shootM2()
101 *v = shoot( 1.0, 0.2 ); in shootArray()
108 *v = shoot( a, b ); in shootArray()
116 *v = shoot( a, b, c ); in shootArray()
152 rval = RandFlat::shoot(anEngine,val, CLHEP::halfpi); in shootM2()
168 rval = RandFlat::shoot(anEngine, lower, upper); in shootM2()
178 *v = shoot( anEngine, 1.0, 0.2 ); in shootArray()
186 *v = shoot( anEngine, a, b ); in shootArray()
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/actors/player/
H A Dhwep.cfg16 md5anim "pistol primary" "hud_pistol-shoot.md5anim" 40
22 md5anim "plasma primary" "hud_plasma-shoot.md5anim" 10
27 md5anim "rifle primary" "hud_rifle-shoot.md5anim" 10
28 md5anim "rifle secondary" "hud_rifle-shoot.md5anim" 10
31 md5anim "zapper primary" "hud_zapper-shoot.md5anim" 20
32 md5anim "zapper secondary" "hud_zapper-shoot.md5anim" 20
51 md5anim "grenade primary" "hud_grenade-shoot.md5anim" 13
56 md5anim "rocket primary" "hud_pistol-shoot.md5anim" 20
57 md5anim "rocket secondary" "hud_pistol-shoot.md5anim" 20
60 md5anim "mine primary" "hud_mine-shoot.md5anim" 13
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/dports/science/clhep/2.4.1.0/CLHEP/Random/Random/
H A DRandGaussQ.icc36 double RandGaussQ::shoot()
39 std::cout << "RandGaussQ::shoot() in icc file\n";
43 std::cout << "RandGaussQ::shoot() engine is " << anEngine->name() << "\n";
48 double RandGaussQ::shoot( HepRandomEngine* anotherEngine )
53 double RandGaussQ::shoot(double mean, double stdDev) {
54 return shoot()*stdDev + mean;
57 double RandGaussQ::shoot(HepRandomEngine* anotherEngine,
59 return shoot(anotherEngine)*stdDev + mean;
H A DRandExpZiggurat.h71 static float shoot() {return shoot(HepRandom::getTheEngine());}; in shoot() function
72 static float shoot( float mean ) {return shoot(HepRandom::getTheEngine(),mean);}; in shoot() function
85 static inline float shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);}; in shoot() function
86 static inline float shoot( HepRandomEngine* anEngine, float mean ) {return shoot(anEngine)*mean;}; in shoot() function
H A DRandGaussT.icc34 double RandGaussT::shoot()
40 double RandGaussT::shoot( HepRandomEngine* anotherEngine )
45 double RandGaussT::shoot(double mean, double stdDev) {
46 return shoot()*stdDev + mean;
49 double RandGaussT::shoot(HepRandomEngine* anotherEngine,
51 return shoot(anotherEngine)*stdDev + mean;
H A DRandFlat.icc50 inline double RandFlat::shoot(double a, double b) {
51 return (b-a)* shoot() + a;
54 inline double RandFlat::shoot(double width) {
55 return width * shoot();
59 return long(shoot()*double(n));
63 return long(shoot()*double(n-a1)) + a1;
69 staticRandomInt= (unsigned long)(factor*shoot());
82 inline double RandFlat::shoot(HepRandomEngine* anEngine) {
87 inline double RandFlat::shoot(HepRandomEngine* anEngine,
92 inline double RandFlat::shoot(HepRandomEngine* anEngine,
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/actors/player/
H A Dhwep.cfg18 md5anim "pistol primary|zapper primary" "hud_pistol-shoot.md5anim" 40
25 md5anim "plasma primary" "hud_plasma-shoot.md5anim" 10
30 md5anim "rifle primary" "hud_rifle-shoot.md5anim" 10
31 md5anim "rifle secondary" "hud_rifle-shoot.md5anim" 10
50 md5anim "grenade primary" "hud_grenade-shoot.md5anim" 13
51 md5anim "grenade secondary" "hud_grenade-shoot.md5anim" 13
55 md5anim "rocket primary" "hud_pistol-shoot.md5anim" 20
56 md5anim "rocket secondary" "hud_pistol-shoot.md5anim" 20
59 md5anim "mine primary" "hud_mine-shoot.md5anim" 13
60 md5anim "mine secondary" "hud_mine-shoot.md5anim" 13
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/android/features/keyboard_accessory/javatests/src/org/chromium/chrome/browser/keyboard_accessory/
H A DManualFillingUiCaptureTest.java79 mScreenShooter.shoot("AccessoryBar"); in testCaptureKeyboardAccessoryWithPasswords()
84 mScreenShooter.shoot("AccessorySheetPasswords"); in testCaptureKeyboardAccessoryWithPasswords()
88 mScreenShooter.shoot("AccessorySheetPasswordsScrolled"); in testCaptureKeyboardAccessoryWithPasswords()
106 mScreenShooter.shoot("AccessoryBarRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL()
111 mScreenShooter.shoot("AccessorySheetPasswordsRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL()
115 mScreenShooter.shoot("AccessorySheetPasswordsScrolledRTL"); in testCaptureKeyboardAccessoryWithPasswordsRTL()
134 mScreenShooter.shoot("AccessoryBarV2"); in testCaptureKeyboardAccessoryV2WithPasswords()
142 mScreenShooter.shoot("AccessorySheetPasswordsV2"); in testCaptureKeyboardAccessoryV2WithPasswords()
146 mScreenShooter.shoot("AccessorySheetPasswordsV2Scrolled"); in testCaptureKeyboardAccessoryV2WithPasswords()
165 mScreenShooter.shoot("AccessoryBarV2RTL"); in testCaptureKeyboardAccessoryV2WithPasswordsRTL()
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/delta/vwep/
H A Dmd5.cfg17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50
26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30
29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50
32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/vwep/
H A Dmd5.cfg17 md5anim "pistol shoot" "../vwep_p_shoot.md5anim" 50
20 md5anim "shotgun shoot" "../vwep_sg_shoot.md5anim" 15
23 md5anim "smg shoot" "../vwep_p_shoot.md5anim" 50
26 md5anim "flamer shoot" "../vwep_sg_shoot.md5anim" 30
29 md5anim "plasma shoot" "../vwep_p_shoot.md5anim" 50
32 md5anim "rifle shoot" "../vwep_sg_shoot.md5anim" 20
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/beta/vwep/
H A Dmd5.cfg17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50
26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30
29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50
32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/vwep/
H A Dmd5.cfg17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50
26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30
29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50
32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/vwep/
H A Dmd5.cfg17 md5anim "pistol shoot" "../../vwep_p_shoot.md5anim" 50
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
23 md5anim "smg shoot" "../../vwep_p_shoot.md5anim" 50
26 md5anim "flamer shoot" "../../vwep_sg_shoot.md5anim" 30
29 md5anim "plasma shoot" "../../vwep_p_shoot.md5anim" 50
32 md5anim "rifle shoot" "../../vwep_sg_shoot.md5anim" 20
/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/
H A Dgamer_manager.c123 char shoot = UNSELECTED; in engine_gamer_manager_trigger_bullet() local
129 shoot = index; in engine_gamer_manager_trigger_bullet()
134 if (UNSELECTED == shoot) in engine_gamer_manager_trigger_bullet()
146 bulletFrame[shoot] = 1; in engine_gamer_manager_trigger_bullet()
147 bulletX[shoot] = targetX; in engine_gamer_manager_trigger_bullet()
148 bulletY[shoot] = targetY; in engine_gamer_manager_trigger_bullet()
/dports/emulators/mess/mame-mame0226/3rdparty/sol2/examples/
H A Dplayer_script.lua6 local p2shoots = p2:shoot()
15 local did_shoot_1 = p1:shoot()
18 local did_shoot_2 = p1:shoot()
21 local did_shoot_3 = p1:shoot()

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