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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c290 static const int shotDirt[MAX_SHOT_TYPES] = {EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMAL, EXPL_NORMA… variable
1333 exploRec[i].exploType = shotDirt[shottype]; in JE_makeExplosion()
2546 switch(shotDirt[curUnit->shotType]) in DE_ProcessInput()